Cast float duration value to Uint 32

This commit is contained in:
gdser 2024-02-24 13:21:14 +02:00
parent 23113818ad
commit 19ddad5de5

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@ -949,7 +949,7 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
if (IsGamepadAvailable(gamepad)) if (IsGamepadAvailable(gamepad))
{ {
SDL_JoystickRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), MAX_GAMEPAD_VIBRATION_TIME*1000); SDL_JoystickRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), (Uint32)(MAX_GAMEPAD_VIBRATION_TIME*1000.0f));
} }
} }