Clean up
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824bdec70b
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08f66e867c
106
src/models.c
106
src/models.c
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@ -3446,11 +3446,7 @@ static Model LoadGLTF(const char *fileName)
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*************************************************************************************/
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<<<<<<< HEAD
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#define LOAD_ACCESSOR(type, nbcomp, acc, dst) \
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=======
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#define LOAD_ACCESSOR(type, nbcomp, acc, dst) \
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>>>>>>> 55129d509fe0095344d635ac9d996abf4ca3b67d
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{ \
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int n = 0; \
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type* buf = (type*)acc->buffer_view->buffer->data+acc->buffer_view->offset/sizeof(type)+acc->offset/sizeof(type); \
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@ -3513,125 +3509,29 @@ static Model LoadGLTF(const char *fileName)
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model.materials[i] = LoadMaterialDefault();
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Color tint = (Color){ 1.0f, 1.0f, 1.0f, 1.0f };
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const char *texPath = GetDirectoryPath(fileName);
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<<<<<<< HEAD
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//Ensure material follows raylibe support for PBR (metallic/roughness flow)
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//Ensure material follows raylib support for PBR (metallic/roughness flow)
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if (data->materials[i].has_pbr_metallic_roughness) {
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float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor;
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float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor;
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strcpy(model.materials[i].name, data->materials[i].name);
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=======
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if (data->materials[i].has_pbr_metallic_roughness)
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{
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>>>>>>> 55129d509fe0095344d635ac9d996abf4ca3b67d
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tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255.99f);
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tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255.99f);
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tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255.99f);
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tint.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3]*255.99f);
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<<<<<<< HEAD
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model.materials[i].maps[MAP_ALBEDO].texture = LoadTextureFromCGLTFTextureView(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, tint, texPath);
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tint = (Color){ 1.0f, 1.0f, 1.0f, 1.0f };
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//tint isn't need for other textures.. pass null or clear?
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tint = (Color){ 0.0f, 0.0f, 0.0f, 0.0f };
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model.materials[i].maps[MAP_ROUGHNESS].texture = LoadTextureFromCGLTFTextureView(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, tint, texPath);
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model.materials[i].maps[MAP_ROUGHNESS].value = roughness;
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model.materials[i].maps[MAP_METALNESS].value = metallic;
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model.materials[i].maps[MAP_NORMAL].texture = LoadTextureFromCGLTFTextureView(data->materials[i].normal_texture.texture->image, tint, texPath);
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model.materials[i].maps[MAP_OCCLUSION].texture = LoadTextureFromCGLTFTextureView(data->materials[i].occlusion_texture.texture->image, tint, texPath);
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=======
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}
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else
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{
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tint.r = 1.0f;
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tint.g = 1.0f;
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tint.b = 1.0f;
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tint.a = 1.0f;
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}
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if (data->materials[i].has_pbr_metallic_roughness)
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{
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cgltf_image *img = data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image;
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if (img->uri)
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{
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if ((strlen(img->uri) > 5) &&
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(img->uri[0] == 'd') &&
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(img->uri[1] == 'a') &&
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(img->uri[2] == 't') &&
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(img->uri[3] == 'a') &&
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(img->uri[4] == ':'))
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{
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// Data URI
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// Format: data:<mediatype>;base64,<data>
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// Find the comma
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int i = 0;
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while ((img->uri[i] != ',') && (img->uri[i] != 0)) i++;
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if (img->uri[i] == 0) TraceLog(LOG_WARNING, "[%s] Invalid data URI", fileName);
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else
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{
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int size;
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unsigned char *data = DecodeBase64(img->uri + i + 1, &size);
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int w, h;
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unsigned char *raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4);
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Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
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ImageColorTint(&image, tint);
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texture = LoadTextureFromImage(image);
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UnloadImage(image);
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}
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}
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else
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{
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char *textureName = img->uri;
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char *texturePath = RL_MALLOC(strlen(texPath) + strlen(textureName) + 2);
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strcpy(texturePath, texPath);
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strcat(texturePath, "/");
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strcat(texturePath, textureName);
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Image image = LoadImage(texturePath);
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ImageColorTint(&image, tint);
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texture = LoadTextureFromImage(image);
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UnloadImage(image);
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RL_FREE(texturePath);
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}
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}
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else if (img->buffer_view)
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{
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unsigned char *data = RL_MALLOC(img->buffer_view->size);
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int n = img->buffer_view->offset;
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int stride = img->buffer_view->stride ? img->buffer_view->stride : 1;
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for (int i = 0; i < img->buffer_view->size; i++)
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{
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data[i] = ((unsigned char *)img->buffer_view->buffer->data)[n];
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n += stride;
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}
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int w, h;
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unsigned char *raw = stbi_load_from_memory(data, img->buffer_view->size, &w, &h, NULL, 4);
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Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
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ImageColorTint(&image, tint);
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texture = LoadTextureFromImage(image);
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UnloadImage(image);
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}
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else
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{
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Image image = LoadImageEx(&tint, 1, 1);
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texture = LoadTextureFromImage(image);
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UnloadImage(image);
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}
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model.materials[i] = LoadMaterialDefault();
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model.materials[i].maps[MAP_DIFFUSE].texture = texture;
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>>>>>>> 55129d509fe0095344d635ac9d996abf4ca3b67d
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}
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}
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