register gamepads before first end drawing
This commit is contained in:
parent
744bbd12a7
commit
118f37dcb0
10
src/rcore.c
10
src/rcore.c
|
|
@ -4507,6 +4507,16 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
rlLoadExtensions(eglGetProcAddress);
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
// Check if gamepads are ready
|
||||
// NOTE: We register gamepads here to make sure that ready state of the gamepads represents the glfw state before the first call to EndDrawing()
|
||||
for (int i = 0; i < MAX_GAMEPADS; i++)
|
||||
{
|
||||
if (glfwJoystickPresent(i)) CORE.Input.Gamepad.ready[i] = true;
|
||||
else CORE.Input.Gamepad.ready[i] = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Initialize OpenGL context (states and resources)
|
||||
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
|
||||
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user