add glHint and glShadeModel macros (not implmented)

This commit is contained in:
Bigfoot71 2025-03-22 18:30:27 +01:00
parent f447c97662
commit 13585d8684

3
src/external/rlsw.h vendored
View File

@ -269,7 +269,8 @@
#define glDepthMask(X) ((void)(X)) #define glDepthMask(X) ((void)(X))
#define glColorMask(X) ((void)(X)) #define glColorMask(X) ((void)(X))
#define glPixelStorei(X, Y) ((void)(X);(void)(Y)) #define glPixelStorei(X, Y) ((void)(X);(void)(Y))
#define glHint(X, Y) ((void)(X);(void)(Y))
#define glShadeModel(X) ((void)(X))
/* === RLSW Enums === */ /* === RLSW Enums === */