use of textures for the framebuffer

- Framebuffers can now use all texture types that are already available.
- The 24-bit depth format has been removed as it is no longer needed.
- Framebuffer formats are still defined at compile time.
- The allocated texture size is now preserved, which avoids frequent reallocations when resizing framebuffers and will allow the use of `glTexSubImage2D`.
This commit is contained in:
Bigfoot71 2026-03-15 00:54:32 +01:00
parent 30d8fedc40
commit 1d62a2569f

1508
src/external/rlsw.h vendored

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