diff --git a/examples/models/models_directional_billboard.c b/examples/models/models_directional_billboard.c deleted file mode 100644 index fe1b33b2d..000000000 --- a/examples/models/models_directional_billboard.c +++ /dev/null @@ -1,116 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - directional billboard -* -* Example complexity rating: [★★☆☆] 2/4 -* -* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6 -* -* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) -* -* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, -* BSD-like license that allows static linking with closed source software -* -* Copyright (c) 2025-2025 Robin (@RobinsAviary) -* Killbot art by patvanmackelberg https://opengameart.org/content/killbot-8-directional under CC0 -* -********************************************************************************************/ - -#include "raylib.h" -#include "raymath.h" -#include - -//------------------------------------------------------------------------------------ -// Program main entry point -//------------------------------------------------------------------------------------ -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [models] example - directional billboard"); - - // Set up the camera - Camera camera = { 0 }; - camera.position = (Vector3){ 2.0f, 1.0f, 2.0f }; // Starting position - camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Target position - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Up vector - camera.fovy = 45.0f; // FOV - camera.projection = CAMERA_PERSPECTIVE; // Projection type (Standard 3D perspective) - - // Load billboard texture - Texture skillbot = LoadTexture("resources/skillbot.png"); - - // Timer to update animation - float anim_timer = 0.0f; - // Animation frame - unsigned int anim = 0; - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera, CAMERA_ORBITAL); - - // Update timer with delta time - anim_timer += GetFrameTime(); - - // Update frame index after a certain amount of time (half a second) - if (anim_timer > 0.5f) - { - anim_timer = 0.0f; - anim += 1; - } - - // Reset frame index to zero on overflow - if (anim >= 4) anim = 0; - - // Find the current direction frame based on the camera position to the billboard object - float dir = (float)floor(((Vector2Angle((Vector2){ 2.0f, 0.0f }, (Vector2){ camera.position.x, camera.position.z })/PI)*4.0f) + 0.25f); - - // Correct frame index if angle is negative - if (dir < 0.0f) - { - dir = 8.0f - (float)abs((int)dir); - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginMode3D(camera); - - DrawGrid(10, 1.0f); - - // Draw billboard pointing straight up to the sky, rotated relative to the camera and offset from the bottom - DrawBillboardPro(camera, skillbot, (Rectangle){ 0.0f + (anim*24.0f), 0.0f + (dir*24.0f), 24.0f, 24.0f }, Vector3Zero(), (Vector3){ 0.0f, 1.0f, 0.0f }, Vector2One(), (Vector2){ 0.5f, 0.0f }, 0, WHITE); - - EndMode3D(); - - // Render various variables for reference - DrawText(TextFormat("animation: %d", anim), 10, 10, 20, DARKGRAY); - DrawText(TextFormat("direction frame: %.0f", dir), 10, 40, 20, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - // Unload billboard texture - UnloadTexture(skillbot); - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file diff --git a/examples/models/models_directional_billboard.png b/examples/models/models_directional_billboard.png deleted file mode 100644 index cbbe11065..000000000 Binary files a/examples/models/models_directional_billboard.png and /dev/null differ diff --git a/examples/models/resources/skillbot.png b/examples/models/resources/skillbot.png deleted file mode 100644 index 537f13383..000000000 Binary files a/examples/models/resources/skillbot.png and /dev/null differ