Rebase
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20b5c9d820
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@ -358,10 +358,27 @@ void ToggleFullscreen(void)
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}
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}
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else
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else
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{
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{
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int width = CORE.Window.screen.width;
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int height = CORE.Window.screen.height;
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int refreshRate = GLFW_DONT_CARE;
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CORE.Window.previousScreen.width = width;
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CORE.Window.previousScreen.height = height;
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if (IsWindowState(FLAG_FULLSCREEN_DESKTOP))
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{
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width = GetMonitorWidth(monitorIndex);
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height = GetMonitorHeight(monitorIndex);
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refreshRate = GetMonitorRefreshRate(monitorIndex);
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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}
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CORE.Window.fullscreen = true;
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CORE.Window.fullscreen = true;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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glfwSetWindowMonitor(platform.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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glfwSetWindowMonitor(platform.handle, monitor, 0, 0, width, height, refreshRate);
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}
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}
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}
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}
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@ -370,7 +387,7 @@ void ToggleFullscreen(void)
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CORE.Window.fullscreen = false;
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CORE.Window.fullscreen = false;
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CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
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CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
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glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height, GLFW_DONT_CARE);
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}
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}
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// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
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// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
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@ -495,6 +512,11 @@ void SetWindowState(unsigned int flags)
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CORE.Window.flags |= FLAG_VSYNC_HINT;
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CORE.Window.flags |= FLAG_VSYNC_HINT;
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}
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}
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if (((CORE.Window.flags & FLAG_FULLSCREEN_DESKTOP) != (flags & FLAG_FULLSCREEN_DESKTOP)) && ((flags & FLAG_FULLSCREEN_DESKTOP) > 0))
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{
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CORE.Window.flags |= FLAG_FULLSCREEN_DESKTOP;
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}
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// State change: FLAG_BORDERLESS_WINDOWED_MODE
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// State change: FLAG_BORDERLESS_WINDOWED_MODE
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// NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running
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// NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running
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if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) != (flags & FLAG_BORDERLESS_WINDOWED_MODE)) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0))
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if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) != (flags & FLAG_BORDERLESS_WINDOWED_MODE)) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0))
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@ -610,6 +632,11 @@ void ClearWindowState(unsigned int flags)
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CORE.Window.flags &= ~FLAG_VSYNC_HINT;
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CORE.Window.flags &= ~FLAG_VSYNC_HINT;
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}
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}
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if (((CORE.Window.flags & FLAG_FULLSCREEN_DESKTOP) > 0) && ((flags & FLAG_FULLSCREEN_DESKTOP) > 0))
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{
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CORE.Window.flags &= ~FLAG_FULLSCREEN_DESKTOP;
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}
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// State change: FLAG_BORDERLESS_WINDOWED_MODE
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// State change: FLAG_BORDERLESS_WINDOWED_MODE
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// NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running
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// NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running
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if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0))
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if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0))
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