replace tab to space x4
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12
src/camera.h
12
src/camera.h
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@ -243,9 +243,9 @@ void SetCameraMode(Camera camera, int mode)
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cameraTargetDistance = sqrtf(dx*dx + dy*dy + dz*dz);
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// Camera angle calculation
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cameraAngle.x = atan2f(dx, dz); // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
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cameraAngle.y = atan2f(dy, sqrtf(dx*dx + dz*dz)); // Camera angle in plane XY (0 aligned with X, move positive CW)
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// Camera angle calculation
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cameraAngle.x = atan2f(dx, dz); // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
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cameraAngle.y = atan2f(dy, sqrtf(dx*dx + dz*dz)); // Camera angle in plane XY (0 aligned with X, move positive CW)
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playerEyesPosition = camera.position.y;
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@ -382,9 +382,9 @@ void UpdateCamera(Camera *camera)
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}
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// Update camera position with changes
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camera->position.x = -sinf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.x;
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camera->position.y = -sinf(cameraAngle.y)*cameraTargetDistance + camera->target.y;
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camera->position.z = -cosf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.z;
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camera->position.x = -sinf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.x;
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camera->position.y = -sinf(cameraAngle.y)*cameraTargetDistance + camera->target.y;
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camera->position.z = -cosf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.z;
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} break;
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case CAMERA_ORBITAL:
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{
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