From 0e3874482ec9d4028a2fbbd3ce693c9fe8195748 Mon Sep 17 00:00:00 2001 From: Industrious Nomad <44799276+IndustriousNomad@users.noreply.github.com> Date: Fri, 25 Oct 2019 05:34:26 -0400 Subject: [PATCH] Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; --- examples/shaders/resources/shaders/glsl330/raymarching.fs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/examples/shaders/resources/shaders/glsl330/raymarching.fs b/examples/shaders/resources/shaders/glsl330/raymarching.fs index 7c9fbcb10..3cec58a2b 100644 --- a/examples/shaders/resources/shaders/glsl330/raymarching.fs +++ b/examples/shaders/resources/shaders/glsl330/raymarching.fs @@ -9,8 +9,6 @@ out vec4 finalColor; uniform vec3 viewEye; uniform vec3 viewCenter; -uniform vec3 viewUp; -uniform float deltaTime; uniform float runTime; uniform vec2 resolution; @@ -429,4 +427,4 @@ void main() #endif finalColor = vec4( tot, 1.0 ); -} \ No newline at end of file +}