Fix gamepad names for PLATFORM_DESKTOP/GLFW

This commit is contained in:
ubkp 2023-10-25 12:58:21 -03:00
parent b0c0f2e560
commit 19fa5c1edf

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@ -1536,6 +1536,12 @@ int InitPlatform(void)
glfwSetJoystickCallback(JoystickCallback); glfwSetJoystickCallback(JoystickCallback);
glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM) glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM)
// Retrieve gamepad names
for (int i = 0; i < MAX_GAMEPADS; i++)
{
if (glfwJoystickPresent(i)) strcpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i));
}
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// Initialize timming system // Initialize timming system