fix issues

This commit is contained in:
Johnny Cena 2025-10-27 23:09:35 +02:00
parent a49f79b9d2
commit 089765ae0d
3 changed files with 9 additions and 9 deletions

View File

@ -1281,11 +1281,11 @@ int InitPlatform(void)
}
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) FLAG_SET(flags, RGFW_windowNoBorder);
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) FLAG_SET(flags, RGFW_windowNoResize);
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) FLAG_SET(flags, RGFW_windowNoResize);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT)) FLAG_SET(flags, RGFW_windowTransparent);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) FLAG_SET(flags, RGFW_windowFullscreen);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_SET(flags, RGFW_windowHide);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_SET(flags, RGFW_windowMaximize);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) FLAG_SET(flags, RGFW_windowFullscreen);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_SET(flags, RGFW_windowHide);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_SET(flags, RGFW_windowMaximize);
// NOTE: Some OpenGL context attributes must be set before window creation
// Check selection OpenGL version

View File

@ -1368,7 +1368,7 @@ void PollInputEvents(void)
CORE.Window.resizedLastFrame = false;
if ((CORE.Window.eventWaiting) || FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED) && !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN))
if ((CORE.Window.eventWaiting) || (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED) && !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN)))
{
SDL_WaitEvent(NULL);
CORE.Time.previous = GetTime();
@ -1902,9 +1902,9 @@ int InitPlatform(void)
//if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_SET(flags, SDL_WINDOW_HIDDEN);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) FLAG_SET(flags, SDL_WINDOW_BORDERLESS);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) FLAG_SET(flags, SDL_WINDOW_RESIZABLE);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) FLAG_SET(flags, SDL_WINDOW_MINIMIZED);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_SET(flags, SDL_WINDOW_MAXIMIZED);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) FLAG_SET(flags, SDL_WINDOW_RESIZABLE);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) FLAG_SET(flags, SDL_WINDOW_MINIMIZED);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_SET(flags, SDL_WINDOW_MAXIMIZED);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED))
{
FLAG_CLEAR(flags, SDL_WINDOW_INPUT_FOCUS);

View File

@ -1313,7 +1313,7 @@ int InitPlatform(void)
CORE.Window.screen.height = CORE.Window.display.height;
}
const bool allowInterlaced = FLAG_IS_SET(CORE.Window.flags. FLAG_INTERLACED_HINT);
const bool allowInterlaced = FLAG_IS_SET(CORE.Window.flags, FLAG_INTERLACED_HINT);
const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60;
// Try to find an exact matching mode