renamed BLEND_SET to BLEND_ADD_COLORS
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@ -807,7 +807,7 @@ typedef enum {
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BLEND_ALPHA = 0, // Blend textures considering alpha (default)
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BLEND_ALPHA = 0, // Blend textures considering alpha (default)
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BLEND_ADDITIVE, // Blend textures adding colors
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BLEND_ADDITIVE, // Blend textures adding colors
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BLEND_MULTIPLIED, // Blend textures multiplying colors
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BLEND_MULTIPLIED, // Blend textures multiplying colors
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BLEND_SET // Blend textures by setting colors
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BLEND_ADD_COLORS // Blend textures adding colors (alternative)
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} BlendMode;
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} BlendMode;
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// Gestures type
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// Gestures type
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@ -383,7 +383,7 @@ typedef unsigned char byte;
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BLEND_ALPHA = 0,
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BLEND_ALPHA = 0,
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BLEND_ADDITIVE,
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BLEND_ADDITIVE,
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BLEND_MULTIPLIED,
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BLEND_MULTIPLIED,
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BLEND_SET
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BLEND_ADD_COLORS
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} BlendMode;
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} BlendMode;
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// Shader location point type
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// Shader location point type
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@ -3568,7 +3568,7 @@ void BeginBlendMode(int mode)
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case BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break;
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case BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break;
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case BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break;
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case BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break;
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case BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break;
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case BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break;
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case BLEND_SET: glBlendFunc(GL_ONE, GL_ONE); break;
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case BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); break;
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default: break;
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default: break;
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}
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}
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