Update deferred_shading.vs for GLES3

This commit is contained in:
MikiZX1 2025-01-18 15:55:00 +01:00 committed by GitHub
parent 1e3dc61a1f
commit 135630f645
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -1,16 +1,13 @@
#version 100
#version 300 es
// Input vertex attributes
attribute vec3 vertexPosition;
attribute vec2 vertexTexCoord;
precision highp float;
// Output vertex attributes (to fragment shader)
varying vec2 fragTexCoord;
layout (location = 0) in vec3 vertexPosition;
layout (location = 1) in vec2 vertexTexCoord;
void main()
{
fragTexCoord = vertexTexCoord;
out vec2 texCoord;
// Calculate final vertex position
gl_Position = vec4(vertexPosition, 1.0);
void main() {
gl_Position = vec4(vertexPosition, 1.0);
texCoord = vertexTexCoord;
}