Add raygui build to build.zig
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aa3cec841c
commit
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50
build.zig
50
build.zig
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@ -7,8 +7,8 @@ const emccOutputFile = "index.html";
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pub const emsdk = struct {
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const zemscripten = @import("zemscripten");
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pub fn shell(raylib: *std.Build.Dependency) std.Build.LazyPath {
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return raylib.path("src/shell.html");
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pub fn shell(raylib_dep: *std.Build.Dependency) std.Build.LazyPath {
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return raylib_dep.path("src/shell.html");
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}
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pub const FlagsOptions = struct {
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@ -48,8 +48,9 @@ pub const emsdk = struct {
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emcc_settings.put("MIN_WEBGL_VERSION", "2") catch unreachable;
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emcc_settings.put("MAX_WEBGL_VERSION", "2") catch unreachable;
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}
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if (options.glfw3)
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if (options.glfw3) {
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emcc_settings.put("USE_GLFW", "3") catch unreachable;
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}
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const total_memory = std.fmt.allocPrint(allocator, "{d}", .{options.total_memory}) catch unreachable;
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@ -481,17 +482,33 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
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return raylib;
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}
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pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency, options: Options) void {
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const raylib_dep = b.dependencyFromBuildZig(@This(), options);
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var gen_step = b.addWriteFiles();
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raylib.step.dependOn(&gen_step.step);
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fn addRaygui(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, raylib: *std.Build.Step.Compile) void {
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if (b.lazyDependency("raygui", .{
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.target = target,
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.optimize = optimize,
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.link_libc = true,
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})) |raygui_dep| {
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var gen_step = b.addWriteFiles();
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raylib.step.dependOn(&gen_step.step);
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const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
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raylib.root_module.addCSourceFile(.{ .file = raygui_c_path });
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raylib.root_module.addIncludePath(raygui_dep.path("src"));
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raylib.root_module.addIncludePath(raylib_dep.path("src"));
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const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
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raylib.root_module.addCSourceFile(.{ .file = raygui_c_path });
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raylib.root_module.addIncludePath(raygui_dep.path("src"));
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raylib.root_module.addIncludePath(b.path("src"));
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raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h");
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raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h");
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const c = b.addTranslateC(.{
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.root_source_file = raygui_dep.path("src/raygui.h"),
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.target = target,
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.optimize = optimize,
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.link_libc = true,
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});
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c.addIncludePath(b.path("src"));
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const c_mod = c.createModule();
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c_mod.linkLibrary(raylib);
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b.modules.put(b.graph.arena, "raygui", c_mod) catch @panic("OOM");
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}
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}
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pub const Options = struct {
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@ -500,6 +517,7 @@ pub const Options = struct {
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rshapes: bool = true,
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rtext: bool = true,
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rtextures: bool = true,
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raygui: bool = false,
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platform: PlatformBackend = .glfw,
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linkage: std.builtin.LinkMode = .static,
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linux_display_backend: LinuxDisplayBackend = .X11,
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@ -519,6 +537,7 @@ pub const Options = struct {
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.rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext,
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.rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures,
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.rshapes = b.option(bool, "rshapes", "Compile with shapes support") orelse defaults.rshapes,
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.raygui = b.option(bool, "raygui", "Include raygui") orelse defaults.raygui,
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.linkage = b.option(std.builtin.LinkMode, "linkage", "Compile as shared or static library") orelse defaults.linkage,
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.linux_display_backend = b.option(LinuxDisplayBackend, "linux_display_backend", "Linux display backend to use") orelse defaults.linux_display_backend,
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.opengl_version = b.option(OpenglVersion, "opengl_version", "OpenGL version to use") orelse defaults.opengl_version,
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@ -593,8 +612,9 @@ fn translateCMod(
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const options: Options = .getOptions(b);
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const lib = try compileRaylib(b, target, optimize, Options.getOptions(b));
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const lib = try compileRaylib(b, target, optimize, options);
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lib.installHeader(b.path("src/raylib.h"), "raylib.h");
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lib.installHeader(b.path("src/rcamera.h"), "rcamera.h");
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@ -608,6 +628,10 @@ pub fn build(b: *std.Build) !void {
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translateCMod("raymath", b, target, optimize, lib);
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translateCMod("rlgl", b, target, optimize, lib);
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if (options.raygui) {
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addRaygui(b, target, optimize, lib);
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}
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const examples = b.step("examples", "build/install all examples");
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examples.dependOn(try addExamples("core", b, target, optimize, lib));
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examples.dependOn(try addExamples("audio", b, target, optimize, lib));
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@ -11,6 +11,11 @@
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.hash = "N-V-__8AALShqgXkvqYU6f__FrA22SMWmi2TXCJjNTO1m8XJ",
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.lazy = true,
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},
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.raygui = .{
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.url = "git+https://github.com/raysan5/raygui#3b2855842ab578a034f827c38cf8f62c042fc983",
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.hash = "N-V-__8AAHvybwBw1kyBGn0BW_s1RqIpycNjLf_XbE-fpLUF",
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.lazy = true,
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},
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.emsdk = .{
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.url = "git+https://github.com/emscripten-core/emsdk#4.0.9",
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.hash = "N-V-__8AAJl1DwBezhYo_VE6f53mPVm00R-Fk28NPW7P14EQ",
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@ -18,6 +23,7 @@
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.zemscripten = .{
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.url = "git+https://github.com/zig-gamedev/zemscripten#3fa4b778852226c7346bdcc3c1486e875a9a6d02",
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.hash = "zemscripten-0.2.0-dev-sRlDqApRAACspTbAZnuNKWIzfWzSYgYkb2nWAXZ-tqqt",
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.lazy = true,
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},
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},
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