Update build.zig
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@ -231,6 +231,7 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
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.glfw => try c_source_files.append(b.allocator, "src/rglfw.c"),
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.rgfw, .sdl, .drm, .android => {},
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}
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raylib.root_module.linkSystemLibrary("winmm", .{});
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raylib.root_module.linkSystemLibrary("gdi32", .{});
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raylib.root_module.linkSystemLibrary("opengl32", .{});
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