add glHint and glShadeModel macros (not implmented)
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src/external/rlsw.h
vendored
3
src/external/rlsw.h
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@ -269,7 +269,8 @@
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#define glDepthMask(X) ((void)(X))
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#define glDepthMask(X) ((void)(X))
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#define glColorMask(X) ((void)(X))
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#define glColorMask(X) ((void)(X))
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#define glPixelStorei(X, Y) ((void)(X);(void)(Y))
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#define glPixelStorei(X, Y) ((void)(X);(void)(Y))
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#define glHint(X, Y) ((void)(X);(void)(Y))
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#define glShadeModel(X) ((void)(X))
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/* === RLSW Enums === */
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/* === RLSW Enums === */
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