From 1ef2678e48a40adf3c0fb6e5bcc6c514992bbdd0 Mon Sep 17 00:00:00 2001 From: Jeff Myers Date: Fri, 25 Aug 2023 16:37:15 -0700 Subject: [PATCH] remove files that should not have been added. --- examples/Makefile | 1 - examples/audio/audio_sound_multi.c | 87 ---- .../VS2022/examples/audio_sound_multi.vcxproj | 390 ------------------ 3 files changed, 478 deletions(-) delete mode 100644 examples/audio/audio_sound_multi.c delete mode 100644 projects/VS2022/examples/audio_sound_multi.vcxproj diff --git a/examples/Makefile b/examples/Makefile index ff5098948..1a4d5f06c 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -534,7 +534,6 @@ AUDIO = \ audio/audio_music_stream \ audio/audio_raw_stream \ audio/audio_sound_loading \ - audio/audio_sound_multi \ audio/audio_stream_effects \ audio/audio_mixed_processor diff --git a/examples/audio/audio_sound_multi.c b/examples/audio/audio_sound_multi.c deleted file mode 100644 index d5472efab..000000000 --- a/examples/audio/audio_sound_multi.c +++ /dev/null @@ -1,87 +0,0 @@ -/******************************************************************************************* -* -* raylib [audio] example - Playing sound multiple times -* -* Example originally created with raylib 4.6 -* -* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, -* BSD-like license that allows static linking with closed source software -* -* Copyright (c) 2023 Jeffery Myers (@JeffM2501) -* -********************************************************************************************/ - -#include "raylib.h" - -#define MAX_SOUNDS 10 -Sound soundArray[MAX_SOUNDS] = { 0 }; -int currentSound; - -//------------------------------------------------------------------------------------ -// Program main entry point -//------------------------------------------------------------------------------------ -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [audio] example - playing sound multiple times"); - - InitAudioDevice(); // Initialize audio device - - // load the sound list - soundArray[0] = LoadSound("resources/sound.wav"); // Load WAV audio file into the first slot as the 'source' sound - // this sound owns the sample data - for (int i = 1; i < MAX_SOUNDS; i++) - { - soundArray[i] = LoadSoundAlias(soundArray[0]); // Load an alias of the sound into slots 1-9. These do not own the sound data, but can be played - } - currentSound = 0; // set the sound list to the start - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_SPACE)) - { - PlaySound(soundArray[currentSound]); // play the next open sound slot - currentSound++; // increment the sound slot - if (currentSound >= MAX_SOUNDS) // if the sound slot is out of bounds, go back to 0 - currentSound = 0; - - // Note: a better way would be to look at the list for the first sound that is not playing and use that slot - } - - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Press SPACE to PLAY a WAV sound!", 200, 180, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - for (int i = 1; i < MAX_SOUNDS; i++) - UnloadSoundAlias(soundArray[i]); // Unload sound aliases - UnloadSound(soundArray[0]); // Unload source sound data - - CloseAudioDevice(); // Close audio device - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file diff --git a/projects/VS2022/examples/audio_sound_multi.vcxproj b/projects/VS2022/examples/audio_sound_multi.vcxproj deleted file mode 100644 index 5bfed78fb..000000000 --- a/projects/VS2022/examples/audio_sound_multi.vcxproj +++ /dev/null @@ -1,390 +0,0 @@ - - - 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