Add FLAG_NOERROR_CONTEXT config flag

This commit is contained in:
impact112 2024-05-17 02:26:01 +03:00
parent 6910866e58
commit 152faa8e54
2 changed files with 11 additions and 4 deletions

View File

@ -1269,6 +1269,15 @@ int InitPlatform(void)
// Check window creation flags
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true;
if(CORE.Window.flags & FLAG_NOERROR_CONTEXT)
{
if(rlGetVersion() == RL_OPENGL_46)
{
TRACELOG(LOG_INFO, "CONTEXT: Trying to enable NOERROR context");
glfwWindowHint(GLFW_CONTEXT_NO_ERROR, GLFW_TRUE);
}else TRACELOG(LOG_WARNING, "NOERROR contexts are only supported in OpenGL 4.6");
}
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
@ -1358,9 +1367,6 @@ int InitPlatform(void)
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE);
#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT)
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context
#endif
#if defined(RLGL_ENABLE_NOERROR_CONTEXT)
glfwWindowHint(GLFW_CONTEXT_NO_ERROR, GLFW_TRUE);
#endif
}
else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context

View File

@ -546,7 +546,8 @@ typedef enum {
FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
FLAG_INTERLACED_HINT = 0x00010000, // Set to try enabling interlaced video format (for V3D)
FLAG_NOERROR_CONTEXT = 0x00020000 // Set to try enabling NOERROR context (OpenGL 4.6 only)
} ConfigFlags;
// Trace log level