Add CloseAudioContext to raylib.h
This commit is contained in:
parent
26559541e6
commit
17221cff4d
|
|
@ -474,7 +474,8 @@ void InitAudioContext(void)
|
|||
AUDIO.System.isCtxReady = true;
|
||||
}
|
||||
|
||||
void QueryAudioDevices(void(*callback)(int, char*, bool)) {
|
||||
void QueryAudioDevices(void(*callback)(int, char*, bool))
|
||||
{
|
||||
ma_device_info* pPlaybackInfos;
|
||||
ma_uint32 playbackCount;
|
||||
ma_device_info* pCaptureInfos;
|
||||
|
|
@ -598,7 +599,8 @@ void CloseAudioDevice(void)
|
|||
else TRACELOG(LOG_WARNING, "AUDIO: Device could not be closed, not currently initialized");
|
||||
}
|
||||
|
||||
void CloseAudioContext(void) {
|
||||
void CloseAudioContext(void)
|
||||
{
|
||||
if (AUDIO.System.isCtxReady)
|
||||
{
|
||||
ma_context_uninit(&AUDIO.System.context);
|
||||
|
|
|
|||
|
|
@ -1622,12 +1622,12 @@ RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3
|
|||
// Audio Loading and Playing Functions (Module: audio)
|
||||
//------------------------------------------------------------------------------------
|
||||
typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
|
||||
|
||||
// Audio device management functions
|
||||
RLAPI void InitAudioContext(void);
|
||||
RLAPI void QueryAudioDevices(void(*callback)(int, char*, bool));
|
||||
RLAPI void InitAudioDevice(char* deviceName); // Initialize audio device
|
||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||
RLAPI void CloseAudioDevice(void); // Close the audio device
|
||||
RLAPI void CloseAudioContext(void);
|
||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||
RLAPI float GetMasterVolume(void); // Get master volume (listener)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user