LoadBoneInfoGLTF add check for animation name being NULL (#4053)
Co-authored-by: Vito Tringolo <vito.tringolo@recognitionrobotics.com>
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@ -4864,7 +4864,7 @@ static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount)
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for (unsigned int i = 0; i < skin.joints_count; i++)
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for (unsigned int i = 0; i < skin.joints_count; i++)
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{
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{
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cgltf_node node = *skin.joints[i];
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cgltf_node node = *skin.joints[i];
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strncpy(bones[i].name, node.name, sizeof(bones[i].name));
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if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name));
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// Find parent bone index
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// Find parent bone index
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unsigned int parentIndex = -1;
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unsigned int parentIndex = -1;
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