diff --git a/examples/shaders/resources/mask.png b/examples/shaders/resources/mask.png new file mode 100644 index 000000000..06a259787 Binary files /dev/null and b/examples/shaders/resources/mask.png differ diff --git a/examples/shaders/resources/plasma.png b/examples/shaders/resources/plasma.png new file mode 100644 index 000000000..01c2d8837 Binary files /dev/null and b/examples/shaders/resources/plasma.png differ diff --git a/examples/shaders/resources/shaders/glsl330/mask.fs b/examples/shaders/resources/shaders/glsl330/mask.fs new file mode 100644 index 000000000..a06279096 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/mask.fs @@ -0,0 +1,21 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; + +// Input uniform values +uniform sampler2D texture0; +uniform sampler2D mask; +uniform int frame; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + vec4 maskColour = texture(mask, fragTexCoord+vec2(sin(-frame/150.0)/10.0,cos(-frame/170.0)/10.0)); + if (maskColour.r < 0.25) discard; + vec4 texelColor = texture(texture0, fragTexCoord+vec2(sin(frame/90.0)/8.0,cos(frame/60.0)/8.0)); + + finalColor = texelColor * maskColour; +} diff --git a/examples/shaders/resources/shaders/glsl330/mask.vs b/examples/shaders/resources/shaders/glsl330/mask.vs new file mode 100644 index 000000000..66a151617 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/mask.vs @@ -0,0 +1,21 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; + +// Output vertex attributes (to fragment shader) +out vec2 fragTexCoord; + +void main() +{ + // Send vertex attributes to fragment shader + fragTexCoord = vertexTexCoord; + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +}