added IsCursorDisabled
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@ -1027,6 +1027,7 @@ RLAPI bool IsCursorHidden(void); // Check if cu
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RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
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RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
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RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
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RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
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RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen
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RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen
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RLAPI bool IsCursorDisabled(void); // Check if cursor is disabled (locked)
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// Drawing-related functions
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// Drawing-related functions
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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@ -889,6 +889,12 @@ bool IsCursorOnScreen(void)
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return CORE.Input.Mouse.cursorOnScreen;
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return CORE.Input.Mouse.cursorOnScreen;
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}
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}
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// Check if cursor is disabled (locked)
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bool IsCursorDisabled(void)
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{
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return CORE.Input.Mouse.cursorLocked;
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}
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module Functions Definition: Screen Drawing
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// Module Functions Definition: Screen Drawing
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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