Merge 5d8a8e8885 into 8999d2ba44
This commit is contained in:
commit
102084e331
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@ -28,6 +28,10 @@ include(CompilerFlags)
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||||||
# Registers build options that are exposed to cmake
|
# Registers build options that are exposed to cmake
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||||||
include(CMakeOptions.txt)
|
include(CMakeOptions.txt)
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||||||
|
|
||||||
|
if ("${PLATFORM}" STREQUAL "iOS")
|
||||||
|
enable_language(OBJC)
|
||||||
|
endif()
|
||||||
|
|
||||||
if (UNIX AND NOT APPLE AND NOT "${PLATFORM}" MATCHES "DRM" AND NOT "${PLATFORM}" MATCHES "Web" AND NOT "${PLATFORM}" MATCHES "SDL")
|
if (UNIX AND NOT APPLE AND NOT "${PLATFORM}" MATCHES "DRM" AND NOT "${PLATFORM}" MATCHES "Web" AND NOT "${PLATFORM}" MATCHES "SDL")
|
||||||
if (NOT GLFW_BUILD_WAYLAND AND NOT GLFW_BUILD_X11)
|
if (NOT GLFW_BUILD_WAYLAND AND NOT GLFW_BUILD_X11)
|
||||||
message(FATAL_ERROR "Cannot disable both Wayland and X11")
|
message(FATAL_ERROR "Cannot disable both Wayland and X11")
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@ if(EMSCRIPTEN)
|
||||||
# When configuring web builds with "emcmake cmake -B build -S .", set PLATFORM to Web by default
|
# When configuring web builds with "emcmake cmake -B build -S .", set PLATFORM to Web by default
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||||||
SET(PLATFORM Web CACHE STRING "Platform to build for.")
|
SET(PLATFORM Web CACHE STRING "Platform to build for.")
|
||||||
endif()
|
endif()
|
||||||
enum_option(PLATFORM "Desktop;Win32;Web;WebRGFW;Android;Raspberry Pi;DRM;SDL;RGFW;Memory" "Platform to build for.")
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enum_option(PLATFORM "Desktop;Win32;Web;WebRGFW;Android;iOS;Raspberry Pi;DRM;SDL;RGFW;Memory" "Platform to build for.")
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||||||
|
|
||||||
enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0;Software" "Force a specific OpenGL Version?")
|
enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0;Software" "Force a specific OpenGL Version?")
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||||||
|
|
||||||
|
|
|
||||||
|
|
@ -133,6 +133,24 @@ elseif (${PLATFORM} STREQUAL "Android")
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||||||
set(LIBS_PRIVATE log android EGL GLESv2 OpenSLES atomic c)
|
set(LIBS_PRIVATE log android EGL GLESv2 OpenSLES atomic c)
|
||||||
set(LIBS_PUBLIC m)
|
set(LIBS_PUBLIC m)
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||||||
|
|
||||||
|
elseif (${PLATFORM} STREQUAL "iOS")
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||||||
|
set(PLATFORM_CPP "PLATFORM_IOS")
|
||||||
|
set(GRAPHICS "GRAPHICS_API_OPENGL_ES3")
|
||||||
|
|
||||||
|
find_library(UIKIT_LIBRARY UIKit)
|
||||||
|
find_library(QUARTZCORE_LIBRARY QuartzCore)
|
||||||
|
find_library(OPENGL_ES_LIBRARY OpenGLES)
|
||||||
|
find_library(COREMOTION_LIBRARY CoreMotion)
|
||||||
|
find_library(FOUNDATION_LIBRARY Foundation)
|
||||||
|
|
||||||
|
set(LIBS_PRIVATE
|
||||||
|
${UIKIT_LIBRARY}
|
||||||
|
${QUARTZCORE_LIBRARY}
|
||||||
|
${OPENGL_ES_LIBRARY}
|
||||||
|
${COREMOTION_LIBRARY}
|
||||||
|
${FOUNDATION_LIBRARY}
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||||||
|
)
|
||||||
|
|
||||||
elseif ("${PLATFORM}" STREQUAL "DRM")
|
elseif ("${PLATFORM}" STREQUAL "DRM")
|
||||||
set(PLATFORM_CPP "PLATFORM_DRM")
|
set(PLATFORM_CPP "PLATFORM_DRM")
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -36,6 +36,10 @@ set(raylib_sources
|
||||||
rtextures.c
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rtextures.c
|
||||||
)
|
)
|
||||||
|
|
||||||
|
if (${PLATFORM} STREQUAL "iOS")
|
||||||
|
list(APPEND raylib_sources platforms/rcore_ios_main.m)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Only build raudio if it's enabled
|
# Only build raudio if it's enabled
|
||||||
if (NOT DEFINED SUPPORT_MODULE_RAUDIO OR SUPPORT_MODULE_RAUDIO)
|
if (NOT DEFINED SUPPORT_MODULE_RAUDIO OR SUPPORT_MODULE_RAUDIO)
|
||||||
list(APPEND raylib_sources raudio.c)
|
list(APPEND raylib_sources raudio.c)
|
||||||
|
|
@ -112,6 +116,11 @@ target_link_libraries(raylib PUBLIC ${LIBS_PUBLIC})
|
||||||
# and you will be able to select more build options
|
# and you will be able to select more build options
|
||||||
include(CompileDefinitions)
|
include(CompileDefinitions)
|
||||||
|
|
||||||
|
if (${PLATFORM} STREQUAL "iOS")
|
||||||
|
target_compile_definitions(raylib PRIVATE GLES_SILENCE_DEPRECATION=1)
|
||||||
|
target_compile_options(raylib PRIVATE -Wno-deprecated-declarations)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Registering include directories
|
# Registering include directories
|
||||||
target_include_directories(raylib
|
target_include_directories(raylib
|
||||||
PUBLIC
|
PUBLIC
|
||||||
|
|
|
||||||
560
src/platforms/rcore_ios.c
Normal file
560
src/platforms/rcore_ios.c
Normal file
|
|
@ -0,0 +1,560 @@
|
||||||
|
/**********************************************************************************************
|
||||||
|
*
|
||||||
|
* rcore_ios - Functions to manage window, graphics device and inputs
|
||||||
|
*
|
||||||
|
* PLATFORM: IOS
|
||||||
|
* - iOS (arm64)
|
||||||
|
* - iOS Simulator
|
||||||
|
*
|
||||||
|
* LIMITATIONS:
|
||||||
|
* - No keyboard input support
|
||||||
|
* - No gamepad input support
|
||||||
|
*
|
||||||
|
* DEPENDENCIES:
|
||||||
|
* - UIKit/QuartzCore/OpenGLES (provided by iOS SDK)
|
||||||
|
* - raylib_ios_main.m provides the native window and GL bridge
|
||||||
|
*
|
||||||
|
* LICENSE: zlib/libpng
|
||||||
|
*
|
||||||
|
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
|
||||||
|
*
|
||||||
|
**********************************************************************************************/
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
|
#if defined(__APPLE__)
|
||||||
|
#include <unistd.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// UIKit/OpenGL bridge functions implemented in [rcore_ios_main.m]
|
||||||
|
RLAPI bool ios_initialize_window(int requestedWidth, int requestedHeight, int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
|
||||||
|
RLAPI void ios_close_platform(void);
|
||||||
|
RLAPI void ios_make_current_context(void);
|
||||||
|
RLAPI void ios_present_frame(void);
|
||||||
|
RLAPI void *ios_get_window_handle(void);
|
||||||
|
RLAPI void ios_get_window_metrics(int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
|
||||||
|
RLAPI void *ios_get_proc_address(const char *name);
|
||||||
|
RLAPI void ios_open_url(const char *url);
|
||||||
|
RLAPI void ios_set_target_fps(float fps);
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Types and Structures Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
typedef struct {
|
||||||
|
bool initialized;
|
||||||
|
struct {
|
||||||
|
// TODO: Use CORE.Input.Touch data... why is it required to duplicate this data?
|
||||||
|
int32_t pointCount; // Number of active touch points
|
||||||
|
int32_t pointId[MAX_TOUCH_POINTS]; // Touch point ids
|
||||||
|
Vector2 position[MAX_TOUCH_POINTS]; // Touch point positions
|
||||||
|
int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover point slots
|
||||||
|
} TouchRaw;
|
||||||
|
} PlatformData;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Global Variables Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
extern CoreData CORE; // Global CORE state context
|
||||||
|
|
||||||
|
static PlatformData platform = { 0 }; // Platform specific data
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Internal Functions Declaration
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
|
||||||
|
bool InitGraphicsDevice(void); // Initialize graphics device
|
||||||
|
|
||||||
|
static int FindTouchSlot(intptr_t touchId, bool allowAllocate);
|
||||||
|
static void UpdateMouseFromTouches(void);
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Definition: Window and Graphics Device
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Check if application should close
|
||||||
|
bool WindowShouldClose(void)
|
||||||
|
{
|
||||||
|
if (CORE.Window.ready) return CORE.Window.shouldClose;
|
||||||
|
else return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Toggle fullscreen mode
|
||||||
|
void ToggleFullscreen(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Toggle borderless windowed mode
|
||||||
|
void ToggleBorderlessWindowed(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window state: maximized, if resizable
|
||||||
|
void MaximizeWindow(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window state: minimized
|
||||||
|
void MinimizeWindow(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restore window from being minimized/maximized
|
||||||
|
void RestoreWindow(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window configuration state using flags
|
||||||
|
void SetWindowState(unsigned int flags)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear window configuration state flags
|
||||||
|
void ClearWindowState(unsigned int flags)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set icon for window
|
||||||
|
void SetWindowIcon(Image image)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set icons for window
|
||||||
|
void SetWindowIcons(Image *images, int count)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set title for window
|
||||||
|
void SetWindowTitle(const char *title)
|
||||||
|
{
|
||||||
|
CORE.Window.title = title;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window position on screen (windowed mode)
|
||||||
|
void SetWindowPosition(int x, int y)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set monitor for the current window
|
||||||
|
void SetWindowMonitor(int monitor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
|
||||||
|
void SetWindowMinSize(int width, int height)
|
||||||
|
{
|
||||||
|
CORE.Window.screenMin.width = width;
|
||||||
|
CORE.Window.screenMin.height = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
|
||||||
|
void SetWindowMaxSize(int width, int height)
|
||||||
|
{
|
||||||
|
CORE.Window.screenMax.width = width;
|
||||||
|
CORE.Window.screenMax.height = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window dimensions
|
||||||
|
void SetWindowSize(int width, int height)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window opacity [0.0f..1.0f]
|
||||||
|
void SetWindowOpacity(float opacity)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window focused
|
||||||
|
void SetWindowFocused(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get native window handle
|
||||||
|
void *GetWindowHandle(void)
|
||||||
|
{
|
||||||
|
return ios_get_window_handle();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get number of monitors
|
||||||
|
int GetMonitorCount(void) { return 1; }
|
||||||
|
|
||||||
|
// Get current monitor where window is placed
|
||||||
|
int GetCurrentMonitor(void) { return 0; }
|
||||||
|
|
||||||
|
// Get selected monitor position
|
||||||
|
Vector2 GetMonitorPosition(int monitor) { return (Vector2){ 0, 0 }; }
|
||||||
|
|
||||||
|
// Get selected monitor width (currently used by monitor)
|
||||||
|
int GetMonitorWidth(int monitor) { return CORE.Window.screen.width; }
|
||||||
|
|
||||||
|
// Get selected monitor height (currently used by monitor)
|
||||||
|
int GetMonitorHeight(int monitor) { return CORE.Window.screen.height; }
|
||||||
|
|
||||||
|
// Get selected monitor physical width in millimetres
|
||||||
|
int GetMonitorPhysicalWidth(int monitor) { return 0; }
|
||||||
|
|
||||||
|
// Get selected monitor physical height in millimetres
|
||||||
|
int GetMonitorPhysicalHeight(int monitor) { return 0; }
|
||||||
|
|
||||||
|
// Get selected monitor refresh rate
|
||||||
|
int GetMonitorRefreshRate(int monitor) { return 0; }
|
||||||
|
|
||||||
|
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
||||||
|
const char *GetMonitorName(int monitor) { return ""; }
|
||||||
|
|
||||||
|
// Get window position XY on monitor
|
||||||
|
Vector2 GetWindowPosition(void) { return (Vector2){ 0, 0 }; }
|
||||||
|
|
||||||
|
// Get window scale DPI factor for current monitor
|
||||||
|
Vector2 GetWindowScaleDPI(void)
|
||||||
|
{
|
||||||
|
int screenWidth = 0, screenHeight = 0;
|
||||||
|
int renderWidth = 0, renderHeight = 0;
|
||||||
|
float scaleX = 1.0f, scaleY = 1.0f;
|
||||||
|
|
||||||
|
ios_get_window_metrics(&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY);
|
||||||
|
|
||||||
|
(void)screenWidth; (void)screenHeight;
|
||||||
|
(void)renderWidth; (void)renderHeight;
|
||||||
|
|
||||||
|
return (Vector2){ scaleX, scaleY };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set clipboard text content
|
||||||
|
void SetClipboardText(const char *text)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get clipboard text content
|
||||||
|
const char *GetClipboardText(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get clipboard image
|
||||||
|
Image GetClipboardImage(void)
|
||||||
|
{
|
||||||
|
Image image = { 0 };
|
||||||
|
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
|
||||||
|
return image;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Show mouse cursor
|
||||||
|
void ShowCursor(void) { CORE.Input.Mouse.cursorHidden = false; }
|
||||||
|
|
||||||
|
// Hide mouse cursor
|
||||||
|
void HideCursor(void) { CORE.Input.Mouse.cursorHidden = true; }
|
||||||
|
|
||||||
|
// Enable cursor (unlock cursor)
|
||||||
|
void EnableCursor(void)
|
||||||
|
{
|
||||||
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
||||||
|
CORE.Input.Mouse.cursorHidden = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disable cursor (lock cursor)
|
||||||
|
void DisableCursor(void)
|
||||||
|
{
|
||||||
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
||||||
|
CORE.Input.Mouse.cursorHidden = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Swap back buffer with front buffer (screen drawing)
|
||||||
|
void SwapScreenBuffer(void)
|
||||||
|
{
|
||||||
|
if (CORE.Time.target > 0) ios_set_target_fps((float)(1.0/CORE.Time.target));
|
||||||
|
|
||||||
|
ios_present_frame();
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Definition: Misc
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Get elapsed time measure in seconds since InitTimer()
|
||||||
|
double GetTime(void)
|
||||||
|
{
|
||||||
|
struct timespec ts = { 0 };
|
||||||
|
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||||
|
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
|
||||||
|
|
||||||
|
return (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Open URL with default system browser (if available)
|
||||||
|
// NOTE: This function is only safe to use if you control the URL given.
|
||||||
|
// A user could craft a malicious string performing another action.
|
||||||
|
// Only call this function yourself not with user input or make sure to check
|
||||||
|
// the string yourself. Ref: https://github.com/raysan5/raylib/issues/686
|
||||||
|
void OpenURL(const char *url)
|
||||||
|
{
|
||||||
|
// Security check to (partially) avoid malicious code
|
||||||
|
// TODO: Security concerns, this cod should b reviewed (not only for iOS)
|
||||||
|
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||||
|
else ios_open_url(url);
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Definition: Inputs
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Set internal gamepad mappings
|
||||||
|
int SetGamepadMappings(const char *mappings)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set gamepad vibration
|
||||||
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set mouse position XY
|
||||||
|
void SetMousePosition(int x, int y)
|
||||||
|
{
|
||||||
|
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||||
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set mouse cursor
|
||||||
|
void SetMouseCursor(int cursor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get physical key name
|
||||||
|
const char *GetKeyName(int key)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Register all input events
|
||||||
|
void PollInputEvents(void)
|
||||||
|
{
|
||||||
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||||
|
// NOTE: Gestures update must be called every frame to reset gestures correctly
|
||||||
|
// because ProcessGestureEvent() is called on an event, not every frame
|
||||||
|
UpdateGestures();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Reset keys/chars pressed registered
|
||||||
|
CORE.Input.Keyboard.keyPressedQueueCount = 0;
|
||||||
|
CORE.Input.Keyboard.charPressedQueueCount = 0;
|
||||||
|
|
||||||
|
// Reset key repeats
|
||||||
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
||||||
|
|
||||||
|
// Reset last gamepad button/axis registered state
|
||||||
|
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
|
||||||
|
|
||||||
|
// Register previous touch states
|
||||||
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
|
||||||
|
CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
|
||||||
|
|
||||||
|
// Register previous keys states
|
||||||
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
||||||
|
{
|
||||||
|
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
|
||||||
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateMouseFromTouches();
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Internal Functions Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Initialize platform: graphics, inputs and more
|
||||||
|
int InitPlatform(void)
|
||||||
|
{
|
||||||
|
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
|
||||||
|
|
||||||
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
|
||||||
|
|
||||||
|
int screenWidth = 0, screenHeight = 0;
|
||||||
|
int renderWidth = 0, renderHeight = 0;
|
||||||
|
float scaleX = 1.0f, scaleY = 1.0f;
|
||||||
|
|
||||||
|
if (!ios_initialize_window(CORE.Window.screen.width, CORE.Window.screen.height,
|
||||||
|
&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY))
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize iOS window and graphics context");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
ios_make_current_context();
|
||||||
|
|
||||||
|
CORE.Window.screen.width = screenWidth;
|
||||||
|
CORE.Window.screen.height = screenHeight;
|
||||||
|
CORE.Window.display.width = (int)((float)screenWidth*scaleX);
|
||||||
|
CORE.Window.display.height = (int)((float)screenHeight*scaleY);
|
||||||
|
CORE.Window.render.width = renderWidth;
|
||||||
|
CORE.Window.render.height = renderHeight;
|
||||||
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||||
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||||
|
CORE.Window.screenScale = MatrixScale(scaleX, scaleY, 1.0f);
|
||||||
|
|
||||||
|
rlLoadExtensions(ios_get_proc_address);
|
||||||
|
|
||||||
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++) platform.TouchRaw.hoverPoints[i] = -1;
|
||||||
|
|
||||||
|
platform.initialized = true;
|
||||||
|
CORE.Window.ready = true;
|
||||||
|
|
||||||
|
InitTimer();
|
||||||
|
CORE.Storage.basePath = GetWorkingDirectory();
|
||||||
|
|
||||||
|
TRACELOG(LOG_INFO, "PLATFORM: IOS: Initialized successfully");
|
||||||
|
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
||||||
|
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Close platform
|
||||||
|
void ClosePlatform(void)
|
||||||
|
{
|
||||||
|
ios_close_platform();
|
||||||
|
|
||||||
|
CORE = (CoreData){ 0 };
|
||||||
|
platform = (PlatformData){ 0 };
|
||||||
|
platform.TouchRaw = (TouchRaw){ 0 };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find or allocate a touch slot for the given touchId
|
||||||
|
static int FindTouchSlot(intptr_t touchId, bool allowAllocate)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < platform.TouchRaw.pointCount; i++)
|
||||||
|
{
|
||||||
|
if (platform.TouchRaw.pointId[i] == (int32_t)touchId) return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!allowAllocate) return -1;
|
||||||
|
if (platform.TouchRaw.pointCount < MAX_TOUCH_POINTS) return platform.TouchRaw.pointCount;
|
||||||
|
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sync mouse position/state from primary touch point
|
||||||
|
static void UpdateMouseFromTouches(void)
|
||||||
|
{
|
||||||
|
if (platform.TouchRaw.pointCount > 0)
|
||||||
|
{
|
||||||
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||||
|
CORE.Input.Mouse.currentPosition = platform.TouchRaw.position[0];
|
||||||
|
CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// iOS Bridge Callbacks (called from rcore_ios_main.m)
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void ios_handle_touch_began(intptr_t touchId, float x, float y)
|
||||||
|
{
|
||||||
|
int index = FindTouchSlot(touchId, true);
|
||||||
|
if (index < 0) return;
|
||||||
|
|
||||||
|
platform.TouchRaw.pointId[index] = (int32_t)touchId;
|
||||||
|
platform.TouchRaw.position[index] = (Vector2){ x, y };
|
||||||
|
|
||||||
|
CORE.Input.Touch.pointId[index] = (int)touchId;
|
||||||
|
CORE.Input.Touch.position[index] = (Vector2){ x, y };
|
||||||
|
CORE.Input.Touch.currentTouchState[index] = 1;
|
||||||
|
CORE.Input.Touch.previousTouchState[index] = 0;
|
||||||
|
|
||||||
|
CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
|
||||||
|
CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 0;
|
||||||
|
|
||||||
|
if (platform.TouchRaw.pointCount < MAX_TOUCH_POINTS) platform.TouchRaw.pointCount++;
|
||||||
|
|
||||||
|
CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
|
||||||
|
|
||||||
|
UpdateMouseFromTouches();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_handle_touch_moved(intptr_t touchId, float x, float y)
|
||||||
|
{
|
||||||
|
int index = FindTouchSlot(touchId, false);
|
||||||
|
if (index < 0) return;
|
||||||
|
|
||||||
|
platform.TouchRaw.position[index] = (Vector2){ x, y };
|
||||||
|
CORE.Input.Touch.pointId[index] = (int)touchId;
|
||||||
|
CORE.Input.Touch.position[index] = (Vector2){ x, y };
|
||||||
|
CORE.Input.Touch.currentTouchState[index] = 1;
|
||||||
|
CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
|
||||||
|
CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
|
||||||
|
|
||||||
|
UpdateMouseFromTouches();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_handle_touch_ended(intptr_t touchId, float x, float y)
|
||||||
|
{
|
||||||
|
int index = FindTouchSlot(touchId, false);
|
||||||
|
if (index < 0) return;
|
||||||
|
|
||||||
|
platform.TouchRaw.position[index] = (Vector2){ x, y };
|
||||||
|
CORE.Input.Touch.position[index] = (Vector2){ x, y };
|
||||||
|
CORE.Input.Touch.currentTouchState[index] = 0;
|
||||||
|
CORE.Input.Touch.previousTouchState[index] = 1;
|
||||||
|
CORE.Input.Touch.pointId[index] = 0;
|
||||||
|
|
||||||
|
// Compact the touch arrays — shift remaining points down
|
||||||
|
for (int i = index; i < platform.TouchRaw.pointCount - 1; i++)
|
||||||
|
{
|
||||||
|
platform.TouchRaw.pointId[i] = platform.TouchRaw.pointId[i + 1];
|
||||||
|
platform.TouchRaw.position[i] = platform.TouchRaw.position[i + 1];
|
||||||
|
|
||||||
|
CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i + 1];
|
||||||
|
CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i + 1];
|
||||||
|
CORE.Input.Touch.currentTouchState[i] = CORE.Input.Touch.currentTouchState[i + 1];
|
||||||
|
CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.previousTouchState[i + 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (platform.TouchRaw.pointCount > 0) platform.TouchRaw.pointCount--;
|
||||||
|
CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
|
||||||
|
|
||||||
|
CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = (platform.TouchRaw.pointCount > 0)? 1 : 0;
|
||||||
|
CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 1;
|
||||||
|
|
||||||
|
UpdateMouseFromTouches();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_handle_touch_cancelled(intptr_t touchId, float x, float y)
|
||||||
|
{
|
||||||
|
ios_handle_touch_ended(touchId, x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_request_close(void)
|
||||||
|
{
|
||||||
|
CORE.Window.shouldClose = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_set_window_focused(bool focused)
|
||||||
|
{
|
||||||
|
if (focused) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED);
|
||||||
|
else FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED);
|
||||||
|
}
|
||||||
645
src/platforms/rcore_ios_main.m
Normal file
645
src/platforms/rcore_ios_main.m
Normal file
|
|
@ -0,0 +1,645 @@
|
||||||
|
/**********************************************************************************************
|
||||||
|
*
|
||||||
|
* rcore_ios_main.m - Functions required by iOS platform implementation
|
||||||
|
*
|
||||||
|
* PLATFORM: IOS
|
||||||
|
* - iOS (arm64)
|
||||||
|
* - iOS Simulator
|
||||||
|
*
|
||||||
|
* LIMITATIONS:
|
||||||
|
* - No keyboard input support
|
||||||
|
* - No gamepad input support
|
||||||
|
*
|
||||||
|
* DEPENDENCIES:
|
||||||
|
* - UIKit/QuartzCore/OpenGLES (provided by iOS SDK)
|
||||||
|
*
|
||||||
|
* LICENSE: zlib/libpng
|
||||||
|
*
|
||||||
|
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
|
||||||
|
*
|
||||||
|
**********************************************************************************************/
|
||||||
|
|
||||||
|
#import <Foundation/Foundation.h>
|
||||||
|
#import <OpenGLES/EAGL.h>
|
||||||
|
#import <OpenGLES/ES3/gl.h>
|
||||||
|
#import <QuartzCore/CADisplayLink.h>
|
||||||
|
#import <QuartzCore/CAFrameRateRange.h>
|
||||||
|
#import <QuartzCore/QuartzCore.h>
|
||||||
|
#import <UIKit/UIKit.h>
|
||||||
|
|
||||||
|
#include <dlfcn.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
extern int raylib_main(int argc, char *argv[]);
|
||||||
|
|
||||||
|
extern void ios_handle_touch_began(intptr_t touchId, float x, float y);
|
||||||
|
extern void ios_handle_touch_moved(intptr_t touchId, float x, float y);
|
||||||
|
extern void ios_handle_touch_ended(intptr_t touchId, float x, float y);
|
||||||
|
extern void ios_handle_touch_cancelled(intptr_t touchId, float x, float y);
|
||||||
|
extern void ios_request_close(void);
|
||||||
|
extern void ios_set_window_focused(bool focused);
|
||||||
|
|
||||||
|
typedef struct IOSBridgeState {
|
||||||
|
int argc;
|
||||||
|
char **argv;
|
||||||
|
UIWindow *window;
|
||||||
|
UIViewController *viewController;
|
||||||
|
UIView *glView;
|
||||||
|
EAGLContext *context;
|
||||||
|
GLuint framebuffer;
|
||||||
|
GLuint colorBuffer;
|
||||||
|
GLuint depthBuffer;
|
||||||
|
int screenWidth;
|
||||||
|
int screenHeight;
|
||||||
|
int renderWidth;
|
||||||
|
int renderHeight;
|
||||||
|
float scaleX;
|
||||||
|
float scaleY;
|
||||||
|
bool shuttingDown;
|
||||||
|
bool initialized;
|
||||||
|
} IOSBridgeState;
|
||||||
|
|
||||||
|
static IOSBridgeState ios = {0};
|
||||||
|
|
||||||
|
@interface RaylibController : NSObject
|
||||||
|
|
||||||
|
+ (instancetype)sharedController;
|
||||||
|
|
||||||
|
- (void)startInternal;
|
||||||
|
|
||||||
|
- (void)startDisplayLink:(float)minFPS;
|
||||||
|
|
||||||
|
- (void)stopDisplayLink;
|
||||||
|
|
||||||
|
- (void)waitForVSync;
|
||||||
|
|
||||||
|
- (void)setTargetFPS:(float)fps;
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
@implementation RaylibController {
|
||||||
|
CADisplayLink *_displayLink;
|
||||||
|
dispatch_semaphore_t _frameSemaphore;
|
||||||
|
dispatch_queue_t _raylibQueue;
|
||||||
|
int64_t _vsyncCount;
|
||||||
|
int64_t _lastConsumedVsync;
|
||||||
|
float _minimumFPS;
|
||||||
|
BOOL _raylibStarted;
|
||||||
|
}
|
||||||
|
|
||||||
|
+ (instancetype)sharedController {
|
||||||
|
static RaylibController *instance = nil;
|
||||||
|
static dispatch_once_t onceToken;
|
||||||
|
dispatch_once(&onceToken, ^{
|
||||||
|
instance = [[self alloc] init];
|
||||||
|
});
|
||||||
|
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (instancetype)init {
|
||||||
|
self = [super init];
|
||||||
|
if (self) {
|
||||||
|
_frameSemaphore = dispatch_semaphore_create(0);
|
||||||
|
_raylibQueue =
|
||||||
|
dispatch_queue_create("com.raylib.engine", DISPATCH_QUEUE_SERIAL);
|
||||||
|
_vsyncCount = 0;
|
||||||
|
_lastConsumedVsync = 0;
|
||||||
|
_raylibStarted = NO;
|
||||||
|
_minimumFPS = 60.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
return self;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)startInternal {
|
||||||
|
if (_raylibStarted)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_raylibStarted = YES;
|
||||||
|
|
||||||
|
dispatch_async(_raylibQueue, ^{
|
||||||
|
[[NSThread currentThread] setName:@"com.raylib.engine"];
|
||||||
|
|
||||||
|
// NSLog(@"[raylib][IOS] raylib thread: %@", [NSThread currentThread].name);
|
||||||
|
|
||||||
|
raylib_main(ios.argc, ios.argv);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)startDisplayLink:(float)minFPS {
|
||||||
|
if (![NSThread isMainThread]) {
|
||||||
|
dispatch_async(dispatch_get_main_queue(), ^{
|
||||||
|
[self startDisplayLink:_minimumFPS];
|
||||||
|
});
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_minimumFPS = minFPS;
|
||||||
|
|
||||||
|
if (_displayLink != nil)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_displayLink =
|
||||||
|
[CADisplayLink displayLinkWithTarget:self
|
||||||
|
selector:@selector(onDisplayFrame:)];
|
||||||
|
|
||||||
|
NSInteger maxFPS = [UIScreen mainScreen].maximumFramesPerSecond;
|
||||||
|
|
||||||
|
// Use the display native refresh rate
|
||||||
|
// NOTE: Driven dynamically via setTargetFPS, no hardcoded maxFPS
|
||||||
|
//_displayLink.preferredFrameRateRange =
|
||||||
|
// CAFrameRateRangeMake(_minimumFPS, maxFPS, maxFPS);
|
||||||
|
|
||||||
|
[_displayLink addToRunLoop:[NSRunLoop mainRunLoop]
|
||||||
|
forMode:NSRunLoopCommonModes];
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)onDisplayFrame:(CADisplayLink *)link {
|
||||||
|
(void)link;
|
||||||
|
|
||||||
|
__atomic_fetch_add(&_vsyncCount, 1, __ATOMIC_RELEASE);
|
||||||
|
dispatch_semaphore_signal(_frameSemaphore);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)stopDisplayLink {
|
||||||
|
if (![NSThread isMainThread]) {
|
||||||
|
dispatch_async(dispatch_get_main_queue(), ^{
|
||||||
|
[self stopDisplayLink];
|
||||||
|
});
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_displayLink == nil)
|
||||||
|
return;
|
||||||
|
|
||||||
|
[_displayLink invalidate];
|
||||||
|
_displayLink = nil;
|
||||||
|
|
||||||
|
dispatch_semaphore_signal(_frameSemaphore);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)waitForVSync {
|
||||||
|
int64_t current = __atomic_load_n(&_vsyncCount, __ATOMIC_ACQUIRE);
|
||||||
|
|
||||||
|
while ((current - _lastConsumedVsync) < 1 && !ios.shuttingDown) {
|
||||||
|
dispatch_semaphore_wait(_frameSemaphore, DISPATCH_TIME_FOREVER);
|
||||||
|
current = __atomic_load_n(&_vsyncCount, __ATOMIC_ACQUIRE);
|
||||||
|
}
|
||||||
|
|
||||||
|
_lastConsumedVsync = current;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)setTargetFPS:(float)fps {
|
||||||
|
_minimumFPS = fps;
|
||||||
|
if (_displayLink != nil)
|
||||||
|
_displayLink.preferredFrameRateRange =
|
||||||
|
CAFrameRateRangeMake(fps, fps, fps);
|
||||||
|
}
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
@interface RaylibGLView : UIView
|
||||||
|
@end
|
||||||
|
|
||||||
|
@implementation RaylibGLView
|
||||||
|
|
||||||
|
+ (Class)layerClass {
|
||||||
|
return [CAEAGLLayer class];
|
||||||
|
}
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
@interface RaylibViewController : UIViewController
|
||||||
|
@end
|
||||||
|
|
||||||
|
@implementation RaylibViewController
|
||||||
|
|
||||||
|
- (BOOL)prefersStatusBarHidden {
|
||||||
|
return YES;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)loadView {
|
||||||
|
self.view = [[RaylibGLView alloc] initWithFrame:[UIScreen mainScreen].bounds];
|
||||||
|
self.view.multipleTouchEnabled = YES;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)viewDidAppear:(BOOL)animated {
|
||||||
|
[super viewDidAppear:animated];
|
||||||
|
ios_set_window_focused(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)viewWillDisappear:(BOOL)animated {
|
||||||
|
[super viewWillDisappear:animated];
|
||||||
|
ios_set_window_focused(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)forwardTouches:(NSSet<UITouch *> *)touches action:(int)action {
|
||||||
|
for (UITouch *touch in touches) {
|
||||||
|
CGPoint point = [touch locationInView:self.view];
|
||||||
|
intptr_t touchId = (intptr_t)(__bridge void *)touch;
|
||||||
|
|
||||||
|
switch (action) {
|
||||||
|
case 0:
|
||||||
|
ios_handle_touch_began(touchId, point.x, point.y);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
ios_handle_touch_moved(touchId, point.x, point.y);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
ios_handle_touch_ended(touchId, point.x, point.y);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
ios_handle_touch_cancelled(touchId, point.x, point.y);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||||
|
(void)event;
|
||||||
|
[self forwardTouches:touches action:0];
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||||
|
(void)event;
|
||||||
|
[self forwardTouches:touches action:1];
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||||
|
(void)event;
|
||||||
|
[self forwardTouches:touches action:2];
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)touchesCancelled:(NSSet<UITouch *> *)touches
|
||||||
|
withEvent:(UIEvent *)event {
|
||||||
|
(void)event;
|
||||||
|
[self forwardTouches:touches action:3];
|
||||||
|
}
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
static void shutdown_internal(void) {
|
||||||
|
[[RaylibController sharedController] stopDisplayLink];
|
||||||
|
|
||||||
|
if (ios.context != nil) {
|
||||||
|
[EAGLContext setCurrentContext:ios.context];
|
||||||
|
|
||||||
|
if (ios.framebuffer != 0)
|
||||||
|
glDeleteFramebuffers(1, &ios.framebuffer);
|
||||||
|
if (ios.colorBuffer != 0)
|
||||||
|
glDeleteRenderbuffers(1, &ios.colorBuffer);
|
||||||
|
if (ios.depthBuffer != 0)
|
||||||
|
glDeleteRenderbuffers(1, &ios.depthBuffer);
|
||||||
|
|
||||||
|
ios.framebuffer = 0;
|
||||||
|
ios.colorBuffer = 0;
|
||||||
|
ios.depthBuffer = 0;
|
||||||
|
ios.context = nil;
|
||||||
|
}
|
||||||
|
|
||||||
|
ios.glView = nil;
|
||||||
|
ios.viewController = nil;
|
||||||
|
ios.window = nil;
|
||||||
|
ios.initialized = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_close_platform(void) {
|
||||||
|
if (!ios.initialized || ios.shuttingDown)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ios.shuttingDown = true;
|
||||||
|
|
||||||
|
if ([NSThread isMainThread])
|
||||||
|
shutdown_internal();
|
||||||
|
else
|
||||||
|
dispatch_async(dispatch_get_main_queue(), ^{
|
||||||
|
shutdown_internal();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
@interface RaylibAppDelegate : UIResponder <UIApplicationDelegate>
|
||||||
|
@end
|
||||||
|
|
||||||
|
@interface RaylibSceneDelegate : UIResponder <UIWindowSceneDelegate>
|
||||||
|
@property(strong, nonatomic) UIWindow *window;
|
||||||
|
@end
|
||||||
|
|
||||||
|
@implementation RaylibAppDelegate
|
||||||
|
|
||||||
|
- (BOOL)application:(UIApplication *)application
|
||||||
|
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
|
||||||
|
(void)application;
|
||||||
|
(void)launchOptions;
|
||||||
|
|
||||||
|
return YES;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (UISceneConfiguration *)application:(UIApplication *)application
|
||||||
|
configurationForConnectingSceneSession:
|
||||||
|
(UISceneSession *)connectingSceneSession
|
||||||
|
options:(UISceneConnectionOptions *)options {
|
||||||
|
(void)application;
|
||||||
|
(void)connectingSceneSession;
|
||||||
|
(void)options;
|
||||||
|
|
||||||
|
UISceneConfiguration *configuration = [UISceneConfiguration
|
||||||
|
configurationWithName:@"Default Configuration"
|
||||||
|
sessionRole:UIWindowSceneSessionRoleApplication];
|
||||||
|
configuration.delegateClass = [RaylibSceneDelegate class];
|
||||||
|
return configuration;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||||
|
(void)application;
|
||||||
|
ios_set_window_focused(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
||||||
|
(void)application;
|
||||||
|
ios_set_window_focused(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)applicationWillTerminate:(UIApplication *)application {
|
||||||
|
(void)application;
|
||||||
|
ios_request_close();
|
||||||
|
}
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
@implementation RaylibSceneDelegate
|
||||||
|
|
||||||
|
- (void)scene:(UIScene *)scene
|
||||||
|
willConnectToSession:(UISceneSession *)session
|
||||||
|
options:(UISceneConnectionOptions *)connectionOptions {
|
||||||
|
(void)session;
|
||||||
|
(void)connectionOptions;
|
||||||
|
|
||||||
|
if (![scene isKindOfClass:[UIWindowScene class]])
|
||||||
|
return;
|
||||||
|
|
||||||
|
UIWindowScene *windowScene = (UIWindowScene *)scene;
|
||||||
|
self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
|
||||||
|
ios.window = self.window;
|
||||||
|
|
||||||
|
if (ios.viewController == nil) {
|
||||||
|
ios.viewController = [[RaylibViewController alloc] init];
|
||||||
|
}
|
||||||
|
self.window.rootViewController = ios.viewController;
|
||||||
|
[self.window makeKeyAndVisible];
|
||||||
|
|
||||||
|
[[RaylibController sharedController] startDisplayLink:60.0f];
|
||||||
|
|
||||||
|
[[RaylibController sharedController] startInternal];
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)sceneDidBecomeActive:(UIScene *)scene {
|
||||||
|
(void)scene;
|
||||||
|
ios_set_window_focused(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)sceneWillResignActive:(UIScene *)scene {
|
||||||
|
(void)scene;
|
||||||
|
ios_set_window_focused(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)sceneDidDisconnect:(UIScene *)scene {
|
||||||
|
(void)scene;
|
||||||
|
ios_request_close();
|
||||||
|
ios_close_platform();
|
||||||
|
}
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
static BOOL ios_setup_gl(void) {
|
||||||
|
if (!ios.window || !ios.viewController)
|
||||||
|
return NO;
|
||||||
|
|
||||||
|
ios.glView = ios.viewController.view;
|
||||||
|
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)ios.glView.layer;
|
||||||
|
eaglLayer.opaque = YES;
|
||||||
|
eaglLayer.drawableProperties = @{
|
||||||
|
kEAGLDrawablePropertyRetainedBacking : @NO,
|
||||||
|
kEAGLDrawablePropertyColorFormat : kEAGLColorFormatRGBA8
|
||||||
|
};
|
||||||
|
|
||||||
|
// Ensure layer uses native scale for proper retina resolution
|
||||||
|
CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
|
||||||
|
eaglLayer.contentsScale = nativeScale;
|
||||||
|
ios.glView.contentScaleFactor = nativeScale;
|
||||||
|
|
||||||
|
ios.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
|
||||||
|
if (!ios.context) {
|
||||||
|
ios.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ios.context)
|
||||||
|
return NO;
|
||||||
|
|
||||||
|
[EAGLContext setCurrentContext:ios.context];
|
||||||
|
|
||||||
|
glGenFramebuffers(1, &ios.framebuffer);
|
||||||
|
glGenRenderbuffers(1, &ios.colorBuffer);
|
||||||
|
glGenRenderbuffers(1, &ios.depthBuffer);
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, ios.framebuffer);
|
||||||
|
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, ios.colorBuffer);
|
||||||
|
if (![ios.context renderbufferStorage:GL_RENDERBUFFER
|
||||||
|
fromDrawable:eaglLayer]) {
|
||||||
|
return NO;
|
||||||
|
}
|
||||||
|
|
||||||
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||||
|
GL_RENDERBUFFER, ios.colorBuffer);
|
||||||
|
|
||||||
|
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH,
|
||||||
|
&ios.renderWidth);
|
||||||
|
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT,
|
||||||
|
&ios.renderHeight);
|
||||||
|
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, ios.depthBuffer);
|
||||||
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, ios.renderWidth,
|
||||||
|
ios.renderHeight);
|
||||||
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
||||||
|
GL_RENDERBUFFER, ios.depthBuffer);
|
||||||
|
|
||||||
|
GLenum fbStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||||
|
if (fbStatus != GL_FRAMEBUFFER_COMPLETE) {
|
||||||
|
NSLog(@"[raylib][IOS] Framebuffer incomplete: 0x%04X", fbStatus);
|
||||||
|
} else {
|
||||||
|
NSLog(@"[raylib][IOS] Framebuffer complete (%d x %d)", ios.renderWidth,
|
||||||
|
ios.renderHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
[EAGLContext setCurrentContext:nil];
|
||||||
|
|
||||||
|
return fbStatus == GL_FRAMEBUFFER_COMPLETE;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ios_initialize_window(int requestedWidth, int requestedHeight,
|
||||||
|
int *screenWidth, int *screenHeight,
|
||||||
|
int *renderWidth, int *renderHeight, float *scaleX,
|
||||||
|
float *scaleY) {
|
||||||
|
(void)requestedWidth;
|
||||||
|
(void)requestedHeight;
|
||||||
|
|
||||||
|
__block bool ok = false;
|
||||||
|
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||||
|
if (ios.window == nil) {
|
||||||
|
ios.window =
|
||||||
|
[[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ios.viewController == nil) {
|
||||||
|
ios.viewController = [[RaylibViewController alloc] init];
|
||||||
|
}
|
||||||
|
|
||||||
|
ios.window.rootViewController = ios.viewController;
|
||||||
|
[ios.window makeKeyAndVisible];
|
||||||
|
|
||||||
|
ok = ios_setup_gl();
|
||||||
|
|
||||||
|
UIScreen *screen = [UIScreen mainScreen];
|
||||||
|
CGSize boundsSize = screen.bounds.size;
|
||||||
|
ios.screenWidth = (int)boundsSize.width;
|
||||||
|
ios.screenHeight = (int)boundsSize.height;
|
||||||
|
ios.scaleX = (float)screen.nativeScale;
|
||||||
|
ios.scaleY = (float)screen.nativeScale;
|
||||||
|
|
||||||
|
if (screenWidth)
|
||||||
|
*screenWidth = ios.screenWidth;
|
||||||
|
|
||||||
|
if (screenHeight)
|
||||||
|
*screenHeight = ios.screenHeight;
|
||||||
|
|
||||||
|
if (renderWidth)
|
||||||
|
*renderWidth = ios.renderWidth;
|
||||||
|
|
||||||
|
if (renderHeight)
|
||||||
|
*renderHeight = ios.renderHeight;
|
||||||
|
|
||||||
|
if (scaleX)
|
||||||
|
*scaleX = ios.scaleX;
|
||||||
|
|
||||||
|
if (scaleY)
|
||||||
|
*scaleY = ios.scaleY;
|
||||||
|
});
|
||||||
|
|
||||||
|
ios.initialized = ok;
|
||||||
|
return ok;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_make_current_context(void) {
|
||||||
|
if (ios.context != nil)
|
||||||
|
[EAGLContext setCurrentContext:ios.context];
|
||||||
|
|
||||||
|
if (ios.framebuffer != 0)
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, ios.framebuffer);
|
||||||
|
if (ios.colorBuffer != 0)
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, ios.colorBuffer);
|
||||||
|
|
||||||
|
glViewport(0, 0, ios.renderWidth, ios.renderHeight);
|
||||||
|
// NSLog(@"[raylib][IOS] IOSMakeCurrentContext: thread=%@, fb=%u, rb=%u, "
|
||||||
|
// @"viewport=%dx%d",
|
||||||
|
// [NSThread currentThread], ios.framebuffer, ios.colorBuffer,
|
||||||
|
// ios.renderWidth, ios.renderHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_present_frame(void) {
|
||||||
|
if (ios.context == nil || ios.shuttingDown)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ([EAGLContext currentContext] != ios.context) {
|
||||||
|
[EAGLContext setCurrentContext:ios.context];
|
||||||
|
}
|
||||||
|
|
||||||
|
// NSLog(@"[raylib][IOS] IOSPresentFrame: thread=%@, currentContext=%@",
|
||||||
|
// [NSThread currentThread], [EAGLContext currentContext]);
|
||||||
|
|
||||||
|
[ios.context presentRenderbuffer:GL_RENDERBUFFER];
|
||||||
|
|
||||||
|
#if RLGL_SHOW_GL_DETAILS_INFO
|
||||||
|
GLenum err = glGetError();
|
||||||
|
if (err != GL_NO_ERROR)
|
||||||
|
NSLog(@"[raylib][IOS] glGetError after present: 0x%04X", err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (!ios.shuttingDown) {
|
||||||
|
[[RaylibController sharedController] waitForVSync];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void *ios_get_window_handle(void) { return (__bridge void *)ios.window; }
|
||||||
|
|
||||||
|
void ios_get_window_metrics(int *screenWidth, int *screenHeight,
|
||||||
|
int *renderWidth, int *renderHeight, float *scaleX,
|
||||||
|
float *scaleY) {
|
||||||
|
if (screenWidth)
|
||||||
|
*screenWidth = ios.screenWidth;
|
||||||
|
|
||||||
|
if (screenHeight)
|
||||||
|
*screenHeight = ios.screenHeight;
|
||||||
|
|
||||||
|
if (renderWidth)
|
||||||
|
*renderWidth = ios.renderWidth;
|
||||||
|
|
||||||
|
if (renderHeight)
|
||||||
|
*renderHeight = ios.renderHeight;
|
||||||
|
|
||||||
|
if (scaleX)
|
||||||
|
*scaleX = ios.scaleX;
|
||||||
|
|
||||||
|
if (scaleY)
|
||||||
|
*scaleY = ios.scaleY;
|
||||||
|
}
|
||||||
|
|
||||||
|
void *ios_get_proc_address(const char *name) {
|
||||||
|
return dlsym(RTLD_DEFAULT, name);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_open_url(const char *url) {
|
||||||
|
if (!url) {
|
||||||
|
NSLog(@"[raylib][IOS] invalid URL: null");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
NSURLComponents *components = [NSURLComponents
|
||||||
|
componentsWithString:[NSString stringWithUTF8String:url]];
|
||||||
|
|
||||||
|
if (components == nil || components.scheme == nil) {
|
||||||
|
|
||||||
|
NSLog(@"[raylib][IOS] invalid URL: %s, Scheme: %s", url,
|
||||||
|
components ? components.scheme.UTF8String : "nil");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (components.URL != nil) {
|
||||||
|
|
||||||
|
dispatch_async(dispatch_get_main_queue(), ^{
|
||||||
|
[[UIApplication sharedApplication] openURL:components.URL
|
||||||
|
options:@{}
|
||||||
|
completionHandler:nil];
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ios_set_target_fps(float fps) {
|
||||||
|
[[RaylibController sharedController] setTargetFPS:fps];
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char *argv[]) {
|
||||||
|
ios.argc = argc;
|
||||||
|
ios.argv = argv;
|
||||||
|
|
||||||
|
@autoreleasepool {
|
||||||
|
return UIApplicationMain(argc, argv, nil,
|
||||||
|
NSStringFromClass([RaylibAppDelegate class]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -526,6 +526,8 @@ const char *TextFormat(const char *text, ...); // Formatting of text with variab
|
||||||
#include "platforms/rcore_drm.c"
|
#include "platforms/rcore_drm.c"
|
||||||
#elif defined(PLATFORM_ANDROID)
|
#elif defined(PLATFORM_ANDROID)
|
||||||
#include "platforms/rcore_android.c"
|
#include "platforms/rcore_android.c"
|
||||||
|
#elif defined(PLATFORM_IOS)
|
||||||
|
#include "platforms/rcore_ios.c"
|
||||||
#elif defined(PLATFORM_MEMORY)
|
#elif defined(PLATFORM_MEMORY)
|
||||||
#include "platforms/rcore_memory.c"
|
#include "platforms/rcore_memory.c"
|
||||||
#else
|
#else
|
||||||
|
|
@ -604,6 +606,8 @@ void InitWindow(int width, int height, const char *title)
|
||||||
TRACELOG(LOG_INFO, "Platform backend: ANDROID");
|
TRACELOG(LOG_INFO, "Platform backend: ANDROID");
|
||||||
#elif defined(PLATFORM_MEMORY)
|
#elif defined(PLATFORM_MEMORY)
|
||||||
TRACELOG(LOG_INFO, "Platform backend: MEMORY (No OS)");
|
TRACELOG(LOG_INFO, "Platform backend: MEMORY (No OS)");
|
||||||
|
#elif defined(PLATFORM_IOS)
|
||||||
|
TRACELOG(LOG_INFO, "Platform backend: iOS");
|
||||||
#else
|
#else
|
||||||
// TODO: Include your custom platform backend!
|
// TODO: Include your custom platform backend!
|
||||||
// i.e software rendering backend or console backend!
|
// i.e software rendering backend or console backend!
|
||||||
|
|
|
||||||
13
src/rlgl.h
13
src/rlgl.h
|
|
@ -880,9 +880,16 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(GRAPHICS_API_OPENGL_ES3)
|
#if defined(GRAPHICS_API_OPENGL_ES3)
|
||||||
#include <GLES3/gl3.h> // OpenGL ES 3.0 library
|
#if defined(PLATFORM_IOS)
|
||||||
#define GL_GLEXT_PROTOTYPES
|
#include <OpenGLES/ES3/gl.h> // OpenGL ES 3.0 library
|
||||||
#include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library
|
#define GL_GLEXT_PROTOTYPES
|
||||||
|
#include <OpenGLES/ES2/glext.h> // OpenGL ES extensions used by raylib
|
||||||
|
#include <OpenGLES/ES3/glext.h> // OpenGL ES 3.0 extensions library
|
||||||
|
#else
|
||||||
|
#include <GLES3/gl3.h> // OpenGL ES 3.0 library
|
||||||
|
#define GL_GLEXT_PROTOTYPES
|
||||||
|
#include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library
|
||||||
|
#endif
|
||||||
#elif defined(GRAPHICS_API_OPENGL_ES2)
|
#elif defined(GRAPHICS_API_OPENGL_ES2)
|
||||||
// NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms,
|
// NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms,
|
||||||
// in that case, functions are loaded from a custom glad for OpenGL ES 2.0
|
// in that case, functions are loaded from a custom glad for OpenGL ES 2.0
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user