Merge 5d8a8e8885 into 8999d2ba44
This commit is contained in:
commit
102084e331
|
|
@ -28,6 +28,10 @@ include(CompilerFlags)
|
|||
# Registers build options that are exposed to cmake
|
||||
include(CMakeOptions.txt)
|
||||
|
||||
if ("${PLATFORM}" STREQUAL "iOS")
|
||||
enable_language(OBJC)
|
||||
endif()
|
||||
|
||||
if (UNIX AND NOT APPLE AND NOT "${PLATFORM}" MATCHES "DRM" AND NOT "${PLATFORM}" MATCHES "Web" AND NOT "${PLATFORM}" MATCHES "SDL")
|
||||
if (NOT GLFW_BUILD_WAYLAND AND NOT GLFW_BUILD_X11)
|
||||
message(FATAL_ERROR "Cannot disable both Wayland and X11")
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ if(EMSCRIPTEN)
|
|||
# When configuring web builds with "emcmake cmake -B build -S .", set PLATFORM to Web by default
|
||||
SET(PLATFORM Web CACHE STRING "Platform to build for.")
|
||||
endif()
|
||||
enum_option(PLATFORM "Desktop;Win32;Web;WebRGFW;Android;Raspberry Pi;DRM;SDL;RGFW;Memory" "Platform to build for.")
|
||||
enum_option(PLATFORM "Desktop;Win32;Web;WebRGFW;Android;iOS;Raspberry Pi;DRM;SDL;RGFW;Memory" "Platform to build for.")
|
||||
|
||||
enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0;Software" "Force a specific OpenGL Version?")
|
||||
|
||||
|
|
|
|||
|
|
@ -133,6 +133,24 @@ elseif (${PLATFORM} STREQUAL "Android")
|
|||
set(LIBS_PRIVATE log android EGL GLESv2 OpenSLES atomic c)
|
||||
set(LIBS_PUBLIC m)
|
||||
|
||||
elseif (${PLATFORM} STREQUAL "iOS")
|
||||
set(PLATFORM_CPP "PLATFORM_IOS")
|
||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES3")
|
||||
|
||||
find_library(UIKIT_LIBRARY UIKit)
|
||||
find_library(QUARTZCORE_LIBRARY QuartzCore)
|
||||
find_library(OPENGL_ES_LIBRARY OpenGLES)
|
||||
find_library(COREMOTION_LIBRARY CoreMotion)
|
||||
find_library(FOUNDATION_LIBRARY Foundation)
|
||||
|
||||
set(LIBS_PRIVATE
|
||||
${UIKIT_LIBRARY}
|
||||
${QUARTZCORE_LIBRARY}
|
||||
${OPENGL_ES_LIBRARY}
|
||||
${COREMOTION_LIBRARY}
|
||||
${FOUNDATION_LIBRARY}
|
||||
)
|
||||
|
||||
elseif ("${PLATFORM}" STREQUAL "DRM")
|
||||
set(PLATFORM_CPP "PLATFORM_DRM")
|
||||
|
||||
|
|
|
|||
|
|
@ -36,6 +36,10 @@ set(raylib_sources
|
|||
rtextures.c
|
||||
)
|
||||
|
||||
if (${PLATFORM} STREQUAL "iOS")
|
||||
list(APPEND raylib_sources platforms/rcore_ios_main.m)
|
||||
endif()
|
||||
|
||||
# Only build raudio if it's enabled
|
||||
if (NOT DEFINED SUPPORT_MODULE_RAUDIO OR SUPPORT_MODULE_RAUDIO)
|
||||
list(APPEND raylib_sources raudio.c)
|
||||
|
|
@ -112,6 +116,11 @@ target_link_libraries(raylib PUBLIC ${LIBS_PUBLIC})
|
|||
# and you will be able to select more build options
|
||||
include(CompileDefinitions)
|
||||
|
||||
if (${PLATFORM} STREQUAL "iOS")
|
||||
target_compile_definitions(raylib PRIVATE GLES_SILENCE_DEPRECATION=1)
|
||||
target_compile_options(raylib PRIVATE -Wno-deprecated-declarations)
|
||||
endif()
|
||||
|
||||
# Registering include directories
|
||||
target_include_directories(raylib
|
||||
PUBLIC
|
||||
|
|
|
|||
560
src/platforms/rcore_ios.c
Normal file
560
src/platforms/rcore_ios.c
Normal file
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|
@ -0,0 +1,560 @@
|
|||
/**********************************************************************************************
|
||||
*
|
||||
* rcore_ios - Functions to manage window, graphics device and inputs
|
||||
*
|
||||
* PLATFORM: IOS
|
||||
* - iOS (arm64)
|
||||
* - iOS Simulator
|
||||
*
|
||||
* LIMITATIONS:
|
||||
* - No keyboard input support
|
||||
* - No gamepad input support
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* - UIKit/QuartzCore/OpenGLES (provided by iOS SDK)
|
||||
* - raylib_ios_main.m provides the native window and GL bridge
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
// UIKit/OpenGL bridge functions implemented in [rcore_ios_main.m]
|
||||
RLAPI bool ios_initialize_window(int requestedWidth, int requestedHeight, int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
|
||||
RLAPI void ios_close_platform(void);
|
||||
RLAPI void ios_make_current_context(void);
|
||||
RLAPI void ios_present_frame(void);
|
||||
RLAPI void *ios_get_window_handle(void);
|
||||
RLAPI void ios_get_window_metrics(int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
|
||||
RLAPI void *ios_get_proc_address(const char *name);
|
||||
RLAPI void ios_open_url(const char *url);
|
||||
RLAPI void ios_set_target_fps(float fps);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef struct {
|
||||
bool initialized;
|
||||
struct {
|
||||
// TODO: Use CORE.Input.Touch data... why is it required to duplicate this data?
|
||||
int32_t pointCount; // Number of active touch points
|
||||
int32_t pointId[MAX_TOUCH_POINTS]; // Touch point ids
|
||||
Vector2 position[MAX_TOUCH_POINTS]; // Touch point positions
|
||||
int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover point slots
|
||||
} TouchRaw;
|
||||
} PlatformData;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
extern CoreData CORE; // Global CORE state context
|
||||
|
||||
static PlatformData platform = { 0 }; // Platform specific data
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Internal Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
|
||||
bool InitGraphicsDevice(void); // Initialize graphics device
|
||||
|
||||
static int FindTouchSlot(intptr_t touchId, bool allowAllocate);
|
||||
static void UpdateMouseFromTouches(void);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition: Window and Graphics Device
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Check if application should close
|
||||
bool WindowShouldClose(void)
|
||||
{
|
||||
if (CORE.Window.ready) return CORE.Window.shouldClose;
|
||||
else return true;
|
||||
}
|
||||
|
||||
// Toggle fullscreen mode
|
||||
void ToggleFullscreen(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
|
||||
}
|
||||
|
||||
// Toggle borderless windowed mode
|
||||
void ToggleBorderlessWindowed(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window state: maximized, if resizable
|
||||
void MaximizeWindow(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window state: minimized
|
||||
void MinimizeWindow(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
|
||||
}
|
||||
|
||||
// Restore window from being minimized/maximized
|
||||
void RestoreWindow(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window configuration state using flags
|
||||
void SetWindowState(unsigned int flags)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
|
||||
}
|
||||
|
||||
// Clear window configuration state flags
|
||||
void ClearWindowState(unsigned int flags)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
|
||||
}
|
||||
|
||||
// Set icon for window
|
||||
void SetWindowIcon(Image image)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
|
||||
}
|
||||
|
||||
// Set icons for window
|
||||
void SetWindowIcons(Image *images, int count)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
|
||||
}
|
||||
|
||||
// Set title for window
|
||||
void SetWindowTitle(const char *title)
|
||||
{
|
||||
CORE.Window.title = title;
|
||||
}
|
||||
|
||||
// Set window position on screen (windowed mode)
|
||||
void SetWindowPosition(int x, int y)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
|
||||
}
|
||||
|
||||
// Set monitor for the current window
|
||||
void SetWindowMonitor(int monitor)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
|
||||
void SetWindowMinSize(int width, int height)
|
||||
{
|
||||
CORE.Window.screenMin.width = width;
|
||||
CORE.Window.screenMin.height = height;
|
||||
}
|
||||
|
||||
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
|
||||
void SetWindowMaxSize(int width, int height)
|
||||
{
|
||||
CORE.Window.screenMax.width = width;
|
||||
CORE.Window.screenMax.height = height;
|
||||
}
|
||||
|
||||
// Set window dimensions
|
||||
void SetWindowSize(int width, int height)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window opacity [0.0f..1.0f]
|
||||
void SetWindowOpacity(float opacity)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
|
||||
}
|
||||
|
||||
// Set window focused
|
||||
void SetWindowFocused(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
|
||||
}
|
||||
|
||||
// Get native window handle
|
||||
void *GetWindowHandle(void)
|
||||
{
|
||||
return ios_get_window_handle();
|
||||
}
|
||||
|
||||
// Get number of monitors
|
||||
int GetMonitorCount(void) { return 1; }
|
||||
|
||||
// Get current monitor where window is placed
|
||||
int GetCurrentMonitor(void) { return 0; }
|
||||
|
||||
// Get selected monitor position
|
||||
Vector2 GetMonitorPosition(int monitor) { return (Vector2){ 0, 0 }; }
|
||||
|
||||
// Get selected monitor width (currently used by monitor)
|
||||
int GetMonitorWidth(int monitor) { return CORE.Window.screen.width; }
|
||||
|
||||
// Get selected monitor height (currently used by monitor)
|
||||
int GetMonitorHeight(int monitor) { return CORE.Window.screen.height; }
|
||||
|
||||
// Get selected monitor physical width in millimetres
|
||||
int GetMonitorPhysicalWidth(int monitor) { return 0; }
|
||||
|
||||
// Get selected monitor physical height in millimetres
|
||||
int GetMonitorPhysicalHeight(int monitor) { return 0; }
|
||||
|
||||
// Get selected monitor refresh rate
|
||||
int GetMonitorRefreshRate(int monitor) { return 0; }
|
||||
|
||||
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
||||
const char *GetMonitorName(int monitor) { return ""; }
|
||||
|
||||
// Get window position XY on monitor
|
||||
Vector2 GetWindowPosition(void) { return (Vector2){ 0, 0 }; }
|
||||
|
||||
// Get window scale DPI factor for current monitor
|
||||
Vector2 GetWindowScaleDPI(void)
|
||||
{
|
||||
int screenWidth = 0, screenHeight = 0;
|
||||
int renderWidth = 0, renderHeight = 0;
|
||||
float scaleX = 1.0f, scaleY = 1.0f;
|
||||
|
||||
ios_get_window_metrics(&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY);
|
||||
|
||||
(void)screenWidth; (void)screenHeight;
|
||||
(void)renderWidth; (void)renderHeight;
|
||||
|
||||
return (Vector2){ scaleX, scaleY };
|
||||
}
|
||||
|
||||
// Set clipboard text content
|
||||
void SetClipboardText(const char *text)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
|
||||
}
|
||||
|
||||
// Get clipboard text content
|
||||
const char *GetClipboardText(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Get clipboard image
|
||||
Image GetClipboardImage(void)
|
||||
{
|
||||
Image image = { 0 };
|
||||
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
|
||||
return image;
|
||||
}
|
||||
|
||||
// Show mouse cursor
|
||||
void ShowCursor(void) { CORE.Input.Mouse.cursorHidden = false; }
|
||||
|
||||
// Hide mouse cursor
|
||||
void HideCursor(void) { CORE.Input.Mouse.cursorHidden = true; }
|
||||
|
||||
// Enable cursor (unlock cursor)
|
||||
void EnableCursor(void)
|
||||
{
|
||||
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
||||
CORE.Input.Mouse.cursorHidden = false;
|
||||
}
|
||||
|
||||
// Disable cursor (lock cursor)
|
||||
void DisableCursor(void)
|
||||
{
|
||||
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
||||
CORE.Input.Mouse.cursorHidden = true;
|
||||
}
|
||||
|
||||
// Swap back buffer with front buffer (screen drawing)
|
||||
void SwapScreenBuffer(void)
|
||||
{
|
||||
if (CORE.Time.target > 0) ios_set_target_fps((float)(1.0/CORE.Time.target));
|
||||
|
||||
ios_present_frame();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition: Misc
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Get elapsed time measure in seconds since InitTimer()
|
||||
double GetTime(void)
|
||||
{
|
||||
struct timespec ts = { 0 };
|
||||
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
|
||||
|
||||
return (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
||||
}
|
||||
|
||||
// Open URL with default system browser (if available)
|
||||
// NOTE: This function is only safe to use if you control the URL given.
|
||||
// A user could craft a malicious string performing another action.
|
||||
// Only call this function yourself not with user input or make sure to check
|
||||
// the string yourself. Ref: https://github.com/raysan5/raylib/issues/686
|
||||
void OpenURL(const char *url)
|
||||
{
|
||||
// Security check to (partially) avoid malicious code
|
||||
// TODO: Security concerns, this cod should b reviewed (not only for iOS)
|
||||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||
else ios_open_url(url);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition: Inputs
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Set internal gamepad mappings
|
||||
int SetGamepadMappings(const char *mappings)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Set gamepad vibration
|
||||
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform");
|
||||
}
|
||||
|
||||
// Set mouse position XY
|
||||
void SetMousePosition(int x, int y)
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
}
|
||||
|
||||
// Set mouse cursor
|
||||
void SetMouseCursor(int cursor)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
|
||||
}
|
||||
|
||||
// Get physical key name
|
||||
const char *GetKeyName(int key)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
|
||||
return "";
|
||||
}
|
||||
|
||||
// Register all input events
|
||||
void PollInputEvents(void)
|
||||
{
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
// NOTE: Gestures update must be called every frame to reset gestures correctly
|
||||
// because ProcessGestureEvent() is called on an event, not every frame
|
||||
UpdateGestures();
|
||||
#endif
|
||||
|
||||
// Reset keys/chars pressed registered
|
||||
CORE.Input.Keyboard.keyPressedQueueCount = 0;
|
||||
CORE.Input.Keyboard.charPressedQueueCount = 0;
|
||||
|
||||
// Reset key repeats
|
||||
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
||||
|
||||
// Reset last gamepad button/axis registered state
|
||||
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
|
||||
|
||||
// Register previous touch states
|
||||
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
|
||||
CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
|
||||
|
||||
// Register previous keys states
|
||||
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
||||
{
|
||||
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
|
||||
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
||||
}
|
||||
|
||||
UpdateMouseFromTouches();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Internal Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Initialize platform: graphics, inputs and more
|
||||
int InitPlatform(void)
|
||||
{
|
||||
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
|
||||
|
||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
|
||||
|
||||
int screenWidth = 0, screenHeight = 0;
|
||||
int renderWidth = 0, renderHeight = 0;
|
||||
float scaleX = 1.0f, scaleY = 1.0f;
|
||||
|
||||
if (!ios_initialize_window(CORE.Window.screen.width, CORE.Window.screen.height,
|
||||
&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY))
|
||||
{
|
||||
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize iOS window and graphics context");
|
||||
return -1;
|
||||
}
|
||||
|
||||
ios_make_current_context();
|
||||
|
||||
CORE.Window.screen.width = screenWidth;
|
||||
CORE.Window.screen.height = screenHeight;
|
||||
CORE.Window.display.width = (int)((float)screenWidth*scaleX);
|
||||
CORE.Window.display.height = (int)((float)screenHeight*scaleY);
|
||||
CORE.Window.render.width = renderWidth;
|
||||
CORE.Window.render.height = renderHeight;
|
||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||
CORE.Window.screenScale = MatrixScale(scaleX, scaleY, 1.0f);
|
||||
|
||||
rlLoadExtensions(ios_get_proc_address);
|
||||
|
||||
for (int i = 0; i < MAX_TOUCH_POINTS; i++) platform.TouchRaw.hoverPoints[i] = -1;
|
||||
|
||||
platform.initialized = true;
|
||||
CORE.Window.ready = true;
|
||||
|
||||
InitTimer();
|
||||
CORE.Storage.basePath = GetWorkingDirectory();
|
||||
|
||||
TRACELOG(LOG_INFO, "PLATFORM: IOS: Initialized successfully");
|
||||
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
||||
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Close platform
|
||||
void ClosePlatform(void)
|
||||
{
|
||||
ios_close_platform();
|
||||
|
||||
CORE = (CoreData){ 0 };
|
||||
platform = (PlatformData){ 0 };
|
||||
platform.TouchRaw = (TouchRaw){ 0 };
|
||||
}
|
||||
|
||||
// Find or allocate a touch slot for the given touchId
|
||||
static int FindTouchSlot(intptr_t touchId, bool allowAllocate)
|
||||
{
|
||||
for (int i = 0; i < platform.TouchRaw.pointCount; i++)
|
||||
{
|
||||
if (platform.TouchRaw.pointId[i] == (int32_t)touchId) return i;
|
||||
}
|
||||
|
||||
if (!allowAllocate) return -1;
|
||||
if (platform.TouchRaw.pointCount < MAX_TOUCH_POINTS) return platform.TouchRaw.pointCount;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Sync mouse position/state from primary touch point
|
||||
static void UpdateMouseFromTouches(void)
|
||||
{
|
||||
if (platform.TouchRaw.pointCount > 0)
|
||||
{
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
CORE.Input.Mouse.currentPosition = platform.TouchRaw.position[0];
|
||||
CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f };
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// iOS Bridge Callbacks (called from rcore_ios_main.m)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
void ios_handle_touch_began(intptr_t touchId, float x, float y)
|
||||
{
|
||||
int index = FindTouchSlot(touchId, true);
|
||||
if (index < 0) return;
|
||||
|
||||
platform.TouchRaw.pointId[index] = (int32_t)touchId;
|
||||
platform.TouchRaw.position[index] = (Vector2){ x, y };
|
||||
|
||||
CORE.Input.Touch.pointId[index] = (int)touchId;
|
||||
CORE.Input.Touch.position[index] = (Vector2){ x, y };
|
||||
CORE.Input.Touch.currentTouchState[index] = 1;
|
||||
CORE.Input.Touch.previousTouchState[index] = 0;
|
||||
|
||||
CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
|
||||
CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 0;
|
||||
|
||||
if (platform.TouchRaw.pointCount < MAX_TOUCH_POINTS) platform.TouchRaw.pointCount++;
|
||||
|
||||
CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
|
||||
|
||||
UpdateMouseFromTouches();
|
||||
}
|
||||
|
||||
void ios_handle_touch_moved(intptr_t touchId, float x, float y)
|
||||
{
|
||||
int index = FindTouchSlot(touchId, false);
|
||||
if (index < 0) return;
|
||||
|
||||
platform.TouchRaw.position[index] = (Vector2){ x, y };
|
||||
CORE.Input.Touch.pointId[index] = (int)touchId;
|
||||
CORE.Input.Touch.position[index] = (Vector2){ x, y };
|
||||
CORE.Input.Touch.currentTouchState[index] = 1;
|
||||
CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
|
||||
CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
|
||||
|
||||
UpdateMouseFromTouches();
|
||||
}
|
||||
|
||||
void ios_handle_touch_ended(intptr_t touchId, float x, float y)
|
||||
{
|
||||
int index = FindTouchSlot(touchId, false);
|
||||
if (index < 0) return;
|
||||
|
||||
platform.TouchRaw.position[index] = (Vector2){ x, y };
|
||||
CORE.Input.Touch.position[index] = (Vector2){ x, y };
|
||||
CORE.Input.Touch.currentTouchState[index] = 0;
|
||||
CORE.Input.Touch.previousTouchState[index] = 1;
|
||||
CORE.Input.Touch.pointId[index] = 0;
|
||||
|
||||
// Compact the touch arrays — shift remaining points down
|
||||
for (int i = index; i < platform.TouchRaw.pointCount - 1; i++)
|
||||
{
|
||||
platform.TouchRaw.pointId[i] = platform.TouchRaw.pointId[i + 1];
|
||||
platform.TouchRaw.position[i] = platform.TouchRaw.position[i + 1];
|
||||
|
||||
CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i + 1];
|
||||
CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i + 1];
|
||||
CORE.Input.Touch.currentTouchState[i] = CORE.Input.Touch.currentTouchState[i + 1];
|
||||
CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.previousTouchState[i + 1];
|
||||
}
|
||||
|
||||
if (platform.TouchRaw.pointCount > 0) platform.TouchRaw.pointCount--;
|
||||
CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
|
||||
|
||||
CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = (platform.TouchRaw.pointCount > 0)? 1 : 0;
|
||||
CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 1;
|
||||
|
||||
UpdateMouseFromTouches();
|
||||
}
|
||||
|
||||
void ios_handle_touch_cancelled(intptr_t touchId, float x, float y)
|
||||
{
|
||||
ios_handle_touch_ended(touchId, x, y);
|
||||
}
|
||||
|
||||
void ios_request_close(void)
|
||||
{
|
||||
CORE.Window.shouldClose = true;
|
||||
}
|
||||
|
||||
void ios_set_window_focused(bool focused)
|
||||
{
|
||||
if (focused) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED);
|
||||
else FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED);
|
||||
}
|
||||
645
src/platforms/rcore_ios_main.m
Normal file
645
src/platforms/rcore_ios_main.m
Normal file
|
|
@ -0,0 +1,645 @@
|
|||
/**********************************************************************************************
|
||||
*
|
||||
* rcore_ios_main.m - Functions required by iOS platform implementation
|
||||
*
|
||||
* PLATFORM: IOS
|
||||
* - iOS (arm64)
|
||||
* - iOS Simulator
|
||||
*
|
||||
* LIMITATIONS:
|
||||
* - No keyboard input support
|
||||
* - No gamepad input support
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* - UIKit/QuartzCore/OpenGLES (provided by iOS SDK)
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <OpenGLES/EAGL.h>
|
||||
#import <OpenGLES/ES3/gl.h>
|
||||
#import <QuartzCore/CADisplayLink.h>
|
||||
#import <QuartzCore/CAFrameRateRange.h>
|
||||
#import <QuartzCore/QuartzCore.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
#include <dlfcn.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
extern int raylib_main(int argc, char *argv[]);
|
||||
|
||||
extern void ios_handle_touch_began(intptr_t touchId, float x, float y);
|
||||
extern void ios_handle_touch_moved(intptr_t touchId, float x, float y);
|
||||
extern void ios_handle_touch_ended(intptr_t touchId, float x, float y);
|
||||
extern void ios_handle_touch_cancelled(intptr_t touchId, float x, float y);
|
||||
extern void ios_request_close(void);
|
||||
extern void ios_set_window_focused(bool focused);
|
||||
|
||||
typedef struct IOSBridgeState {
|
||||
int argc;
|
||||
char **argv;
|
||||
UIWindow *window;
|
||||
UIViewController *viewController;
|
||||
UIView *glView;
|
||||
EAGLContext *context;
|
||||
GLuint framebuffer;
|
||||
GLuint colorBuffer;
|
||||
GLuint depthBuffer;
|
||||
int screenWidth;
|
||||
int screenHeight;
|
||||
int renderWidth;
|
||||
int renderHeight;
|
||||
float scaleX;
|
||||
float scaleY;
|
||||
bool shuttingDown;
|
||||
bool initialized;
|
||||
} IOSBridgeState;
|
||||
|
||||
static IOSBridgeState ios = {0};
|
||||
|
||||
@interface RaylibController : NSObject
|
||||
|
||||
+ (instancetype)sharedController;
|
||||
|
||||
- (void)startInternal;
|
||||
|
||||
- (void)startDisplayLink:(float)minFPS;
|
||||
|
||||
- (void)stopDisplayLink;
|
||||
|
||||
- (void)waitForVSync;
|
||||
|
||||
- (void)setTargetFPS:(float)fps;
|
||||
|
||||
@end
|
||||
|
||||
@implementation RaylibController {
|
||||
CADisplayLink *_displayLink;
|
||||
dispatch_semaphore_t _frameSemaphore;
|
||||
dispatch_queue_t _raylibQueue;
|
||||
int64_t _vsyncCount;
|
||||
int64_t _lastConsumedVsync;
|
||||
float _minimumFPS;
|
||||
BOOL _raylibStarted;
|
||||
}
|
||||
|
||||
+ (instancetype)sharedController {
|
||||
static RaylibController *instance = nil;
|
||||
static dispatch_once_t onceToken;
|
||||
dispatch_once(&onceToken, ^{
|
||||
instance = [[self alloc] init];
|
||||
});
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
- (instancetype)init {
|
||||
self = [super init];
|
||||
if (self) {
|
||||
_frameSemaphore = dispatch_semaphore_create(0);
|
||||
_raylibQueue =
|
||||
dispatch_queue_create("com.raylib.engine", DISPATCH_QUEUE_SERIAL);
|
||||
_vsyncCount = 0;
|
||||
_lastConsumedVsync = 0;
|
||||
_raylibStarted = NO;
|
||||
_minimumFPS = 60.0f;
|
||||
}
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)startInternal {
|
||||
if (_raylibStarted)
|
||||
return;
|
||||
|
||||
_raylibStarted = YES;
|
||||
|
||||
dispatch_async(_raylibQueue, ^{
|
||||
[[NSThread currentThread] setName:@"com.raylib.engine"];
|
||||
|
||||
// NSLog(@"[raylib][IOS] raylib thread: %@", [NSThread currentThread].name);
|
||||
|
||||
raylib_main(ios.argc, ios.argv);
|
||||
});
|
||||
}
|
||||
|
||||
- (void)startDisplayLink:(float)minFPS {
|
||||
if (![NSThread isMainThread]) {
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
[self startDisplayLink:_minimumFPS];
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_minimumFPS = minFPS;
|
||||
|
||||
if (_displayLink != nil)
|
||||
return;
|
||||
|
||||
_displayLink =
|
||||
[CADisplayLink displayLinkWithTarget:self
|
||||
selector:@selector(onDisplayFrame:)];
|
||||
|
||||
NSInteger maxFPS = [UIScreen mainScreen].maximumFramesPerSecond;
|
||||
|
||||
// Use the display native refresh rate
|
||||
// NOTE: Driven dynamically via setTargetFPS, no hardcoded maxFPS
|
||||
//_displayLink.preferredFrameRateRange =
|
||||
// CAFrameRateRangeMake(_minimumFPS, maxFPS, maxFPS);
|
||||
|
||||
[_displayLink addToRunLoop:[NSRunLoop mainRunLoop]
|
||||
forMode:NSRunLoopCommonModes];
|
||||
}
|
||||
|
||||
- (void)onDisplayFrame:(CADisplayLink *)link {
|
||||
(void)link;
|
||||
|
||||
__atomic_fetch_add(&_vsyncCount, 1, __ATOMIC_RELEASE);
|
||||
dispatch_semaphore_signal(_frameSemaphore);
|
||||
}
|
||||
|
||||
- (void)stopDisplayLink {
|
||||
if (![NSThread isMainThread]) {
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
[self stopDisplayLink];
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_displayLink == nil)
|
||||
return;
|
||||
|
||||
[_displayLink invalidate];
|
||||
_displayLink = nil;
|
||||
|
||||
dispatch_semaphore_signal(_frameSemaphore);
|
||||
}
|
||||
|
||||
- (void)waitForVSync {
|
||||
int64_t current = __atomic_load_n(&_vsyncCount, __ATOMIC_ACQUIRE);
|
||||
|
||||
while ((current - _lastConsumedVsync) < 1 && !ios.shuttingDown) {
|
||||
dispatch_semaphore_wait(_frameSemaphore, DISPATCH_TIME_FOREVER);
|
||||
current = __atomic_load_n(&_vsyncCount, __ATOMIC_ACQUIRE);
|
||||
}
|
||||
|
||||
_lastConsumedVsync = current;
|
||||
}
|
||||
|
||||
- (void)setTargetFPS:(float)fps {
|
||||
_minimumFPS = fps;
|
||||
if (_displayLink != nil)
|
||||
_displayLink.preferredFrameRateRange =
|
||||
CAFrameRateRangeMake(fps, fps, fps);
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@interface RaylibGLView : UIView
|
||||
@end
|
||||
|
||||
@implementation RaylibGLView
|
||||
|
||||
+ (Class)layerClass {
|
||||
return [CAEAGLLayer class];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@interface RaylibViewController : UIViewController
|
||||
@end
|
||||
|
||||
@implementation RaylibViewController
|
||||
|
||||
- (BOOL)prefersStatusBarHidden {
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)loadView {
|
||||
self.view = [[RaylibGLView alloc] initWithFrame:[UIScreen mainScreen].bounds];
|
||||
self.view.multipleTouchEnabled = YES;
|
||||
}
|
||||
|
||||
- (void)viewDidAppear:(BOOL)animated {
|
||||
[super viewDidAppear:animated];
|
||||
ios_set_window_focused(true);
|
||||
}
|
||||
|
||||
- (void)viewWillDisappear:(BOOL)animated {
|
||||
[super viewWillDisappear:animated];
|
||||
ios_set_window_focused(false);
|
||||
}
|
||||
|
||||
- (void)forwardTouches:(NSSet<UITouch *> *)touches action:(int)action {
|
||||
for (UITouch *touch in touches) {
|
||||
CGPoint point = [touch locationInView:self.view];
|
||||
intptr_t touchId = (intptr_t)(__bridge void *)touch;
|
||||
|
||||
switch (action) {
|
||||
case 0:
|
||||
ios_handle_touch_began(touchId, point.x, point.y);
|
||||
break;
|
||||
case 1:
|
||||
ios_handle_touch_moved(touchId, point.x, point.y);
|
||||
break;
|
||||
case 2:
|
||||
ios_handle_touch_ended(touchId, point.x, point.y);
|
||||
break;
|
||||
case 3:
|
||||
ios_handle_touch_cancelled(touchId, point.x, point.y);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||
(void)event;
|
||||
[self forwardTouches:touches action:0];
|
||||
}
|
||||
|
||||
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||
(void)event;
|
||||
[self forwardTouches:touches action:1];
|
||||
}
|
||||
|
||||
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
|
||||
(void)event;
|
||||
[self forwardTouches:touches action:2];
|
||||
}
|
||||
|
||||
- (void)touchesCancelled:(NSSet<UITouch *> *)touches
|
||||
withEvent:(UIEvent *)event {
|
||||
(void)event;
|
||||
[self forwardTouches:touches action:3];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
static void shutdown_internal(void) {
|
||||
[[RaylibController sharedController] stopDisplayLink];
|
||||
|
||||
if (ios.context != nil) {
|
||||
[EAGLContext setCurrentContext:ios.context];
|
||||
|
||||
if (ios.framebuffer != 0)
|
||||
glDeleteFramebuffers(1, &ios.framebuffer);
|
||||
if (ios.colorBuffer != 0)
|
||||
glDeleteRenderbuffers(1, &ios.colorBuffer);
|
||||
if (ios.depthBuffer != 0)
|
||||
glDeleteRenderbuffers(1, &ios.depthBuffer);
|
||||
|
||||
ios.framebuffer = 0;
|
||||
ios.colorBuffer = 0;
|
||||
ios.depthBuffer = 0;
|
||||
ios.context = nil;
|
||||
}
|
||||
|
||||
ios.glView = nil;
|
||||
ios.viewController = nil;
|
||||
ios.window = nil;
|
||||
ios.initialized = false;
|
||||
}
|
||||
|
||||
void ios_close_platform(void) {
|
||||
if (!ios.initialized || ios.shuttingDown)
|
||||
return;
|
||||
|
||||
ios.shuttingDown = true;
|
||||
|
||||
if ([NSThread isMainThread])
|
||||
shutdown_internal();
|
||||
else
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
shutdown_internal();
|
||||
});
|
||||
}
|
||||
|
||||
@interface RaylibAppDelegate : UIResponder <UIApplicationDelegate>
|
||||
@end
|
||||
|
||||
@interface RaylibSceneDelegate : UIResponder <UIWindowSceneDelegate>
|
||||
@property(strong, nonatomic) UIWindow *window;
|
||||
@end
|
||||
|
||||
@implementation RaylibAppDelegate
|
||||
|
||||
- (BOOL)application:(UIApplication *)application
|
||||
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
|
||||
(void)application;
|
||||
(void)launchOptions;
|
||||
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (UISceneConfiguration *)application:(UIApplication *)application
|
||||
configurationForConnectingSceneSession:
|
||||
(UISceneSession *)connectingSceneSession
|
||||
options:(UISceneConnectionOptions *)options {
|
||||
(void)application;
|
||||
(void)connectingSceneSession;
|
||||
(void)options;
|
||||
|
||||
UISceneConfiguration *configuration = [UISceneConfiguration
|
||||
configurationWithName:@"Default Configuration"
|
||||
sessionRole:UIWindowSceneSessionRoleApplication];
|
||||
configuration.delegateClass = [RaylibSceneDelegate class];
|
||||
return configuration;
|
||||
}
|
||||
|
||||
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||
(void)application;
|
||||
ios_set_window_focused(false);
|
||||
}
|
||||
|
||||
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
||||
(void)application;
|
||||
ios_set_window_focused(true);
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(UIApplication *)application {
|
||||
(void)application;
|
||||
ios_request_close();
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@implementation RaylibSceneDelegate
|
||||
|
||||
- (void)scene:(UIScene *)scene
|
||||
willConnectToSession:(UISceneSession *)session
|
||||
options:(UISceneConnectionOptions *)connectionOptions {
|
||||
(void)session;
|
||||
(void)connectionOptions;
|
||||
|
||||
if (![scene isKindOfClass:[UIWindowScene class]])
|
||||
return;
|
||||
|
||||
UIWindowScene *windowScene = (UIWindowScene *)scene;
|
||||
self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
|
||||
ios.window = self.window;
|
||||
|
||||
if (ios.viewController == nil) {
|
||||
ios.viewController = [[RaylibViewController alloc] init];
|
||||
}
|
||||
self.window.rootViewController = ios.viewController;
|
||||
[self.window makeKeyAndVisible];
|
||||
|
||||
[[RaylibController sharedController] startDisplayLink:60.0f];
|
||||
|
||||
[[RaylibController sharedController] startInternal];
|
||||
}
|
||||
|
||||
- (void)sceneDidBecomeActive:(UIScene *)scene {
|
||||
(void)scene;
|
||||
ios_set_window_focused(true);
|
||||
}
|
||||
|
||||
- (void)sceneWillResignActive:(UIScene *)scene {
|
||||
(void)scene;
|
||||
ios_set_window_focused(false);
|
||||
}
|
||||
|
||||
- (void)sceneDidDisconnect:(UIScene *)scene {
|
||||
(void)scene;
|
||||
ios_request_close();
|
||||
ios_close_platform();
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
static BOOL ios_setup_gl(void) {
|
||||
if (!ios.window || !ios.viewController)
|
||||
return NO;
|
||||
|
||||
ios.glView = ios.viewController.view;
|
||||
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)ios.glView.layer;
|
||||
eaglLayer.opaque = YES;
|
||||
eaglLayer.drawableProperties = @{
|
||||
kEAGLDrawablePropertyRetainedBacking : @NO,
|
||||
kEAGLDrawablePropertyColorFormat : kEAGLColorFormatRGBA8
|
||||
};
|
||||
|
||||
// Ensure layer uses native scale for proper retina resolution
|
||||
CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
|
||||
eaglLayer.contentsScale = nativeScale;
|
||||
ios.glView.contentScaleFactor = nativeScale;
|
||||
|
||||
ios.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
|
||||
if (!ios.context) {
|
||||
ios.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
|
||||
}
|
||||
|
||||
if (!ios.context)
|
||||
return NO;
|
||||
|
||||
[EAGLContext setCurrentContext:ios.context];
|
||||
|
||||
glGenFramebuffers(1, &ios.framebuffer);
|
||||
glGenRenderbuffers(1, &ios.colorBuffer);
|
||||
glGenRenderbuffers(1, &ios.depthBuffer);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, ios.framebuffer);
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, ios.colorBuffer);
|
||||
if (![ios.context renderbufferStorage:GL_RENDERBUFFER
|
||||
fromDrawable:eaglLayer]) {
|
||||
return NO;
|
||||
}
|
||||
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_RENDERBUFFER, ios.colorBuffer);
|
||||
|
||||
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH,
|
||||
&ios.renderWidth);
|
||||
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT,
|
||||
&ios.renderHeight);
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, ios.depthBuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, ios.renderWidth,
|
||||
ios.renderHeight);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
||||
GL_RENDERBUFFER, ios.depthBuffer);
|
||||
|
||||
GLenum fbStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (fbStatus != GL_FRAMEBUFFER_COMPLETE) {
|
||||
NSLog(@"[raylib][IOS] Framebuffer incomplete: 0x%04X", fbStatus);
|
||||
} else {
|
||||
NSLog(@"[raylib][IOS] Framebuffer complete (%d x %d)", ios.renderWidth,
|
||||
ios.renderHeight);
|
||||
}
|
||||
|
||||
[EAGLContext setCurrentContext:nil];
|
||||
|
||||
return fbStatus == GL_FRAMEBUFFER_COMPLETE;
|
||||
}
|
||||
|
||||
bool ios_initialize_window(int requestedWidth, int requestedHeight,
|
||||
int *screenWidth, int *screenHeight,
|
||||
int *renderWidth, int *renderHeight, float *scaleX,
|
||||
float *scaleY) {
|
||||
(void)requestedWidth;
|
||||
(void)requestedHeight;
|
||||
|
||||
__block bool ok = false;
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
if (ios.window == nil) {
|
||||
ios.window =
|
||||
[[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
|
||||
}
|
||||
|
||||
if (ios.viewController == nil) {
|
||||
ios.viewController = [[RaylibViewController alloc] init];
|
||||
}
|
||||
|
||||
ios.window.rootViewController = ios.viewController;
|
||||
[ios.window makeKeyAndVisible];
|
||||
|
||||
ok = ios_setup_gl();
|
||||
|
||||
UIScreen *screen = [UIScreen mainScreen];
|
||||
CGSize boundsSize = screen.bounds.size;
|
||||
ios.screenWidth = (int)boundsSize.width;
|
||||
ios.screenHeight = (int)boundsSize.height;
|
||||
ios.scaleX = (float)screen.nativeScale;
|
||||
ios.scaleY = (float)screen.nativeScale;
|
||||
|
||||
if (screenWidth)
|
||||
*screenWidth = ios.screenWidth;
|
||||
|
||||
if (screenHeight)
|
||||
*screenHeight = ios.screenHeight;
|
||||
|
||||
if (renderWidth)
|
||||
*renderWidth = ios.renderWidth;
|
||||
|
||||
if (renderHeight)
|
||||
*renderHeight = ios.renderHeight;
|
||||
|
||||
if (scaleX)
|
||||
*scaleX = ios.scaleX;
|
||||
|
||||
if (scaleY)
|
||||
*scaleY = ios.scaleY;
|
||||
});
|
||||
|
||||
ios.initialized = ok;
|
||||
return ok;
|
||||
}
|
||||
|
||||
void ios_make_current_context(void) {
|
||||
if (ios.context != nil)
|
||||
[EAGLContext setCurrentContext:ios.context];
|
||||
|
||||
if (ios.framebuffer != 0)
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, ios.framebuffer);
|
||||
if (ios.colorBuffer != 0)
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, ios.colorBuffer);
|
||||
|
||||
glViewport(0, 0, ios.renderWidth, ios.renderHeight);
|
||||
// NSLog(@"[raylib][IOS] IOSMakeCurrentContext: thread=%@, fb=%u, rb=%u, "
|
||||
// @"viewport=%dx%d",
|
||||
// [NSThread currentThread], ios.framebuffer, ios.colorBuffer,
|
||||
// ios.renderWidth, ios.renderHeight);
|
||||
}
|
||||
|
||||
void ios_present_frame(void) {
|
||||
if (ios.context == nil || ios.shuttingDown)
|
||||
return;
|
||||
|
||||
if ([EAGLContext currentContext] != ios.context) {
|
||||
[EAGLContext setCurrentContext:ios.context];
|
||||
}
|
||||
|
||||
// NSLog(@"[raylib][IOS] IOSPresentFrame: thread=%@, currentContext=%@",
|
||||
// [NSThread currentThread], [EAGLContext currentContext]);
|
||||
|
||||
[ios.context presentRenderbuffer:GL_RENDERBUFFER];
|
||||
|
||||
#if RLGL_SHOW_GL_DETAILS_INFO
|
||||
GLenum err = glGetError();
|
||||
if (err != GL_NO_ERROR)
|
||||
NSLog(@"[raylib][IOS] glGetError after present: 0x%04X", err);
|
||||
#endif
|
||||
|
||||
if (!ios.shuttingDown) {
|
||||
[[RaylibController sharedController] waitForVSync];
|
||||
}
|
||||
}
|
||||
|
||||
void *ios_get_window_handle(void) { return (__bridge void *)ios.window; }
|
||||
|
||||
void ios_get_window_metrics(int *screenWidth, int *screenHeight,
|
||||
int *renderWidth, int *renderHeight, float *scaleX,
|
||||
float *scaleY) {
|
||||
if (screenWidth)
|
||||
*screenWidth = ios.screenWidth;
|
||||
|
||||
if (screenHeight)
|
||||
*screenHeight = ios.screenHeight;
|
||||
|
||||
if (renderWidth)
|
||||
*renderWidth = ios.renderWidth;
|
||||
|
||||
if (renderHeight)
|
||||
*renderHeight = ios.renderHeight;
|
||||
|
||||
if (scaleX)
|
||||
*scaleX = ios.scaleX;
|
||||
|
||||
if (scaleY)
|
||||
*scaleY = ios.scaleY;
|
||||
}
|
||||
|
||||
void *ios_get_proc_address(const char *name) {
|
||||
return dlsym(RTLD_DEFAULT, name);
|
||||
}
|
||||
|
||||
void ios_open_url(const char *url) {
|
||||
if (!url) {
|
||||
NSLog(@"[raylib][IOS] invalid URL: null");
|
||||
return;
|
||||
}
|
||||
|
||||
NSURLComponents *components = [NSURLComponents
|
||||
componentsWithString:[NSString stringWithUTF8String:url]];
|
||||
|
||||
if (components == nil || components.scheme == nil) {
|
||||
|
||||
NSLog(@"[raylib][IOS] invalid URL: %s, Scheme: %s", url,
|
||||
components ? components.scheme.UTF8String : "nil");
|
||||
return;
|
||||
}
|
||||
|
||||
if (components.URL != nil) {
|
||||
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
[[UIApplication sharedApplication] openURL:components.URL
|
||||
options:@{}
|
||||
completionHandler:nil];
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void ios_set_target_fps(float fps) {
|
||||
[[RaylibController sharedController] setTargetFPS:fps];
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ios.argc = argc;
|
||||
ios.argv = argv;
|
||||
|
||||
@autoreleasepool {
|
||||
return UIApplicationMain(argc, argv, nil,
|
||||
NSStringFromClass([RaylibAppDelegate class]));
|
||||
}
|
||||
}
|
||||
|
|
@ -526,6 +526,8 @@ const char *TextFormat(const char *text, ...); // Formatting of text with variab
|
|||
#include "platforms/rcore_drm.c"
|
||||
#elif defined(PLATFORM_ANDROID)
|
||||
#include "platforms/rcore_android.c"
|
||||
#elif defined(PLATFORM_IOS)
|
||||
#include "platforms/rcore_ios.c"
|
||||
#elif defined(PLATFORM_MEMORY)
|
||||
#include "platforms/rcore_memory.c"
|
||||
#else
|
||||
|
|
@ -604,6 +606,8 @@ void InitWindow(int width, int height, const char *title)
|
|||
TRACELOG(LOG_INFO, "Platform backend: ANDROID");
|
||||
#elif defined(PLATFORM_MEMORY)
|
||||
TRACELOG(LOG_INFO, "Platform backend: MEMORY (No OS)");
|
||||
#elif defined(PLATFORM_IOS)
|
||||
TRACELOG(LOG_INFO, "Platform backend: iOS");
|
||||
#else
|
||||
// TODO: Include your custom platform backend!
|
||||
// i.e software rendering backend or console backend!
|
||||
|
|
|
|||
13
src/rlgl.h
13
src/rlgl.h
|
|
@ -880,9 +880,16 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
|
|||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_ES3)
|
||||
#include <GLES3/gl3.h> // OpenGL ES 3.0 library
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library
|
||||
#if defined(PLATFORM_IOS)
|
||||
#include <OpenGLES/ES3/gl.h> // OpenGL ES 3.0 library
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <OpenGLES/ES2/glext.h> // OpenGL ES extensions used by raylib
|
||||
#include <OpenGLES/ES3/glext.h> // OpenGL ES 3.0 extensions library
|
||||
#else
|
||||
#include <GLES3/gl3.h> // OpenGL ES 3.0 library
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library
|
||||
#endif
|
||||
#elif defined(GRAPHICS_API_OPENGL_ES2)
|
||||
// NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms,
|
||||
// in that case, functions are loaded from a custom glad for OpenGL ES 2.0
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user