Update deferred_shading.vs for GLES3

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MikiZX1 2025-01-18 15:55:00 +01:00 committed by GitHub
parent 1e3dc61a1f
commit 135630f645
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@ -1,16 +1,13 @@
#version 100 #version 300 es
// Input vertex attributes precision highp float;
attribute vec3 vertexPosition;
attribute vec2 vertexTexCoord;
// Output vertex attributes (to fragment shader) layout (location = 0) in vec3 vertexPosition;
varying vec2 fragTexCoord; layout (location = 1) in vec2 vertexTexCoord;
void main() out vec2 texCoord;
{
fragTexCoord = vertexTexCoord;
// Calculate final vertex position void main() {
gl_Position = vec4(vertexPosition, 1.0); gl_Position = vec4(vertexPosition, 1.0);
texCoord = vertexTexCoord;
} }