Add KEYBOARD_KEYS_MASK

This commit is contained in:
Nickolas McDonald 2023-08-19 16:25:33 -04:00
parent 31c339ddde
commit 207c1b6db1
2 changed files with 3 additions and 2 deletions

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@ -76,7 +76,8 @@
#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
#define KEYBOARD_KEYS_MASK 511 // Mask for maximum number of keyboard keys
#define MAX_KEYBOARD_KEYS (KEYBOARD_KEYS_MASK + 1)// Maximum number of keyboard keys supported
#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)

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@ -3748,7 +3748,7 @@ void OpenURL(const char *url)
#define KEY_STATE_PRESSED ( 2 | KEY_STATE_DOWN) // Flag for key pressed down on frame
#define KEY_STATE_RELEASED 4 // Flag for key released on frame
#define KEY_STATE_REPEATED ( 8 | KEY_STATE_DOWN) // Flag for key text repeat
#define KEY_STATE(key) CORE.Input.Keyboard.keyState[key & (MAX_KEYBOARD_KEYS - 1)] // Safely accesses key state
#define KEY_STATE(key) CORE.Input.Keyboard.keyState[key & KEYBOARD_KEYS_MASK] // Safely accesses key state
// Check if a key has been pressed once
bool IsKeyPressed(int key)