diff --git a/examples/Makefile.Android b/examples/Makefile.Android
index afa3024ac..f4a35dc66 100644
--- a/examples/Makefile.Android
+++ b/examples/Makefile.Android
@@ -57,8 +57,7 @@ endif
# Required path variables
# NOTE: JAVA_HOME must be set to JDK (using OpenJDK 13)
JAVA_HOME ?= C:/open-jdk
-ANDROID_HOME = C:/android-sdk
-ANDROID_TOOLCHAIN = C:/android-ndk/toolchains/llvm/prebuilt/windows-x86_64
+ANDROID_HOME ?= C:/android-sdk
ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/29.0.3
ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
@@ -81,9 +80,9 @@ APP_COMPANY_NAME ?= raylib
APP_PRODUCT_NAME ?= rgame
APP_VERSION_CODE ?= 1
APP_VERSION_NAME ?= 1.0
-APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
-APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
-APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
+APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png
+APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png
+APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png
APP_SCREEN_ORIENTATION ?= landscape
APP_KEYSTORE_PASS ?= raylib
@@ -91,7 +90,7 @@ APP_KEYSTORE_PASS ?= raylib
RAYLIB_LIBTYPE ?= STATIC
# Library path for libraylib.a/libraylib.so
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
@@ -124,7 +123,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
# Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(ANDROID_NDK)/sources/android/native_app_glue
# Linker options
LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
@@ -159,92 +158,164 @@ all: create_temp_project_dirs \
# Create required temp directories for APK building
create_temp_project_dirs:
- if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
- if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
- if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
- if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
- if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
- if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
- if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
- if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
- if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
- if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
- if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
- if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
- if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
- if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
- if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
- if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
- if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
+ mkdir -p $(PROJECT_BUILD_PATH)
+ mkdir -p $(PROJECT_BUILD_PATH)/obj
+ mkdir -p $(PROJECT_BUILD_PATH)/obj/src
+ mkdir -p $(PROJECT_BUILD_PATH)/src
+ mkdir -p $(PROJECT_BUILD_PATH)/src/com
+ mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)
+ mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)
+ mkdir -p $(PROJECT_BUILD_PATH)/lib
+ mkdir -p $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
+ mkdir -p $(PROJECT_BUILD_PATH)/bin
+ mkdir -p $(PROJECT_BUILD_PATH)/res
+ mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-ldpi
+ mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-mdpi
+ mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-hdpi
+ mkdir -p $(PROJECT_BUILD_PATH)/res/values
+ mkdir -p $(PROJECT_BUILD_PATH)/assets
+ mkdir -p $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
+ mkdir -p $(PROJECT_BUILD_PATH)/obj/screens
$(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
define create_dir
- if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
+ mkdir -p $(PROJECT_BUILD_PATH)/obj/$(1)
endef
+ifeq ($(OS),Windows_NT)
+ COPY_COMMAND ?= copy /Y
+ COPY_DIRECTORY_COMMAND = C:\Windows\System32\xcopy /Y /E /F
+ ANDROID_STRING_XML_LINE1 = ^
+ ANDROID_STRING_XML_LINE2 = ^^$(APP_LABEL_NAME)^^
+ ANDROID_NATIVE_LOADER_JAVA_LINE1 = package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);
+ ANDROID_NATIVE_LOADER_JAVA_LINE2 = .
+ ANDROID_NATIVE_LOADER_JAVA_LINE3 = public class NativeLoader extends android.app.NativeActivity {
+ ANDROID_NATIVE_LOADER_JAVA_LINE4 = static {
+ ANDROID_NATIVE_LOADER_JAVA_LINE5 = System.loadLibrary("raylib");
+ ANDROID_NATIVE_LOADER_JAVA_LINE6 = System.loadLibrary("$(PROJECT_LIBRARY_NAME)");
+ ANDROID_NATIVE_LOADER_JAVA_LINE7 = }
+ ANDROID_NATIVE_LOADER_JAVA_LINE8 = }
+ ANDROID_MANIFEST_XML_LINE1 = ^
+ ANDROID_MANIFEST_XML_LINE2 = ^
+ ANDROID_MANIFEST_XML_LINE5 = ^
+ ANDROID_MANIFEST_XML_LINE6 = ^
+ ANDROID_MANIFEST_XML_LINE7 = ^
+ ANDROID_MANIFEST_XML_LINE8 = ^
+ ANDROID_MANIFEST_XML_LINE13 = ^
+ ANDROID_MANIFEST_XML_LINE14 = ^
+ ANDROID_MANIFEST_XML_LINE15 = ^
+ ANDROID_MANIFEST_XML_LINE16 = ^
+ ANDROID_MANIFEST_XML_LINE17 = ^
+ ANDROID_MANIFEST_XML_LINE18 = ^
+ ANDROID_MANIFEST_XML_LINE19 = ^
+ ANDROID_MANIFEST_XML_LINE20 = ^
+else
+ COPY_COMMAND ?= cp -f
+ COPY_DIRECTORY_COMMAND = cp -rf
+ ANDROID_STRING_XML_LINE1 = ""
+ ANDROID_STRING_XML_LINE2 = "$(APP_LABEL_NAME)"
+ ANDROID_NATIVE_LOADER_JAVA_LINE1 = "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);"
+ ANDROID_NATIVE_LOADER_JAVA_LINE2 = ""
+ ANDROID_NATIVE_LOADER_JAVA_LINE3 = "public class NativeLoader extends android.app.NativeActivity {"
+ ANDROID_NATIVE_LOADER_JAVA_LINE4 = " static {"
+ ANDROID_NATIVE_LOADER_JAVA_LINE5 = " System.loadLibrary(\"raylib\");"
+ ANDROID_NATIVE_LOADER_JAVA_LINE6 = " System.loadLibrary(\"$(PROJECT_LIBRARY_NAME)\");"
+ ANDROID_NATIVE_LOADER_JAVA_LINE7 = " }"
+ ANDROID_NATIVE_LOADER_JAVA_LINE8 = "}"
+ ANDROID_MANIFEST_XML_LINE1 = ""
+ ANDROID_MANIFEST_XML_LINE2 = ""
+ ANDROID_MANIFEST_XML_LINE5 = " "
+ ANDROID_MANIFEST_XML_LINE6 = " "
+ ANDROID_MANIFEST_XML_LINE7 = " "
+ ANDROID_MANIFEST_XML_LINE8 = " "
+ ANDROID_MANIFEST_XML_LINE13 = " "
+ ANDROID_MANIFEST_XML_LINE14 = " "
+ ANDROID_MANIFEST_XML_LINE15 = " "
+ ANDROID_MANIFEST_XML_LINE16 = " "
+ ANDROID_MANIFEST_XML_LINE17 = " "
+ ANDROID_MANIFEST_XML_LINE18 = " "
+ ANDROID_MANIFEST_XML_LINE19 = " "
+ ANDROID_MANIFEST_XML_LINE20 = ""
+endif
+
# Copy required shared libs for integration into APK
# NOTE: If using shared libs they are loaded by generated NativeLoader.java
copy_project_required_libs:
ifeq ($(RAYLIB_LIBTYPE),SHARED)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
+ $(COPY_COMMAND) $(RAYLIB_LIB_PATH)/libraylib.so $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.so
endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
+ $(COPY_COMMAND) $(RAYLIB_LIB_PATH)/libraylib.a $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.a
endif
# Copy project required resources: strings.xml, icon.png, assets
# NOTE: Required strings.xml is generated and game resources are copied to assets folder
-# TODO: Review xcopy usage, it can not be found in some systems!
copy_project_resources:
- copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
- copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
- copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
- @echo ^ > $(PROJECT_BUILD_PATH)/res/values/strings.xml
- @echo ^^$(APP_LABEL_NAME)^^ >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
- if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
+ $(COPY_COMMAND) $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)/res/drawable-ldpi/icon.png
+ $(COPY_COMMAND) $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)/res/drawable-mdpi/icon.png
+ $(COPY_COMMAND) $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)/res/drawable-hdpi/icon.png
+ @echo $(ANDROID_STRING_XML_LINE1) > $(PROJECT_BUILD_PATH)/res/values/strings.xml
+ @echo $(ANDROID_STRING_XML_LINE2) >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
+ $(COPY_DIRECTORY_COMMAND) $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
# Generate NativeLoader.java to load required shared libraries
# NOTE: Probably not the bet way to generate this file... but it works.
generate_loader_script:
- @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
- @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
- @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
- @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+ @echo $(ANDROID_NATIVE_LOADER_JAVA_LINE1) > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+ @echo$(ANDROID_NATIVE_LOADER_JAVA_LINE2) >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+ @echo $(ANDROID_NATIVE_LOADER_JAVA_LINE3) >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+ @echo $(ANDROID_NATIVE_LOADER_JAVA_LINE4) >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
ifeq ($(RAYLIB_LIBTYPE),SHARED)
- @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+ @echo $(ANDROID_NATIVE_LOADER_JAVA_LINE5) >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
endif
- @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
- @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
- @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+ @echo $(ANDROID_NATIVE_LOADER_JAVA_LINE6) >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+ @echo $(ANDROID_NATIVE_LOADER_JAVA_LINE7) >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+ @echo $(ANDROID_NATIVE_LOADER_JAVA_LINE8) >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
# Generate AndroidManifest.xml with all the required options
# NOTE: Probably not the bet way to generate this file... but it works.
generate_android_manifest:
- @echo ^ > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
- @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE1) > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE2) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE3) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE4) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE5) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE6) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE7) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE8) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE9) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE10) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE11) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE12) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE13) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE14) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE15) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE16) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE17) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE18) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE19) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+ @echo $(ANDROID_MANIFEST_XML_LINE20) >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
# Generate storekey for APK signing: $(PROJECT_NAME).keystore
# NOTE: Configure here your Distinguished Names (-dname) if required!
generate_apk_keystore:
+ifeq ($(OS),Windows_NT)
if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 10000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
+else
+ @[ -f "$(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore" ] || $(JAVA_HOME)/bin/keytool -genkeypair -validity 10000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
+endif
# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
@@ -253,7 +324,7 @@ config_project_package:
# Compile native_app_glue code as static library: obj/libnative_app_glue.a
compile_native_app_glue:
- $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
+ $(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
@@ -267,7 +338,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
# Compile project .java code into .class (Java bytecode)
compile_project_class:
- $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+ $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -d $(PROJECT_BUILD_PATH)/obj $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
# Compile .class files into Dalvik executable bytecode (.dex)
# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
@@ -313,6 +384,10 @@ deploy:
# Clean everything
clean:
+ifeq ($(OS),Windows_NT)
del $(PROJECT_BUILD_PATH)\* /f /s /q
rmdir $(PROJECT_BUILD_PATH) /s /q
+else
+ rm -r $(PROJECT_BUILD_PATH)
+endif
@echo Cleaning done