diff --git a/examples/shaders/resources/shaders/glsl330/julia_set.fs b/examples/shaders/resources/shaders/glsl330/julia_set.fs index 9a6550b6b..5b4986980 100644 --- a/examples/shaders/resources/shaders/glsl330/julia_set.fs +++ b/examples/shaders/resources/shaders/glsl330/julia_set.fs @@ -11,7 +11,7 @@ uniform vec2 c; // c.x = real, c.y = imaginary component. Equati uniform vec2 offset; // Offset of the scale. uniform float zoom; // Zoom of the scale. -const int MAX_ITERATIONS = 255 * 4; // Max iterations to do. +const int MAX_ITERATIONS = 255; // Max iterations to do. const float COLOR_CYCLES = 2; // Number of times the palette repeats. Can show higher detail for higher iteration numbers. // Square a complex number