Added comment to SetMaterialTexture
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@ -1369,6 +1369,7 @@ void SetMaterialTexture(Material *mat, int texmapType, Texture2D texture)
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{
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mat->maps[texmapType].tex = texture;
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// Update MaterialProperty use sampler state to use texture fetch instead of color attribute
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int location = -1;
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switch (texmapType)
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{
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