Add CloseAudioContext to raylib.h

This commit is contained in:
Cherry 2026-01-12 20:21:55 +03:00
parent 26559541e6
commit 17221cff4d
2 changed files with 6 additions and 4 deletions

View File

@ -474,7 +474,8 @@ void InitAudioContext(void)
AUDIO.System.isCtxReady = true; AUDIO.System.isCtxReady = true;
} }
void QueryAudioDevices(void(*callback)(int, char*, bool)) { void QueryAudioDevices(void(*callback)(int, char*, bool))
{
ma_device_info* pPlaybackInfos; ma_device_info* pPlaybackInfos;
ma_uint32 playbackCount; ma_uint32 playbackCount;
ma_device_info* pCaptureInfos; ma_device_info* pCaptureInfos;
@ -598,7 +599,8 @@ void CloseAudioDevice(void)
else TRACELOG(LOG_WARNING, "AUDIO: Device could not be closed, not currently initialized"); else TRACELOG(LOG_WARNING, "AUDIO: Device could not be closed, not currently initialized");
} }
void CloseAudioContext(void) { void CloseAudioContext(void)
{
if (AUDIO.System.isCtxReady) if (AUDIO.System.isCtxReady)
{ {
ma_context_uninit(&AUDIO.System.context); ma_context_uninit(&AUDIO.System.context);

View File

@ -1622,12 +1622,12 @@ RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3
// Audio Loading and Playing Functions (Module: audio) // Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
typedef void (*AudioCallback)(void *bufferData, unsigned int frames); typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
// Audio device management functions // Audio device management functions
RLAPI void InitAudioContext(void); RLAPI void InitAudioContext(void);
RLAPI void QueryAudioDevices(void(*callback)(int, char*, bool)); RLAPI void QueryAudioDevices(void(*callback)(int, char*, bool));
RLAPI void InitAudioDevice(char* deviceName); // Initialize audio device RLAPI void InitAudioDevice(char* deviceName); // Initialize audio device
RLAPI void CloseAudioDevice(void); // Close the audio device and context RLAPI void CloseAudioDevice(void); // Close the audio device
RLAPI void CloseAudioContext(void);
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
RLAPI void SetMasterVolume(float volume); // Set master volume (listener) RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
RLAPI float GetMasterVolume(void); // Get master volume (listener) RLAPI float GetMasterVolume(void); // Get master volume (listener)