Add missing implementations 2
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@ -414,15 +414,24 @@ int GetMonitorRefreshRate(int monitor)
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// Get the human-readable, UTF-8 encoded name of the selected monitor
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// Get the human-readable, UTF-8 encoded name of the selected monitor
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const char *GetMonitorName(int monitor)
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const char *GetMonitorName(int monitor)
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{
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{
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TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform");
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int monitorCount = 0;
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monitorCount = SDL_GetNumVideoDisplays();
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if ((monitor >= 0) && (monitor < monitorCount)) return SDL_GetDisplayName(monitor);
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else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor");
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return "";
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return "";
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}
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}
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// Get window position XY on monitor
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// Get window position XY on monitor
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Vector2 GetWindowPosition(void)
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Vector2 GetWindowPosition(void)
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{
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{
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TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform");
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int x = 0;
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return (Vector2){ 0, 0 };
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int y = 0;
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SDL_GetWindowPosition(platform.window, &x, &y);
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return (Vector2){ (float)x, (float)y };
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}
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}
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// Get window scale DPI factor for current monitor
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// Get window scale DPI factor for current monitor
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