rlparser: update raylib_api.* by CI

This commit is contained in:
github-actions[bot] 2026-03-28 23:11:07 +00:00
parent f2ba735a40
commit 1fea960fde
4 changed files with 173 additions and 173 deletions

View File

@ -102,36 +102,6 @@
"value": "",
"description": ""
},
{
"name": "RL_VECTOR2_TYPE",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "RL_VECTOR3_TYPE",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "RL_VECTOR4_TYPE",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "RL_QUATERNION_TYPE",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "RL_MATRIX_TYPE",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "LIGHTGRAY",
"type": "COLOR",
@ -294,6 +264,36 @@
"value": "",
"description": ""
},
{
"name": "RL_VECTOR2_TYPE",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "RL_VECTOR3_TYPE",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "RL_VECTOR4_TYPE",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "RL_QUATERNION_TYPE",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "RL_MATRIX_TYPE",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "MOUSE_LEFT_BUTTON",
"type": "UNKNOWN",
@ -346,70 +346,70 @@
"structs": [
{
"name": "Vector2",
"description": "Vector2, 2 components",
"description": "Vector2 type",
"fields": [
{
"type": "float",
"name": "x",
"description": "Vector x component"
"description": ""
},
{
"type": "float",
"name": "y",
"description": "Vector y component"
"description": ""
}
]
},
{
"name": "Vector3",
"description": "Vector3, 3 components",
"description": "Vector3 type",
"fields": [
{
"type": "float",
"name": "x",
"description": "Vector x component"
"description": ""
},
{
"type": "float",
"name": "y",
"description": "Vector y component"
"description": ""
},
{
"type": "float",
"name": "z",
"description": "Vector z component"
"description": ""
}
]
},
{
"name": "Vector4",
"description": "Vector4, 4 components",
"description": "Vector4 type",
"fields": [
{
"type": "float",
"name": "x",
"description": "Vector x component"
"description": ""
},
{
"type": "float",
"name": "y",
"description": "Vector y component"
"description": ""
},
{
"type": "float",
"name": "z",
"description": "Vector z component"
"description": ""
},
{
"type": "float",
"name": "w",
"description": "Vector w component"
"description": ""
}
]
},
{
"name": "Matrix",
"description": "Matrix, 4x4 components, column major, OpenGL style, right-handed",
"description": "Matrix type (OpenGL style 4x4 - right handed, column major)",
"fields": [
{
"type": "float",
@ -1394,7 +1394,7 @@
{
"type": "Vector4",
"name": "Quaternion",
"description": "Quaternion, 4 components (Vector4 alias)"
"description": "Quaternion type"
},
{
"type": "Texture",

View File

@ -102,36 +102,6 @@ return {
value = "",
description = ""
},
{
name = "RL_VECTOR2_TYPE",
type = "GUARD",
value = "",
description = ""
},
{
name = "RL_VECTOR3_TYPE",
type = "GUARD",
value = "",
description = ""
},
{
name = "RL_VECTOR4_TYPE",
type = "GUARD",
value = "",
description = ""
},
{
name = "RL_QUATERNION_TYPE",
type = "GUARD",
value = "",
description = ""
},
{
name = "RL_MATRIX_TYPE",
type = "GUARD",
value = "",
description = ""
},
{
name = "LIGHTGRAY",
type = "COLOR",
@ -294,6 +264,36 @@ return {
value = "",
description = ""
},
{
name = "RL_VECTOR2_TYPE",
type = "GUARD",
value = "",
description = ""
},
{
name = "RL_VECTOR3_TYPE",
type = "GUARD",
value = "",
description = ""
},
{
name = "RL_VECTOR4_TYPE",
type = "GUARD",
value = "",
description = ""
},
{
name = "RL_QUATERNION_TYPE",
type = "GUARD",
value = "",
description = ""
},
{
name = "RL_MATRIX_TYPE",
type = "GUARD",
value = "",
description = ""
},
{
name = "MOUSE_LEFT_BUTTON",
type = "UNKNOWN",
@ -346,70 +346,70 @@ return {
structs = {
{
name = "Vector2",
description = "Vector2, 2 components",
description = "Vector2 type",
fields = {
{
type = "float",
name = "x",
description = "Vector x component"
description = ""
},
{
type = "float",
name = "y",
description = "Vector y component"
description = ""
}
}
},
{
name = "Vector3",
description = "Vector3, 3 components",
description = "Vector3 type",
fields = {
{
type = "float",
name = "x",
description = "Vector x component"
description = ""
},
{
type = "float",
name = "y",
description = "Vector y component"
description = ""
},
{
type = "float",
name = "z",
description = "Vector z component"
description = ""
}
}
},
{
name = "Vector4",
description = "Vector4, 4 components",
description = "Vector4 type",
fields = {
{
type = "float",
name = "x",
description = "Vector x component"
description = ""
},
{
type = "float",
name = "y",
description = "Vector y component"
description = ""
},
{
type = "float",
name = "z",
description = "Vector z component"
description = ""
},
{
type = "float",
name = "w",
description = "Vector w component"
description = ""
}
}
},
{
name = "Matrix",
description = "Matrix, 4x4 components, column major, OpenGL style, right-handed",
description = "Matrix type (OpenGL style 4x4 - right handed, column major)",
fields = {
{
type = "float",
@ -1394,7 +1394,7 @@ return {
{
type = "Vector4",
name = "Quaternion",
description = "Quaternion, 4 components (Vector4 alias)"
description = "Quaternion type"
},
{
type = "Texture",

View File

@ -86,166 +86,166 @@ Define 017: RL_RECTANGLE_TYPE
Type: GUARD
Value:
Description:
Define 018: RL_VECTOR2_TYPE
Name: RL_VECTOR2_TYPE
Type: GUARD
Value:
Description:
Define 019: RL_VECTOR3_TYPE
Name: RL_VECTOR3_TYPE
Type: GUARD
Value:
Description:
Define 020: RL_VECTOR4_TYPE
Name: RL_VECTOR4_TYPE
Type: GUARD
Value:
Description:
Define 021: RL_QUATERNION_TYPE
Name: RL_QUATERNION_TYPE
Type: GUARD
Value:
Description:
Define 022: RL_MATRIX_TYPE
Name: RL_MATRIX_TYPE
Type: GUARD
Value:
Description:
Define 023: LIGHTGRAY
Define 018: LIGHTGRAY
Name: LIGHTGRAY
Type: COLOR
Value: CLITERAL(Color){ 200, 200, 200, 255 }
Description: Light Gray
Define 024: GRAY
Define 019: GRAY
Name: GRAY
Type: COLOR
Value: CLITERAL(Color){ 130, 130, 130, 255 }
Description: Gray
Define 025: DARKGRAY
Define 020: DARKGRAY
Name: DARKGRAY
Type: COLOR
Value: CLITERAL(Color){ 80, 80, 80, 255 }
Description: Dark Gray
Define 026: YELLOW
Define 021: YELLOW
Name: YELLOW
Type: COLOR
Value: CLITERAL(Color){ 253, 249, 0, 255 }
Description: Yellow
Define 027: GOLD
Define 022: GOLD
Name: GOLD
Type: COLOR
Value: CLITERAL(Color){ 255, 203, 0, 255 }
Description: Gold
Define 028: ORANGE
Define 023: ORANGE
Name: ORANGE
Type: COLOR
Value: CLITERAL(Color){ 255, 161, 0, 255 }
Description: Orange
Define 029: PINK
Define 024: PINK
Name: PINK
Type: COLOR
Value: CLITERAL(Color){ 255, 109, 194, 255 }
Description: Pink
Define 030: RED
Define 025: RED
Name: RED
Type: COLOR
Value: CLITERAL(Color){ 230, 41, 55, 255 }
Description: Red
Define 031: MAROON
Define 026: MAROON
Name: MAROON
Type: COLOR
Value: CLITERAL(Color){ 190, 33, 55, 255 }
Description: Maroon
Define 032: GREEN
Define 027: GREEN
Name: GREEN
Type: COLOR
Value: CLITERAL(Color){ 0, 228, 48, 255 }
Description: Green
Define 033: LIME
Define 028: LIME
Name: LIME
Type: COLOR
Value: CLITERAL(Color){ 0, 158, 47, 255 }
Description: Lime
Define 034: DARKGREEN
Define 029: DARKGREEN
Name: DARKGREEN
Type: COLOR
Value: CLITERAL(Color){ 0, 117, 44, 255 }
Description: Dark Green
Define 035: SKYBLUE
Define 030: SKYBLUE
Name: SKYBLUE
Type: COLOR
Value: CLITERAL(Color){ 102, 191, 255, 255 }
Description: Sky Blue
Define 036: BLUE
Define 031: BLUE
Name: BLUE
Type: COLOR
Value: CLITERAL(Color){ 0, 121, 241, 255 }
Description: Blue
Define 037: DARKBLUE
Define 032: DARKBLUE
Name: DARKBLUE
Type: COLOR
Value: CLITERAL(Color){ 0, 82, 172, 255 }
Description: Dark Blue
Define 038: PURPLE
Define 033: PURPLE
Name: PURPLE
Type: COLOR
Value: CLITERAL(Color){ 200, 122, 255, 255 }
Description: Purple
Define 039: VIOLET
Define 034: VIOLET
Name: VIOLET
Type: COLOR
Value: CLITERAL(Color){ 135, 60, 190, 255 }
Description: Violet
Define 040: DARKPURPLE
Define 035: DARKPURPLE
Name: DARKPURPLE
Type: COLOR
Value: CLITERAL(Color){ 112, 31, 126, 255 }
Description: Dark Purple
Define 041: BEIGE
Define 036: BEIGE
Name: BEIGE
Type: COLOR
Value: CLITERAL(Color){ 211, 176, 131, 255 }
Description: Beige
Define 042: BROWN
Define 037: BROWN
Name: BROWN
Type: COLOR
Value: CLITERAL(Color){ 127, 106, 79, 255 }
Description: Brown
Define 043: DARKBROWN
Define 038: DARKBROWN
Name: DARKBROWN
Type: COLOR
Value: CLITERAL(Color){ 76, 63, 47, 255 }
Description: Dark Brown
Define 044: WHITE
Define 039: WHITE
Name: WHITE
Type: COLOR
Value: CLITERAL(Color){ 255, 255, 255, 255 }
Description: White
Define 045: BLACK
Define 040: BLACK
Name: BLACK
Type: COLOR
Value: CLITERAL(Color){ 0, 0, 0, 255 }
Description: Black
Define 046: BLANK
Define 041: BLANK
Name: BLANK
Type: COLOR
Value: CLITERAL(Color){ 0, 0, 0, 0 }
Description: Blank (Transparent)
Define 047: MAGENTA
Define 042: MAGENTA
Name: MAGENTA
Type: COLOR
Value: CLITERAL(Color){ 255, 0, 255, 255 }
Description: Magenta
Define 048: RAYWHITE
Define 043: RAYWHITE
Name: RAYWHITE
Type: COLOR
Value: CLITERAL(Color){ 245, 245, 245, 255 }
Description: My own White (raylib logo)
Define 049: RL_BOOL_TYPE
Define 044: RL_BOOL_TYPE
Name: RL_BOOL_TYPE
Type: GUARD
Value:
Description:
Define 045: RL_VECTOR2_TYPE
Name: RL_VECTOR2_TYPE
Type: GUARD
Value:
Description:
Define 046: RL_VECTOR3_TYPE
Name: RL_VECTOR3_TYPE
Type: GUARD
Value:
Description:
Define 047: RL_VECTOR4_TYPE
Name: RL_VECTOR4_TYPE
Type: GUARD
Value:
Description:
Define 048: RL_QUATERNION_TYPE
Name: RL_QUATERNION_TYPE
Type: GUARD
Value:
Description:
Define 049: RL_MATRIX_TYPE
Name: RL_MATRIX_TYPE
Type: GUARD
Value:
Description:
Define 050: MOUSE_LEFT_BUTTON
Name: MOUSE_LEFT_BUTTON
Type: UNKNOWN
@ -291,25 +291,25 @@ Structures found: 35
Struct 01: Vector2 (2 fields)
Name: Vector2
Description: Vector2, 2 components
Field[1]: float x // Vector x component
Field[2]: float y // Vector y component
Description: Vector2 type
Field[1]: float x
Field[2]: float y
Struct 02: Vector3 (3 fields)
Name: Vector3
Description: Vector3, 3 components
Field[1]: float x // Vector x component
Field[2]: float y // Vector y component
Field[3]: float z // Vector z component
Description: Vector3 type
Field[1]: float x
Field[2]: float y
Field[3]: float z
Struct 03: Vector4 (4 fields)
Name: Vector4
Description: Vector4, 4 components
Field[1]: float x // Vector x component
Field[2]: float y // Vector y component
Field[3]: float z // Vector z component
Field[4]: float w // Vector w component
Description: Vector4 type
Field[1]: float x
Field[2]: float y
Field[3]: float z
Field[4]: float w
Struct 04: Matrix (16 fields)
Name: Matrix
Description: Matrix, 4x4 components, column major, OpenGL style, right-handed
Description: Matrix type (OpenGL style 4x4 - right handed, column major)
Field[1]: float m0 // Matrix first row (4 components)
Field[2]: float m4 // Matrix first row (4 components)
Field[3]: float m8 // Matrix first row (4 components)
@ -567,7 +567,7 @@ Aliases found: 6
Alias 001: Quaternion
Type: Vector4
Name: Quaternion
Description: Quaternion, 4 components (Vector4 alias)
Description: Quaternion type
Alias 002: Texture2D
Type: Texture
Name: Texture2D

View File

@ -18,11 +18,6 @@
<Define name="CLITERAL(type)" type="MACRO" value="type" desc="" />
<Define name="RL_COLOR_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_RECTANGLE_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_VECTOR2_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_VECTOR3_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_VECTOR4_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_QUATERNION_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_MATRIX_TYPE" type="GUARD" value="" desc="" />
<Define name="LIGHTGRAY" type="COLOR" value="CLITERAL(Color){ 200, 200, 200, 255 }" desc="Light Gray" />
<Define name="GRAY" type="COLOR" value="CLITERAL(Color){ 130, 130, 130, 255 }" desc="Gray" />
<Define name="DARKGRAY" type="COLOR" value="CLITERAL(Color){ 80, 80, 80, 255 }" desc="Dark Gray" />
@ -50,6 +45,11 @@
<Define name="MAGENTA" type="COLOR" value="CLITERAL(Color){ 255, 0, 255, 255 }" desc="Magenta" />
<Define name="RAYWHITE" type="COLOR" value="CLITERAL(Color){ 245, 245, 245, 255 }" desc="My own White (raylib logo)" />
<Define name="RL_BOOL_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_VECTOR2_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_VECTOR3_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_VECTOR4_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_QUATERNION_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_MATRIX_TYPE" type="GUARD" value="" desc="" />
<Define name="MOUSE_LEFT_BUTTON" type="UNKNOWN" value="MOUSE_BUTTON_LEFT" desc="" />
<Define name="MOUSE_RIGHT_BUTTON" type="UNKNOWN" value="MOUSE_BUTTON_RIGHT" desc="" />
<Define name="MOUSE_MIDDLE_BUTTON" type="UNKNOWN" value="MOUSE_BUTTON_MIDDLE" desc="" />
@ -60,22 +60,22 @@
<Define name="GetMouseRay" type="UNKNOWN" value="GetScreenToWorldRay" desc="Compatibility hack for previous raylib versions" />
</Defines>
<Structs count="35">
<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components">
<Field type="float" name="x" desc="Vector x component" />
<Field type="float" name="y" desc="Vector y component" />
<Struct name="Vector2" fieldCount="2" desc="Vector2 type">
<Field type="float" name="x" desc="" />
<Field type="float" name="y" desc="" />
</Struct>
<Struct name="Vector3" fieldCount="3" desc="Vector3, 3 components">
<Field type="float" name="x" desc="Vector x component" />
<Field type="float" name="y" desc="Vector y component" />
<Field type="float" name="z" desc="Vector z component" />
<Struct name="Vector3" fieldCount="3" desc="Vector3 type">
<Field type="float" name="x" desc="" />
<Field type="float" name="y" desc="" />
<Field type="float" name="z" desc="" />
</Struct>
<Struct name="Vector4" fieldCount="4" desc="Vector4, 4 components">
<Field type="float" name="x" desc="Vector x component" />
<Field type="float" name="y" desc="Vector y component" />
<Field type="float" name="z" desc="Vector z component" />
<Field type="float" name="w" desc="Vector w component" />
<Struct name="Vector4" fieldCount="4" desc="Vector4 type">
<Field type="float" name="x" desc="" />
<Field type="float" name="y" desc="" />
<Field type="float" name="z" desc="" />
<Field type="float" name="w" desc="" />
</Struct>
<Struct name="Matrix" fieldCount="16" desc="Matrix, 4x4 components, column major, OpenGL style, right-handed">
<Struct name="Matrix" fieldCount="16" desc="Matrix type (OpenGL style 4x4 - right handed, column major)">
<Field type="float" name="m0" desc="Matrix first row (4 components)" />
<Field type="float" name="m4" desc="Matrix first row (4 components)" />
<Field type="float" name="m8" desc="Matrix first row (4 components)" />
@ -299,7 +299,7 @@
</Struct>
</Structs>
<Aliases count="6">
<Alias type="Quaternion" name="Vector4" desc="Quaternion, 4 components (Vector4 alias)" />
<Alias type="Quaternion" name="Vector4" desc="Quaternion type" />
<Alias type="Texture2D" name="Texture" desc="Texture2D, same as Texture" />
<Alias type="TextureCubemap" name="Texture" desc="TextureCubemap, same as Texture" />
<Alias type="RenderTexture2D" name="RenderTexture" desc="RenderTexture2D, same as RenderTexture" />