Add CloseAudioContext to raylib.h
This commit is contained in:
parent
26559541e6
commit
17221cff4d
|
|
@ -474,7 +474,8 @@ void InitAudioContext(void)
|
||||||
AUDIO.System.isCtxReady = true;
|
AUDIO.System.isCtxReady = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void QueryAudioDevices(void(*callback)(int, char*, bool)) {
|
void QueryAudioDevices(void(*callback)(int, char*, bool))
|
||||||
|
{
|
||||||
ma_device_info* pPlaybackInfos;
|
ma_device_info* pPlaybackInfos;
|
||||||
ma_uint32 playbackCount;
|
ma_uint32 playbackCount;
|
||||||
ma_device_info* pCaptureInfos;
|
ma_device_info* pCaptureInfos;
|
||||||
|
|
@ -598,7 +599,8 @@ void CloseAudioDevice(void)
|
||||||
else TRACELOG(LOG_WARNING, "AUDIO: Device could not be closed, not currently initialized");
|
else TRACELOG(LOG_WARNING, "AUDIO: Device could not be closed, not currently initialized");
|
||||||
}
|
}
|
||||||
|
|
||||||
void CloseAudioContext(void) {
|
void CloseAudioContext(void)
|
||||||
|
{
|
||||||
if (AUDIO.System.isCtxReady)
|
if (AUDIO.System.isCtxReady)
|
||||||
{
|
{
|
||||||
ma_context_uninit(&AUDIO.System.context);
|
ma_context_uninit(&AUDIO.System.context);
|
||||||
|
|
|
||||||
|
|
@ -1622,12 +1622,12 @@ RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
|
typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
|
||||||
|
|
||||||
// Audio device management functions
|
// Audio device management functions
|
||||||
RLAPI void InitAudioContext(void);
|
RLAPI void InitAudioContext(void);
|
||||||
RLAPI void QueryAudioDevices(void(*callback)(int, char*, bool));
|
RLAPI void QueryAudioDevices(void(*callback)(int, char*, bool));
|
||||||
RLAPI void InitAudioDevice(char* deviceName); // Initialize audio device
|
RLAPI void InitAudioDevice(char* deviceName); // Initialize audio device
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device
|
||||||
|
RLAPI void CloseAudioContext(void);
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
RLAPI float GetMasterVolume(void); // Get master volume (listener)
|
RLAPI float GetMasterVolume(void); // Get master volume (listener)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user