Cast float duration value to Uint 32
This commit is contained in:
parent
23113818ad
commit
19ddad5de5
|
|
@ -949,7 +949,7 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
|
||||||
|
|
||||||
if (IsGamepadAvailable(gamepad))
|
if (IsGamepadAvailable(gamepad))
|
||||||
{
|
{
|
||||||
SDL_JoystickRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), MAX_GAMEPAD_VIBRATION_TIME*1000);
|
SDL_JoystickRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), (Uint32)(MAX_GAMEPAD_VIBRATION_TIME*1000.0f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user