consistency
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a007baf947
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44
src/external/rlsw.h
vendored
44
src/external/rlsw.h
vendored
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@ -2274,23 +2274,23 @@ static inline void sw_triangle_clip_and_project(void)
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// Calculation of the reciprocal of W for normalization
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// as well as perspective-correct attributes
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const float invW = 1.0f/v->homogeneous[3];
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v->homogeneous[3] = invW;
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const float wRcp = 1.0f/v->homogeneous[3];
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v->homogeneous[3] = wRcp;
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// Division of XYZ coordinates by weight
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v->homogeneous[0] *= invW;
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v->homogeneous[1] *= invW;
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v->homogeneous[2] *= invW;
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v->homogeneous[0] *= wRcp;
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v->homogeneous[1] *= wRcp;
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v->homogeneous[2] *= wRcp;
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// Division of texture coordinates (perspective-correct)
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v->texcoord[0] *= invW;
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v->texcoord[1] *= invW;
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v->texcoord[0] *= wRcp;
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v->texcoord[1] *= wRcp;
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// Division of colors (perspective-correct)
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v->color[0] *= invW;
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v->color[1] *= invW;
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v->color[2] *= invW;
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v->color[3] *= invW;
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v->color[0] *= wRcp;
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v->color[1] *= wRcp;
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v->color[2] *= wRcp;
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v->color[3] *= wRcp;
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// Transformation to screen space
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sw_project_ndc_to_screen(v->screen, v->homogeneous);
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@ -2616,23 +2616,23 @@ static inline void sw_quad_clip_and_project(void)
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// Calculation of the reciprocal of W for normalization
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// as well as perspective-correct attributes
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const float invW = 1.0f/v->homogeneous[3];
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v->homogeneous[3] = invW;
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const float wRcp = 1.0f/v->homogeneous[3];
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v->homogeneous[3] = wRcp;
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// Division of XYZ coordinates by weight
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v->homogeneous[0] *= invW;
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v->homogeneous[1] *= invW;
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v->homogeneous[2] *= invW;
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v->homogeneous[0] *= wRcp;
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v->homogeneous[1] *= wRcp;
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v->homogeneous[2] *= wRcp;
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// Division of texture coordinates (perspective-correct)
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v->texcoord[0] *= invW;
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v->texcoord[1] *= invW;
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v->texcoord[0] *= wRcp;
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v->texcoord[1] *= wRcp;
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// Division of colors (perspective-correct)
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v->color[0] *= invW;
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v->color[1] *= invW;
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v->color[2] *= invW;
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v->color[3] *= invW;
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v->color[0] *= wRcp;
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v->color[1] *= wRcp;
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v->color[2] *= wRcp;
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v->color[3] *= wRcp;
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// Transformation to screen space
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sw_project_ndc_to_screen(v->screen, v->homogeneous);
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