Code Style Changes

This commit is contained in:
Jason Penick 2021-07-16 15:10:32 -05:00
parent 7006f69004
commit 1d3dc7e663

View File

@ -2657,7 +2657,8 @@ void GenMeshTangents(Mesh* mesh)
{ {
mesh->tangents = (float*)RL_MALLOC(mesh->vertexCount*4*sizeof(float)); mesh->tangents = (float*)RL_MALLOC(mesh->vertexCount*4*sizeof(float));
} }
else { else
{
rlUnloadVertexBuffer(mesh->vboId[SHADER_LOC_VERTEX_TANGENT]); rlUnloadVertexBuffer(mesh->vboId[SHADER_LOC_VERTEX_TANGENT]);
RL_FREE(mesh->tangents); RL_FREE(mesh->tangents);
mesh->tangents = (float*)RL_MALLOC(mesh->vertexCount*4*sizeof(float)); mesh->tangents = (float*)RL_MALLOC(mesh->vertexCount*4*sizeof(float));