Add quadratic bezier to shapes.c

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Violet White 2020-12-23 16:36:19 -06:00 committed by GitHub
parent bab1b9c1c5
commit 0d508db093
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@ -179,7 +179,29 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
previous = current; previous = current;
} }
} }
// Draw line using quadratic bezier curves with a control point
void DrawLineBezierQuad(Vector2 startPos, Vector2 controlPos, Vector2 endPos,float thick,Color color)
{
Vector2 previous = startPos;
Vector2 current;
float t=0;
const float step = 1.0f/BEZIER_LINE_DIVISIONS;
for (int i = 0; i <= BEZIER_LINE_DIVISIONS; i++)
{
t=step*i;
float a = powf(1-t,2);
float b = 2*(1-t)*t;
float c = powf(t,2);
//The easing functions aren't suitable here because they don't take a control point
current.y=a*startPos.y+b*controlPos.y+c*endPos.y;
current.x=a*startPos.x+b*controlPos.x+c*endPos.x;
DrawLineEx(previous,current,thick,color);
previous=current;
}
}
// Draw lines sequence // Draw lines sequence
void DrawLineStrip(Vector2 *points, int pointsCount, Color color) void DrawLineStrip(Vector2 *points, int pointsCount, Color color)
{ {