diff --git a/examples/textures/textures_sprite_stacking.c b/examples/textures/textures_sprite_stacking.c index 56bb30d2d..793a83699 100644 --- a/examples/textures/textures_sprite_stacking.c +++ b/examples/textures/textures_sprite_stacking.c @@ -57,11 +57,13 @@ int main(void) stackSpacing = Clamp(stackSpacing, 0.0f, 5.0f); // Add a positive/negative offset to spin right/left at different speeds - if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) { + if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) + { rotationSpeed -= speedChange; } - if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) { + if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) + { rotationSpeed += speedChange; } @@ -82,7 +84,8 @@ int main(void) float scaledHeight = frameHeight*stackScale; // Draw the stacked sprite, rotated to the correct angle, with an vertical offset applied based on its y location - for (int i = stackCount - 1; i >= 0; i--) { + for (int i = stackCount - 1; i >= 0; i--) + { Rectangle source = { 0.0f, (float)i*frameHeight, frameWidth, frameHeight }; // Center vertically Rectangle dest = { screenWidth/2.0f, (screenHeight/2.0f) + (i*stackSpacing) - (stackSpacing*stackCount/2.0f), scaledWidth, scaledHeight }; @@ -103,7 +106,6 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - UnloadTexture(booth); CloseWindow(); // Close window and OpenGL context