This commit is contained in:
kai-z99 2024-05-29 21:23:21 -07:00
parent faa55b8a60
commit 0e0ee2e8e3

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@ -2320,17 +2320,17 @@ RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Ve
{ {
float dx = p1.x - p2.x; float dx = p1.x - p2.x;
float dy = p1.y - p2.y; float dy = p1.y - p2.y;
if ((fabsf(dx) + fabsf(dy)) <= FLT_EPSILON)
{
return CheckCollisionCircles(p1, 0, center, radius);
}
float lengthSQ = ((dx * dx) + (dy * dy)); float lengthSQ = ((dx * dx) + (dy * dy));
float dotProduct = (((center.x - p1.x) * (p2.x - p1.x)) + ((center.y - p1.y) * (p2.y - p1.y))) / (lengthSQ); float dotProduct = (((center.x - p1.x) * (p2.x - p1.x)) + ((center.y - p1.y) * (p2.y - p1.y))) / (lengthSQ);
if (dotProduct > 1.0f) if (dotProduct > 1.0f) dotProduct = 1.0f;
{ else if (dotProduct < 0.0f) dotProduct = 0.0f;
dotProduct = 1.0f;
}
else if (dotProduct < 0.0f)
{
dotProduct = 0.0f;
}
float dx2 = (p1.x - (dotProduct * (dx))) - center.x; float dx2 = (p1.x - (dotProduct * (dx))) - center.x;
float dy2 = (p1.y - (dotProduct * (dy))) - center.y; float dy2 = (p1.y - (dotProduct * (dy))) - center.y;