Reviewed the code to keep the raylib coding conventions in mind.

Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.
This commit is contained in:
Dennis Meinen 2022-10-05 23:09:33 +02:00
parent 5779239dd8
commit 11d28d2d5f
3 changed files with 49 additions and 42 deletions

View File

@ -152,6 +152,7 @@
//#define SUPPORT_FILEFORMAT_ASTC 1
//#define SUPPORT_FILEFORMAT_PKM 1
//#define SUPPORT_FILEFORMAT_PVR 1
#define SUPPORT_FILEFORMAT_SVG 1
// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
#define SUPPORT_IMAGE_EXPORT 1

View File

@ -1226,8 +1226,8 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
// NOTE: This functions do not require GPU access
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
RLAPI Image LoadImageSvg(const char* fileName); // Load image from SVG file data with default size from SVG
RLAPI Image LoadImageSvgWithSize(const char* fileName, int width, int height); // Load image from SVG file data with specified size
RLAPI Image LoadImageSvg(const char *fileName, int width, int height); // Load image from SVG file data with specified size
RLAPI Image LoadImageSvgFromString(const char *string, int width, int height); // Load an image from a SVG string with custom size
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data

View File

@ -187,12 +187,13 @@
#include "external/stb_image_resize.h" // Required for: stbir_resize_uint8() [ImageResize()]
#endif
#define NANOSVG_IMPLEMENTATION // Expands implementation
#include "external/nanosvg.h"
#define NANOSVGRAST_IMPLEMENTATION
#include "external/nanosvgrast.h"
#if defined(SUPPORT_FILEFORMAT_SVG)
#define NANOSVG_IMPLEMENTATION // Expands implementation
#include "external/nanosvg.h"
#define NANOSVGRAST_IMPLEMENTATION
#include "external/nanosvgrast.h"
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
@ -282,70 +283,57 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
return image;
}
// Load image from SVG file data with default size from SVG
Image LoadImageSvg(const char* fileName)
// Load an image from SVG file data with a custom size
Image LoadImageSvg(const char *fileName, int width, int height)
{
Image image = { 0 };
unsigned int dataSize = 0;
unsigned char* fileData = LoadFileData(fileName, &dataSize);
unsigned char *string = LoadFileData(fileName, &dataSize);
if (fileData != NULL)
if (string != NULL)
{
struct NSVGimage* svgImage = nsvgParse(fileData, "px", 96.0f);
const int width = (int)svgImage->width;
const int height = (int)svgImage->height;
// Delete
nsvgDelete(svgImage);
return LoadImageSvgWithSize(fileName, width, height);
image = LoadImageSvgFromString(string, width, height);
RL_FREE(string);
}
return image;
}
// Load an image from SVG file data with a custom size
Image LoadImageSvgWithSize(const char* fileName, int width, int height)
// Load an image from a SVG string with custom size
Image LoadImageSvgFromString(const char *string, int width, int height)
{
Image image = { 0 };
unsigned int dataSize = 0;
unsigned char* fileData = LoadFileData(fileName, &dataSize);
if (fileData != NULL)
if (string != NULL)
{
struct NSVGimage* svgImage = nsvgParse(fileData, "px", 96.0f);
struct NSVGimage *svgImage = nsvgParse(string, "px", 96.0f);
// Allocate memory for image
unsigned char* img = malloc(width * height * 4);
unsigned char *img = malloc(width*height*4);
// Calculate scales for both the width and the height
const float scaleWidth = width / svgImage->width;
const float scaleHeight = height / svgImage->height;
const float scaleWidth = width/svgImage->width;
const float scaleHeight = height/svgImage->height;
// Set the largest of the 2 scales to be the scale to use
const float scale = (scaleHeight > scaleWidth) ? scaleWidth : scaleHeight;
const float scale = (scaleHeight > scaleWidth) ? scaleWidth : scaleHeight;
int offsetX = 0;
int offsetY = 0;
if (scaleHeight > scaleWidth)
{
offsetY = (height - svgImage->height * scale) / 2;
offsetY = (height - svgImage->height*scale) / 2;
}
else
else
{
offsetX = (width - svgImage->width * scale) / 2;
offsetX = (width - svgImage->width*scale) / 2;
}
// Rasterize
// Rasterize
struct NSVGrasterizer* rast = nsvgCreateRasterizer();
nsvgRasterize(rast, svgImage, (int)offsetX, (int)offsetY, scale, img, width, height, width * 4);
nsvgRasterize(rast, svgImage, (int)offsetX, (int)offsetY, scale, img, width, height, width*4);
// Populate image struct with all data
image.data = img;
@ -354,16 +342,13 @@ Image LoadImageSvgWithSize(const char* fileName, int width, int height)
image.mipmaps = 1;
image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
// Delete
nsvgDelete(svgImage);
RL_FREE(fileData);
}
return image;
}
// Load animated image data
// - Image.data buffer includes all frames: [image#0][image#1][image#2][...]
// - Number of frames is returned through 'frames' parameter
@ -517,6 +502,27 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
{
image.data = rl_load_astc_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps);
}
#endif
#if defined(SUPPORT_FILEFORMAT_SVG)
else if (strcmp(fileType, ".svg") == 0)
{
if (fileData != NULL)
{
// Creating a duplicate svg to read sizes from due to nsvgParse modifiying the string buffer.
unsigned char *duplicate = (unsigned char*)RL_MALLOC(dataSize);
memcpy(duplicate, fileData, dataSize);
struct NSVGimage *svgImage = nsvgParse(duplicate, "px", 96.0f);
RL_FREE(duplicate);
const int width = (int)svgImage->width;
const int height = (int)svgImage->height;
// Delete
nsvgDelete(svgImage);
image = LoadImageSvgFromString(fileData, width, height);
}
}
#endif
else TRACELOG(LOG_WARNING, "IMAGE: Data format not supported");