style: fix inconsistency with other functions and indents

This commit is contained in:
Alex Murkoff 2024-12-13 21:39:04 +07:00
parent 4e81aed9a9
commit 0bd1d8ecf3

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@ -171,13 +171,13 @@ typedef struct float16 {
#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabsf() #include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabsf()
#if defined(RL_USE_SIMD) #if defined(RL_USE_SIMD)
#if defined(__SSE2__) #if defined(__SSE2__)
#include <emmintrin.h> // Required for: _mm_set_ps(), _mm_mul_ps(), _mm_add_ps(), _mm_cvtss_f32() #include <emmintrin.h> // Required for: _mm_set_ps(), _mm_mul_ps(), _mm_add_ps(), _mm_cvtss_f32()
#endif #endif
#if defined(__SSE3__) #if defined(__SSE3__)
#include <pmmintrin.h> // Required for: _mm_hadd_ps() #include <pmmintrin.h> // Required for: _mm_hadd_ps()
#endif #endif
#endif #endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -717,23 +717,27 @@ RMAPI float Vector3LengthSqr(const Vector3 v)
// Calculate two vectors dot product // Calculate two vectors dot product
RMAPI float Vector3DotProduct(Vector3 v1, Vector3 v2) RMAPI float Vector3DotProduct(Vector3 v1, Vector3 v2)
{ {
float result = 0.0f;
#if defined(__SSE2__) && defined(RL_USE_SIMD) #if defined(__SSE2__) && defined(RL_USE_SIMD)
__m128 vecA = _mm_set_ps(0.0f, v1.z, v1.y, v1.x); __m128 vecA = _mm_set_ps(0.0f, v1.z, v1.y, v1.x);
__m128 vecB = _mm_set_ps(0.0f, v2.z, v2.y, v2.x); __m128 vecB = _mm_set_ps(0.0f, v2.z, v2.y, v2.x);
__m128 mul = _mm_mul_ps(vecA, vecB); __m128 mul = _mm_mul_ps(vecA, vecB);
#if defined(__SSE3__) #if defined(__SSE3__)
__m128 sum = _mm_hadd_ps(mul, mul); __m128 sum = _mm_hadd_ps(mul, mul);
sum = _mm_hadd_ps(sum, sum); sum = _mm_hadd_ps(sum, sum);
#else // Non __SSE3__ #else // Non __SSE3__
__m128 sum1 = _mm_add_ps(mul, _mm_shuffle_ps(mul, mul, _MM_SHUFFLE(2, 3, 0, 1))); __m128 sum1 = _mm_add_ps(mul, _mm_shuffle_ps(mul, mul, _MM_SHUFFLE(2, 3, 0, 1)));
__m128 sum = _mm_add_ps(sum1, _mm_shuffle_ps(sum1, sum1, _MM_SHUFFLE(1, 0, 3, 2))); __m128 sum = _mm_add_ps(sum1, _mm_shuffle_ps(sum1, sum1, _MM_SHUFFLE(1, 0, 3, 2)));
#endif #endif
return _mm_cvtss_f32(sum);
result = _mm_cvtss_f32(sum);
#else // Non SIMD #else // Non SIMD
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; result = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z);
#endif #endif
return result;
} }
// Calculate distance between two vectors // Calculate distance between two vectors