diff --git a/examples/textures/textures_sprite_button.c b/examples/textures/textures_sprite_button.c index 2834a25dd..d637183df 100644 --- a/examples/textures/textures_sprite_button.c +++ b/examples/textures/textures_sprite_button.c @@ -36,7 +36,7 @@ int main(void) int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED bool btnAction = false; // Button action should be activated - bool btnPressed = false; // Check if button has been actually pressed + bool btnPressed = false; // Check if button has been actually pressed Vector2 mousePoint = { 0.0f, 0.0f }; @@ -50,7 +50,7 @@ int main(void) //---------------------------------------------------------------------------------- mousePoint = GetMousePosition(); btnAction = false; - if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mousePoint, btnBounds)) btnPressed = true; + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mousePoint, btnBounds)) btnPressed = true; // Check button state if (CheckCollisionPointRec(mousePoint, btnBounds)) @@ -59,18 +59,18 @@ int main(void) else btnState = 1; if (btnPressed && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) - { - btnAction = true; - btnPressed = false; - } + { + btnAction = true; + btnPressed = false; + } } else if (btnPressed) - { - btnAction = true; - btnState = 0; - btnPressed = false; - } - else btnState = 0; + { + btnAction = true; + btnState = 0; + btnPressed = false; + } + else btnState = 0; if (btnAction) {