diff --git a/examples/core/core_delta_time.c b/examples/core/core_delta_time.c index d35bacd22..f41db172c 100644 --- a/examples/core/core_delta_time.c +++ b/examples/core/core_delta_time.c @@ -35,11 +35,11 @@ int main(void) int currentFps = 60; - // Store the position for the both of the circles. + // Store the position for the both of the circles Vector2 deltaCircle = {0, screenHeight / 3.0f}; Vector2 frameCircle = {0, screenHeight * (2.0f/3.0f)}; - // The speed applied to both circles. + // The speed applied to both circles const float speed = 10.0; const float circleRadius = 32; @@ -90,11 +90,11 @@ int main(void) ClearBackground(RAYWHITE); - // Draw both circles to the screen. + // Draw both circles to the screen DrawCircleV(deltaCircle, circleRadius, RED); DrawCircleV(frameCircle, circleRadius, BLUE); - // Determine what help text to show depending on the current FPS target. + // Determine what help text to show depending on the current FPS target const char* fpsText; if (currentFps <= 0) @@ -105,7 +105,7 @@ int main(void) currentFps = 0; } - // Special text for when the FPS target is set to 0 or less, which makes it unlimited. + // Special text for when the FPS target is set to 0 or less, which makes it unlimited fpsText = TextFormat("fps: unlimited (%i)", GetFPS()); } else