Removed dependence of gaussian blur to box blur & Fixed precision errors
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@ -1258,7 +1258,6 @@ RLAPI void ImageAlphaCrop(Image *image, float threshold);
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RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
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RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
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RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
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RLAPI void ImageBlurBox(Image *image, int blurSize); // Apply box blur
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RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
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RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
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RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
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218
src/rtextures.c
218
src/rtextures.c
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@ -1499,7 +1499,7 @@ void ImageAlphaPremultiply(Image *image)
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}
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// Apply box blur
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void ImageBlurBox(Image *image, int blurSize) {
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void ImageBlurGaussian(Image *image, int blurSize) {
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// Security check to avoid program crash
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if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
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@ -1508,137 +1508,149 @@ void ImageBlurBox(Image *image, int blurSize) {
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Color *pixels = LoadImageColors(*image);
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Color *pixelsCopy = LoadImageColors(*image);
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// Horizontal box blur
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for (int row = 0; row < image->height; row++)
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{
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float avgR = 0.0f;
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float avgG = 0.0f;
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float avgB = 0.0f;
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float avgAlpha = 0.0f;
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int convolutionSize = blurSize+1;
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// Loop switches between pixelsCopy1 and pixelsCopy2
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Vector4 *pixelsCopy1 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
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Vector4 *pixelsCopy2 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
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for (int i = 0; i < blurSize+1; i++)
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for (int i = 0; i < (image->height)*(image->width); i++) {
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pixelsCopy1[i].x = pixels[i].r;
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pixelsCopy1[i].y = pixels[i].g;
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pixelsCopy1[i].z = pixels[i].b;
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pixelsCopy1[i].w = pixels[i].a;
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}
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// Repeated convolution of rectangular window signal by itself converges to a gaussian distribution
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for (int j = 0; j < GAUSSIAN_BLUR_ITERATIONS; j++) {
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// Horizontal motion blur
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for (int row = 0; row < image->height; row++)
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{
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avgR += pixelsCopy[row*image->width + i].r;
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avgG += pixelsCopy[row*image->width + i].g;
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avgB += pixelsCopy[row*image->width + i].b;
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avgAlpha += pixelsCopy[row*image->width + i].a;
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}
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float avgR = 0.0f;
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float avgG = 0.0f;
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float avgB = 0.0f;
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float avgAlpha = 0.0f;
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int convolutionSize = blurSize+1;
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pixels[row*image->width].r = (unsigned char) (avgR/convolutionSize);
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pixels[row*image->width].g = (unsigned char) (avgG/convolutionSize);
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pixels[row*image->width].b = (unsigned char) (avgB/convolutionSize);
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pixels[row*image->width].a = (unsigned char) (avgAlpha/convolutionSize);
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for (int x = 1; x < image->width; x++)
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{
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if (x-blurSize >= 0)
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for (int i = 0; i < blurSize+1; i++)
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{
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avgR -= pixelsCopy[row*image->width + x-blurSize].r;
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avgG -= pixelsCopy[row*image->width + x-blurSize].g;
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avgB -= pixelsCopy[row*image->width + x-blurSize].b;
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avgAlpha -= pixelsCopy[row*image->width + x-blurSize].a;
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convolutionSize--;
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avgR += pixelsCopy1[row*image->width + i].x;
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avgG += pixelsCopy1[row*image->width + i].y;
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avgB += pixelsCopy1[row*image->width + i].z;
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avgAlpha += pixelsCopy1[row*image->width + i].w;
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}
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if (x+blurSize < image->width)
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pixelsCopy2[row*image->width].x = avgR/convolutionSize;
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pixelsCopy2[row*image->width].y = avgG/convolutionSize;
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pixelsCopy2[row*image->width].z = avgB/convolutionSize;
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pixelsCopy2[row*image->width].w = avgAlpha/convolutionSize;
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for (int x = 1; x < image->width; x++)
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{
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avgR += pixelsCopy[row*image->width + x+blurSize].r;
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avgG += pixelsCopy[row*image->width + x+blurSize].g;
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avgB += pixelsCopy[row*image->width + x+blurSize].b;
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avgAlpha += pixelsCopy[row*image->width + x+blurSize].a;
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convolutionSize++;
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if (x-blurSize >= 0)
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{
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avgR -= pixelsCopy1[row*image->width + x-blurSize].x;
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avgG -= pixelsCopy1[row*image->width + x-blurSize].y;
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avgB -= pixelsCopy1[row*image->width + x-blurSize].z;
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avgAlpha -= pixelsCopy1[row*image->width + x-blurSize].w;
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convolutionSize--;
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}
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if (x+blurSize < image->width)
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{
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avgR += pixelsCopy1[row*image->width + x+blurSize].x;
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avgG += pixelsCopy1[row*image->width + x+blurSize].y;
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avgB += pixelsCopy1[row*image->width + x+blurSize].z;
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avgAlpha += pixelsCopy1[row*image->width + x+blurSize].w;
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convolutionSize++;
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}
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pixelsCopy2[row*image->width + x].x = avgR/convolutionSize;
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pixelsCopy2[row*image->width + x].y = avgG/convolutionSize;
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pixelsCopy2[row*image->width + x].z = avgB/convolutionSize;
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pixelsCopy2[row*image->width + x].w = avgAlpha/convolutionSize;
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}
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}
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// Vertical motion blur
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for (int col = 0; col < image->width; col++)
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{
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float avgR = 0.0f;
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float avgG = 0.0f;
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float avgB = 0.0f;
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float avgAlpha = 0.0f;
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int convolutionSize = blurSize+1;
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for (int i = 0; i < blurSize+1; i++)
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{
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avgR += pixelsCopy2[i*image->width + col].x;
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avgG += pixelsCopy2[i*image->width + col].y;
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avgB += pixelsCopy2[i*image->width + col].z;
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avgAlpha += pixelsCopy2[i*image->width + col].w;
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}
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pixels[row*image->width + x].r = (unsigned char) (avgR/convolutionSize);
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pixels[row*image->width + x].g = (unsigned char) (avgG/convolutionSize);
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pixels[row*image->width + x].b = (unsigned char) (avgB/convolutionSize);
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pixels[row*image->width + x].a = (unsigned char) (avgAlpha/convolutionSize);
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pixelsCopy1[col].x = (unsigned char) (avgR/convolutionSize);
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pixelsCopy1[col].y = (unsigned char) (avgG/convolutionSize);
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pixelsCopy1[col].z = (unsigned char) (avgB/convolutionSize);
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pixelsCopy1[col].w = (unsigned char) (avgAlpha/convolutionSize);
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for (int y = 1; y < image->height; y++)
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{
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if (y-blurSize >= 0)
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{
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avgR -= pixelsCopy2[(y-blurSize)*image->width + col].x;
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avgG -= pixelsCopy2[(y-blurSize)*image->width + col].y;
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avgB -= pixelsCopy2[(y-blurSize)*image->width + col].z;
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avgAlpha -= pixelsCopy2[(y-blurSize)*image->width + col].w;
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convolutionSize--;
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}
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if (y+blurSize < image->height)
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{
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avgR += pixelsCopy2[(y+blurSize)*image->width + col].x;
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avgG += pixelsCopy2[(y+blurSize)*image->width + col].y;
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avgB += pixelsCopy2[(y+blurSize)*image->width + col].z;
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avgAlpha += pixelsCopy2[(y+blurSize)*image->width + col].w;
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convolutionSize++;
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}
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pixelsCopy1[y*image->width + col].x = (unsigned char) (avgR/convolutionSize);
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pixelsCopy1[y*image->width + col].y = (unsigned char) (avgG/convolutionSize);
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pixelsCopy1[y*image->width + col].z = (unsigned char) (avgB/convolutionSize);
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pixelsCopy1[y*image->width + col].w = (unsigned char) (avgAlpha/convolutionSize);
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}
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}
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}
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// Vertical box blur
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for (int col = 0; col < image->width; col++)
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{
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float avgR = 0.0f;
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float avgG = 0.0f;
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float avgB = 0.0f;
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float avgAlpha = 0.0f;
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int convolutionSize = blurSize+1;
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for (int i = 0; i < blurSize+1; i++)
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{
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avgR += pixels[i*image->width + col].r;
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avgG += pixels[i*image->width + col].g;
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avgB += pixels[i*image->width + col].b;
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avgAlpha += pixels[i*image->width + col].a;
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}
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pixelsCopy[col].r = (unsigned char) (avgR/convolutionSize);
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pixelsCopy[col].g = (unsigned char) (avgG/convolutionSize);
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pixelsCopy[col].b = (unsigned char) (avgB/convolutionSize);
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pixelsCopy[col].a = (unsigned char) (avgAlpha/convolutionSize);
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for (int y = 1; y < image->height; y++)
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{
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if (y-blurSize >= 0)
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{
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avgR -= pixels[(y-blurSize)*image->width + col].r;
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avgG -= pixels[(y-blurSize)*image->width + col].g;
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avgB -= pixels[(y-blurSize)*image->width + col].b;
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avgAlpha -= pixels[(y-blurSize)*image->width + col].a;
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convolutionSize--;
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}
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if (y+blurSize < image->height)
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{
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avgR += pixels[(y+blurSize)*image->width + col].r;
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avgG += pixels[(y+blurSize)*image->width + col].g;
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avgB += pixels[(y+blurSize)*image->width + col].b;
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avgAlpha += pixels[(y+blurSize)*image->width + col].a;
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convolutionSize++;
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}
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pixelsCopy[y*image->width + col].r = (unsigned char) (avgR/convolutionSize);
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pixelsCopy[y*image->width + col].g = (unsigned char) (avgG/convolutionSize);
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pixelsCopy[y*image->width + col].b = (unsigned char) (avgB/convolutionSize);
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pixelsCopy[y*image->width + col].a = (unsigned char) (avgAlpha/convolutionSize);
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}
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}
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// Reverse premultiply
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for (int i = 0; i < image->width*image->height; i++)
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for (int i = 0; i < (image->width)*(image->height); i++)
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{
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if (pixelsCopy[i].a == 0)
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if (pixelsCopy1[i].w == 0)
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{
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pixelsCopy[i].r = 0;
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pixelsCopy[i].g = 0;
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pixelsCopy[i].b = 0;
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pixels[i].r = 0;
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pixels[i].g = 0;
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pixels[i].b = 0;
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pixels[i].a = 0;
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}
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else if (pixelsCopy[i].a < 255)
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else if (pixelsCopy1[i].w < 255.0f)
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{
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float alpha = (float)pixelsCopy[i].a/255.0f;
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pixelsCopy[i].r = (unsigned char)((float)pixelsCopy[i].r/alpha);
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pixelsCopy[i].g = (unsigned char)((float)pixelsCopy[i].g/alpha);
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pixelsCopy[i].b = (unsigned char)((float)pixelsCopy[i].b/alpha);
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float alpha = (float)pixelsCopy1[i].w/255.0f;
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pixels[i].r = (unsigned char)((float)pixelsCopy1[i].x/alpha);
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pixels[i].g = (unsigned char)((float)pixelsCopy1[i].y/alpha);
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pixels[i].b = (unsigned char)((float)pixelsCopy1[i].z/alpha);
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pixels[i].a = (unsigned char) pixelsCopy1[i].w;
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}
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}
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int format = image->format;
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RL_FREE(image->data);
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RL_FREE(pixelsCopy1);
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RL_FREE(pixelsCopy2);
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UnloadImageColors(pixels);
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image->data = pixelsCopy;
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image->data = pixels;
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image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
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ImageFormat(image, format);
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}
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void ImageBlurGaussian(Image *image, int blurSize)
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{
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for (int i = 0; i < GAUSSIAN_BLUR_ITERATIONS; i++) ImageBlurBox(image, blurSize);
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}
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// Resize and image to new size
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// NOTE: Uses stb default scaling filters (both bicubic):
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// STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM
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