Merge branch 'raysan5:master' into master
This commit is contained in:
commit
0d7f4ab4f8
5
.github/workflows/android.yml
vendored
5
.github/workflows/android.yml
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@ -16,8 +16,13 @@ on:
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release:
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types: [published]
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permissions:
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contents: read
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jobs:
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build:
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permissions:
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contents: write # for actions/upload-release-asset to upload release asset
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runs-on: windows-latest
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strategy:
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fail-fast: false
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3
.github/workflows/cmake.yml
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3
.github/workflows/cmake.yml
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@ -23,6 +23,9 @@ env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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permissions:
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contents: read
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jobs:
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build_windows:
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name: Windows Build
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5
.github/workflows/linux.yml
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5
.github/workflows/linux.yml
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@ -15,8 +15,13 @@ on:
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release:
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types: [published]
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permissions:
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contents: read
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jobs:
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build:
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permissions:
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contents: write # for actions/upload-release-asset to upload release asset
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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3
.github/workflows/linux_examples.yml
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3
.github/workflows/linux_examples.yml
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@ -14,6 +14,9 @@ on:
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- 'examples/**'
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- '.github/workflows/linux_examples.yml'
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permissions:
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contents: read
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jobs:
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build:
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runs-on: ubuntu-latest
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5
.github/workflows/macos.yml
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5
.github/workflows/macos.yml
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@ -15,8 +15,13 @@ on:
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release:
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types: [published]
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permissions:
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contents: read
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jobs:
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build:
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permissions:
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contents: write # for actions/upload-release-asset to upload release asset
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runs-on: macos-latest
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env:
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5
.github/workflows/windows.yml
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5
.github/workflows/windows.yml
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@ -15,8 +15,13 @@ on:
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release:
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types: [published]
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permissions:
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contents: read
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jobs:
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build:
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permissions:
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contents: write # for actions/upload-release-asset to upload release asset
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runs-on: windows-latest
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strategy:
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fail-fast: false
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3
.github/workflows/windows_examples.yml
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3
.github/workflows/windows_examples.yml
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@ -14,6 +14,9 @@ on:
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- 'examples/**'
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- '.github/workflows/windows_examples.yml'
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permissions:
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contents: read
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jobs:
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build:
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runs-on: windows-latest
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@ -200,7 +200,7 @@ void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rota
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// Draw a color-filled triangle (vertex in counter-clockwise order!)
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void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color)
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{
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rlCheckRenderBatchLimit(3);
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rlCheckRenderBatchLimit(8);
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rlBegin(RL_TRIANGLES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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