fixes for switching full-screen and v-sync
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0a2177b4bc
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26
src/core.c
26
src/core.c
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@ -311,6 +311,7 @@ static unsigned int displayWidth, displayHeight;// Display width and height (mon
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static int screenWidth, screenHeight; // Screen width and height (used render area)
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static int screenWidth, screenHeight; // Screen width and height (used render area)
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static int renderWidth, renderHeight; // Framebuffer width and height (render area, including black bars if required)
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static int renderWidth, renderHeight; // Framebuffer width and height (render area, including black bars if required)
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static int currentWidth, currentHeight; // Current render width and height, it could change on BeginTextureMode()
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static int currentWidth, currentHeight; // Current render width and height, it could change on BeginTextureMode()
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static int windowLeftPos, windowTopPos;
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static int renderOffsetX = 0; // Offset X from render area (must be divided by 2)
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static int renderOffsetX = 0; // Offset X from render area (must be divided by 2)
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static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2)
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static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2)
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static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
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static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
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@ -853,8 +854,21 @@ void ToggleFullscreen(void)
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fullscreen = !fullscreen; // Toggle fullscreen flag
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fullscreen = !fullscreen; // Toggle fullscreen flag
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// NOTE: glfwSetWindowMonitor() doesn't work properly (bugs)
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// NOTE: glfwSetWindowMonitor() doesn't work properly (bugs)
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if (fullscreen) glfwSetWindowMonitor(window, glfwGetPrimaryMonitor(), 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE);
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if (fullscreen) {
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else glfwSetWindowMonitor(window, NULL, 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE);
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glfwGetWindowPos(window, &windowLeftPos, &windowTopPos);
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GLFWmonitor *monitor = glfwGetPrimaryMonitor();
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if (!monitor)
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{
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TraceLog(LOG_WARNING, "Failed to get monitor");
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glfwSetWindowMonitor(window, glfwGetPrimaryMonitor(), 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE);
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return;
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}
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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glfwSetWindowMonitor(window, glfwGetPrimaryMonitor(), 0, 0, screenWidth, screenHeight, mode->refreshRate);
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}
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else glfwSetWindowMonitor(window, NULL, windowLeftPos, windowTopPos, screenWidth, screenHeight, GLFW_DONT_CARE);
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#endif
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#endif
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
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@ -2672,6 +2686,13 @@ static bool InitGraphicsDevice(int width, int height)
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if (fullscreen)
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if (fullscreen)
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{
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{
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// remember center for switchinging from fullscreen to window
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windowLeftPos = displayWidth/2 - screenWidth/2;
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windowTopPos = displayHeight/2 - screenHeight/2;
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if (windowLeftPos < 0) windowLeftPos = 0;
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if (windowTopPos < 0) windowTopPos = 0;
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// Obtain recommended displayWidth/displayHeight from a valid videomode for the monitor
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// Obtain recommended displayWidth/displayHeight from a valid videomode for the monitor
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int count = 0;
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int count = 0;
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const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count);
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const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count);
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@ -3768,6 +3789,7 @@ static void PollInputEvents(void)
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static void SwapBuffers(void)
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static void SwapBuffers(void)
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{
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{
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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glfwSwapInterval((configFlags & FLAG_VSYNC_HINT) != 0 ? 1 : 0);
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glfwSwapBuffers(window);
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glfwSwapBuffers(window);
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#endif
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#endif
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