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rexept 2025-01-03 12:17:29 -07:00
parent 97fa3a73e8
commit 19b3ff93a6
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@ -63,7 +63,7 @@ int main(void)
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// If anyone moves this frame, how far will they move based on the time since the last frame // If anyone moves this frame, how far will they move based on the time since the last frame
// this moves thigns at 10 world units per second, regardless of the actual FPS // this moves things at 10 world units per second, regardless of the actual FPS
float offsetThisFrame = 10.0f*GetFrameTime(); float offsetThisFrame = 10.0f*GetFrameTime();
// Move Player1 forward and backwards (no turning) // Move Player1 forward and backwards (no turning)
@ -171,4 +171,4 @@ int main(void)
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }