changed ColorLerp to be more like other functions

This commit is contained in:
CI 2024-09-12 20:26:48 +02:00
parent 1238af20f0
commit 113f3ea58b
2 changed files with 19 additions and 20 deletions

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@ -1425,7 +1425,6 @@ RLAPI int ColorToInt(Color color); // G
RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
RLAPI Color ColorLerp(Color color1, Color color2, float d); // Mix 2 Colors together
RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color
RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
@ -1436,6 +1435,7 @@ RLAPI Color GetColor(unsigned int hexValue); // G
RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
RLAPI Color ColorLerp(Color color1, Color color2, float d); // Mix 2 Colors Together
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text) // Font Loading and Text Drawing Functions (Module: text)

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@ -4985,25 +4985,6 @@ Vector3 ColorToHSV(Color color)
return hsv; return hsv;
} }
/*
Mix 2 Colors togehter.
d = what color is more dominant.
d=0.0f means color 1 is more dominant
d=1.0f means color 2 is more dominant
set d to 0.5 to have both colors balanced
*/
Color ColorLerp(Color color1, Color color2, float d) {
Color newColor = { 0, 0, 0, 0};
if (d < 0) {d=0.0f;}
else if(d>1) {d=1.0f;}
newColor.r = (unsigned char)((1.0f-d) * color1.r + d * color2.r);
newColor.g = (unsigned char)((1.0f-d) * color1.g + d * color2.g);
newColor.b = (unsigned char)((1.0f-d) * color1.b + d * color2.b);
newColor.a = (unsigned char)((1.0f-d) * color1.a + d * color2.a);
return newColor;
}
// Get a Color from HSV values // Get a Color from HSV values
@ -5443,6 +5424,24 @@ int GetPixelDataSize(int width, int height, int format)
return dataSize; return dataSize;
} }
// Mix 2 Colors togehter.
// d = dominance. 0.5 for equal
Color ColorLerp(Color color1, Color color2, float d)
{
Color newColor = { 0, 0, 0, 0 };
if (d < 0) {d=0.0f;}
else if(d>1) {d=1.0f;}
newColor.r = (unsigned char)((1.0f-d) * color1.r + d * color2.r);
newColor.g = (unsigned char)((1.0f-d) * color1.g + d * color2.g);
newColor.b = (unsigned char)((1.0f-d) * color1.b + d * color2.b);
newColor.a = (unsigned char)((1.0f-d) * color1.a + d * color2.a);
return newColor;
}
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module specific Functions Definition // Module specific Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------