diff --git a/examples/Makefile b/examples/Makefile
index 9ae8bb480..c601c72b2 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -655,6 +655,7 @@ SHADERS = \
shaders/shaders_ascii_rendering \
shaders/shaders_basic_lighting \
shaders/shaders_basic_pbr \
+ shaders/shaders_color_correction \
shaders/shaders_custom_uniform \
shaders/shaders_deferred_rendering \
shaders/shaders_depth_rendering \
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 0e9b9f92f..99be781ac 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -655,6 +655,7 @@ SHADERS = \
shaders/shaders_ascii_rendering \
shaders/shaders_basic_lighting \
shaders/shaders_basic_pbr \
+ shaders/shaders_color_correction \
shaders/shaders_custom_uniform \
shaders/shaders_deferred_rendering \
shaders/shaders_depth_rendering \
@@ -1261,6 +1262,14 @@ shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
--preload-file shaders/resources/road_mra.png@resources/road_mra.png \
--preload-file shaders/resources/road_n.png@resources/road_n.png
+shapes/shapes_recursive_tree: shaders/shaders_color_correction.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file shaders/resources/shaders/glsl100/color_correction.fs@resources/shaders/glsl100/color_correction.fs \
+ --preload-file shaders/resources/parrots.png@resources/parrots.png \
+ --preload-file shaders/resources/cat.png@resources/cat.png \
+ --preload-file shaders/resources/mandrill.png@resources/mandrill.png \
+ --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
+
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
diff --git a/examples/README.md b/examples/README.md
index bbb0a0388..de28c931f 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
-## EXAMPLES COLLECTION [TOTAL: 187]
+## EXAMPLES COLLECTION [TOTAL: 188]
### category: core [45]
@@ -196,7 +196,7 @@ Examples using raylib models functionality, including models loading/generation
| [models_basic_voxel](models/models_basic_voxel.c) |
| ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
| [models_rotating_cube](models/models_rotating_cube.c) |
| ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
-### category: shaders [31]
+### category: shaders [32]
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
@@ -233,6 +233,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) |
| ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
| [shaders_depth_rendering](shaders/shaders_depth_rendering.c) |
| ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) |
| ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
+| [shaders_color_correction](shaders/shaders_color_correction.c) |
| ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
### category: audio [8]
diff --git a/examples/examples_list.txt b/examples/examples_list.txt
index 4805a37ec..f24cb9905 100644
--- a/examples/examples_list.txt
+++ b/examples/examples_list.txt
@@ -163,6 +163,7 @@ shaders;shaders_texture_outline;★★★☆;4.0;4.0;2021;2025;"Serenity Skiff";
shaders;shaders_texture_waves;★★☆☆;2.5;3.7;2019;2025;"Anata";@anatagawa
shaders;shaders_julia_set;★★★☆;2.5;4.0;2019;2025;"Josh Colclough";@joshcol9232
shaders;shaders_mandelbrot_set;★★★☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
+shaders;shaders_color_correction;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
shaders;shaders_eratosthenes_sieve;★★★☆;2.5;4.0;2019;2025;"ProfJski";@ProfJski
shaders;shaders_fog_rendering;★★★☆;2.5;3.7;2019;2025;"Chris Camacho";@chriscamacho
shaders;shaders_simple_mask;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chriscamacho