Merge remote-tracking branch 'origin/master' into rlsw-blend-mode

This commit is contained in:
Bigfoot71 2026-03-18 22:30:42 +01:00
commit 073b94ffc3
12 changed files with 308 additions and 280 deletions

View File

@ -747,12 +747,13 @@ Detailed changes:
[rexm] REVIEWED: `Makefile.Web` before trying to rebuild new example for web by @raysan5
[rexm] REVIEWED: Using `Makefile.Web` for specific web versions generation by @raysan5
[external] RENAMED: `rl_gputex.h` to `rltexgpu.h`, compressed textures loading
[external] REVIEWED: `rltexgpu.h`, make it usable standalone by @raysan5
[external] REVIEWED: `rltexgpu.h, fix the swizzling in `rl_load_dds_from_memory()` (#5422) by @msmith-codes
[external]`REVIEWED: `rltexgpu.h, decouple logging and memory allocation from raylib by @sleeptightAnsiC
[external] REVIEWED: `jar_mod.h`, buffer overflow on memcpy by @LoneAuios
[external] REVIEWED: `sdefl` and `sinfl` issues (#5367) by @raysan5
[external] REVIEWED: `sinfl_bsr()`, improvements by @RicoP
[external] REVIEWED: `rl_gputex.h`, make it usable standalone by @raysan5
[external] REVIEWED: `rl_gputex.h,, fix the swizzling in `rl_load_dds_from_memory()` (#5422) by @msmith-codes
[external]`REVIEWED: `rl_gputex.h,, decouple logging and memory allocation from raylib by @sleeptightAnsiC
[external] REVIEWED: `stb_truetype`, fix composite glyph scaling logic (#4811) by @ashishbhattarai
[external] UPDATED: dr_libs (#5020) by @Emil2010
[external] UPDATED: miniaudio to v0.11.22 (#4983) by @M374LX

View File

@ -419,7 +419,7 @@ Highlights for `raylib 4.5`:
- **`NEW` Support QOA audio format (import/export)**: Just a couple of months ago the new [QOA file format](https://qoaformat.org/) was published, a very simple, portable and open source quite-ok-audio file format. raylib already supports it, added to `raudio` module and including audio loading from file, loading from memory, streaming from file, streaming from memory and **exporting to QOA** audio format. **Because simplicity really matters to raylib!**
- **`NEW` Module for compressed textures loading**: [`rl_gputex`](https://github.com/raysan5/raylib/blob/master/src/external/rl_gputex.h), a portable single-file header-only small library to load compressed texture file-formats (DDS, PKM, KTX, PVR, ASTC). Provided functionality is not new to raylib but it was part of the raylib `rtextures` module, now it has been moved into a separate self-contained library, **improving portability**. Note that this module is only intended to **load compressed data from files, ready to be uploaded to GPU**, no compression/decompression functionality is provided. This change is a first step towards a better modularization of raylib library.
- **`NEW` Module for compressed textures loading**: [`rl_gputex`](https://github.com/raysan5/raylib/blob/master/src/external/rltexgpu.h), a portable single-file header-only small library to load compressed texture file-formats (DDS, PKM, KTX, PVR, ASTC). Provided functionality is not new to raylib but it was part of the raylib `rtextures` module, now it has been moved into a separate self-contained library, **improving portability**. Note that this module is only intended to **load compressed data from files, ready to be uploaded to GPU**, no compression/decompression functionality is provided. This change is a first step towards a better modularization of raylib library.
- **Reviewed `rlgl` module for automatic limits checking**: Again, [`rlgl`](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) has been reviewed to simplify usage. Now users do not need to worry about reaching the internal render-batch limits when they send their triangles to draw 2d/3d, `rlgl` manages it automatically! This change allows a **great simplification for other modules** like `rshapes`, `rtextures` and `rmodels` that do not need to worry about bufffer overflows and can just define as many vertex as desired!

View File

@ -13,16 +13,28 @@ Here is a wishlist with features and ideas to improve the library. Note that fea
_Current version of raylib is complete and functional but there is always room for improvements._
**raylib 5.x**
- [ ] `rcore`: Support additional platforms: iOS, consoles?
- [x] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK
- [x] `rlgl`: Review GLSL shaders naming conventions for consistency
- [ ] `textures`: Improve compressed textures support, loading and saving
**raylib 7.0**
- [ ] `rcore_desktop_win32`: Improve new Windows platform backend - inputs, highdpi
- [ ] `rcore_desktop_emscripten`: Improve new Web platform backend - inputs, highdpi
- [ ] `rcore_desktop_cocoa`: Create additional platform backend: macOS
- [ ] `rcore_desktop_x11`: Create additional platform backend: Linux/X11
- [ ] `rcore_desktop_wayland`: Create additional platform backend: Linux/Wayland
- [ ] `rcore`: Investigate alternative embedded platforms and realtime OSs
- [ ] `rlsw`: Software renderer optimizations: mipmaps, platform-specific SIMD
- [ ] `rtextures`: Consider moving N-patch system to separate example
- [ ] `rtextures`: Review blending modes system, provide more options or better samples
- [ ] `raudio`: Support microphone input, basic API to read microphone
- [ ] `rltexgpu`: Improve compressed textures support, loading and saving, improve KTX 2.0
- [ ] `rlobj`: Create OBJ loader, supporting material file separately (low priority)
**raylib 6.0**
- [x] `rlsw`: New Software Renderer backend, pseudo-OpenGL 1.1 implementation
- [x] `rcore_emscripten`: New emscripten-only backend, avoiding GLFW dependency
- [x] `rlgl`: Review GLSL shaders naming conventions for consistency, redesigned shader API
- [x] `rmodels`: Improve 3d objects loading, specially animations (obj, gltf)
- [x] `examples`: Review all examples, add more and better code explanations
- [x] Software renderer backend? Maybe using `Image` provided API
**raylib 4.x**
**raylib 5.0**
- [x] Split core module into separate platforms?
- [x] Redesign gestures system, improve touch inputs management
- [x] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143), https://github.com/raysan5/raylib/discussions/2507)
@ -30,7 +42,6 @@ _Current version of raylib is complete and functional but there is always room f
- [x] Focus on HTML5 ([raylib 5k gamejam](https://itch.io/jam/raylib-5k-gamejam)) and embedded platforms (RPI and similar SOCs)
- [x] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres)
**raylib 4.0**
- [x] Improved consistency and coherency in raylib API
- [x] Continuous Deployment using GitHub Actions

View File

@ -585,6 +585,9 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\src\external\cgltf.h" />
<ClInclude Include="..\..\..\src\external\rlsw.h" />
<ClInclude Include="..\..\..\src\external\rltexgpu.h" />
<ClInclude Include="..\..\..\src\external\rprand.h" />
<ClInclude Include="..\..\..\src\rcamera.h" />
<ClInclude Include="..\..\..\src\config.h" />
<ClInclude Include="..\..\..\src\external\glad.h" />

View File

@ -102,6 +102,15 @@
<ClInclude Include="..\..\..\src\external\stb_vorbis.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\src\external\rlsw.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\src\external\rltexgpu.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\src\external\rprand.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.dll.rc" />

View File

@ -959,6 +959,7 @@ ifeq ($(ROOT),root)
endif
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rcamera.h
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h
@echo "raylib development files removed!"
else

39
src/external/rlsw.h vendored
View File

@ -969,8 +969,8 @@ typedef struct {
int allocSz; // Allocated size
SWfilter minFilter; // Minification filter
SWfilter magFilter; // Magnification filter
SWwrap sWrap; // texcoord.x wrap mode
SWwrap tWrap; // texcoord.y wrap mode
SWwrap sWrap; // Wrap mode for texcoord.x
SWwrap tWrap; // Wrap mode for texcoord.y
float tx; // Texel width
float ty; // Texel height
} sw_texture_t;
@ -1364,7 +1364,7 @@ static inline uint16_t sw_float_to_half_ui(uint32_t ui)
// Overflow: infinity; 143 encodes exponent 16
h = (em >= (143 << 23))? 0x7c00 : h;
// NaN; note that we convert all types of NaN to qNaN
// NaN; note that all types of NaN are converted to qNaN
h = (em > (255 << 23))? 0x7e00 : h;
return (uint16_t)(s | h);
@ -1381,8 +1381,8 @@ static inline uint32_t sw_half_to_float_ui(uint16_t h)
// Denormal: flush to zero
r = (em < (1 << 10))? 0 : r;
// Infinity/NaN; note that we preserve NaN payload as a byproduct of unifying inf/nan cases
// 112 is an exponent bias fixup; since we already applied it once, applying it twice converts 31 to 255
// Infinity/NaN; note that NaN payload is preeserved as a byproduct of unifying inf/nan cases
// 112 is an exponent bias fixup; since it was already applied once, applying it twice converts 31 to 255
r += (em >= (31 << 10))? (112 << 23) : 0;
return s | r;
@ -2478,8 +2478,9 @@ static inline void sw_texture_sample_linear(float *SW_RESTRICT color, const sw_t
static inline void sw_texture_sample(float *SW_RESTRICT color, const sw_texture_t *SW_RESTRICT tex,
float u, float v, float dUdx, float dUdy, float dVdx, float dVdy)
{
// Previous method: There is no need to compute the square root
// because using the squared value, the comparison remains (L2 > 1.0f*1.0f)
// NOTE: Commented there is the previous method used
// There was no need to compute the square root because
// using the squared value, the comparison remains (L2 > 1.0f*1.0f)
//float du = sqrtf(dUdx*dUdx + dUdy*dUdy);
//float dv = sqrtf(dVdx*dVdx + dVdy*dVdy);
//float L = (du > dv)? du : dv;
@ -2525,10 +2526,9 @@ static inline void sw_default_framebuffer_free(sw_default_framebuffer_t *fb)
static inline void sw_framebuffer_fill_color(sw_texture_t *colorBuffer, const float color[4])
{
// NOTE: MSVC doesn't support VLA, so we allocate the largest possible size
//uint8_t pixel[SW_FRAMEBUFFER_COLOR_SIZE];
uint8_t pixel[16];
// NOTE: MSVC doesn't support VLA, so the largest possible size is allocated: 16 bytes
//uint8_t pixel[SW_FRAMEBUFFER_COLOR_SIZE] = { 0 };
uint8_t pixel[16] = { 0 };
SW_FRAMEBUFFER_COLOR_SET(pixel, color, 0);
uint8_t *dst = (uint8_t *)colorBuffer->pixels;
@ -2565,10 +2565,9 @@ static inline void sw_framebuffer_fill_color(sw_texture_t *colorBuffer, const fl
static inline void sw_framebuffer_fill_depth(sw_texture_t *depthBuffer, float depth)
{
// NOTE: MSVC doesn't support VLA, so we allocate the largest possible size
//uint8_t pixel[SW_FRAMEBUFFER_DEPTH_SIZE];
uint8_t pixel[4];
// NOTE: MSVC doesn't support VLA, so the largest possible size is allocated: 4 bytes
//uint8_t pixel[SW_FRAMEBUFFER_DEPTH_SIZE] = { 0 };
uint8_t pixel[4] = { 0 };
SW_FRAMEBUFFER_DEPTH_SET(pixel, depth, 0);
uint8_t *dst = (uint8_t *)depthBuffer->pixels;
@ -3833,7 +3832,7 @@ static void sw_immediate_set_texcoord(const float texcoord[2])
static void sw_immediate_push_vertex(const float position[4])
{
// Check if we are in a valid draw mode
// Check if the draw mode is valid
if (!sw_is_draw_mode_valid(RLSW.drawMode))
{
RLSW.errCode = SW_INVALID_OPERATION;
@ -4153,9 +4152,9 @@ const char *swGetString(SWget name)
switch (name)
{
case SW_VENDOR: result = "RLSW Header"; break;
case SW_RENDERER: result = "RLSW Software Renderer"; break;
case SW_VERSION: result = "RLSW 1.0"; break;
case SW_VENDOR: result = "RLSW"; break;
case SW_RENDERER: result = "RLSW OpenGL Software Renderer"; break;
case SW_VERSION: result = RLSW_VERSION; break;
case SW_EXTENSIONS: result = "None"; break;
default: RLSW.errCode = SW_INVALID_ENUM; break;
}
@ -4550,7 +4549,7 @@ void swOrtho(double left, double right, double bottom, double top, double znear,
void swBegin(SWdraw mode)
{
// Check if we can render
// Check if render is possible
if (!sw_is_ready_to_render())
{
RLSW.errCode = SW_INVALID_OPERATION;

View File

@ -1,6 +1,6 @@
/**********************************************************************************************
*
* rl_gputex v1.1 - GPU compressed textures loading and saving
* rltexgpu v1.2 - GPU compressed textures loading and saving
*
* DESCRIPTION:
*
@ -10,41 +10,40 @@
* Note that some file formats (DDS, PVR, KTX) also support uncompressed data storage.
* In those cases data is loaded uncompressed and format is returned
*
* FIXME: This library still depends on Raylib due to the following reasons:
* FIXME: This library still depends on raylib due to the following reasons:
* - rl_save_ktx_to_memory() requires rlGetGlTextureFormats() from rlgl.h
* though this is not a problem, if you don't need KTX support
*
* TODO:
* - Review rl_load_ktx_from_memory() to support KTX v2.2 specs
*
* CONFIGURATION:
*
* #define RL_GPUTEX_SUPPORT_DDS
* #define RL_GPUTEX_SUPPORT_PKM
* #define RL_GPUTEX_SUPPORT_KTX
* #define RL_GPUTEX_SUPPORT_PVR
* #define RL_GPUTEX_SUPPORT_ASTC
* #define RLTEXGPU_SUPPORT_DDS
* #define RLTEXGPU_SUPPORT_PKM
* #define RLTEXGPU_SUPPORT_KTX
* #define RLTEXGPU_SUPPORT_PVR
* #define RLTEXGPU_SUPPORT_ASTC
* Define desired file formats to be supported
*
* #define RL_GPUTEX_SHOW_LOG_INFO
* #define RLTEXGPU_SHOW_LOG_INFO
* Define, if you wish to see warnings generated by the library
* This will include <stdio.h> unless you provide your own RL_GPUTEX_LOG
* #define RL_GPUTEX_LOG
* This will include <stdio.h> unless you provide your own RLTEXGPU_LOG
* #define RLTEXGPU_LOG
* Define, if you wish to provide your own warning function
* Make sure that this macro puts newline character '\n' at the end
*
* #define RL_GPUTEX_MALLOC
* #define RL_GPUTEX_FREE
* #define RLTEXGPU_MALLOC
* #define RLTEXGPU_FREE
* Define those macros in order to provide your own libc-compliant allocator;
* not doing so will include <stdlib.h>
* If you're providing any of those, you must provide ALL of them,
* otherwise the code will (most likely) crash...
*
* #define RL_GPUTEX_NULL
* #define RLTEXGPU_NULL
* Define in order to provide your own libc-compliant NULL pointer;
* not doing so will include <stdlib.h>
*
* #define RL_GPUTEX_MEMCPY
* #define RLTEXGPU_MEMCPY
* Define in order to provide your own libc-compliant 'memcpy' function;
* not doing so will include <string.h>
*
@ -53,12 +52,16 @@
* There is no need to do so when statically linking
*
* VERSIONS HISTORY:
* 1.2 (18-Mar-2026) Renamed library to `rltexgpu`
* Improved usage as standalone linrary
* Decouple logging and memory allocation from raylib
*
* 1.1 (15-Jul-2025) Several minor fixes related to specific image formats; some work has been done
* in order to decouple the library from Raylib by introducing few new macros; library still
* requires Raylib in order to function properly
* in order to decouple the library from raylib by introducing few new macros; library still
* requires raylib in order to function properly
*
* 1.0 (17-Sep-2022) First version has been created by migrating part of compressed-texture-loading
* functionality from Raylib src/rtextures.c into self-contained library
* functionality from raylib src/rtextures.c into self-contained library
*
* LICENSE: zlib/libpng
*
@ -81,8 +84,8 @@
*
**********************************************************************************************/
#ifndef RL_GPUTEX_H
#define RL_GPUTEX_H
#ifndef RLTEXGPU_H
#define RLTEXGPU_H
#ifndef RLGPUTEXAPI
#define RLGPUTEXAPI // Functions defined as 'extern' by default (implicit specifiers)
@ -93,30 +96,30 @@
// WARNING: Enum values aligned with raylib/rlgl equivalent PixelFormat/rlPixelFormat enum,
// to avoid value mapping between the 3 libraries format values
typedef enum {
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp
RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp
RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp
RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
RL_GPUTEX_PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp
RL_GPUTEX_PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp
RL_GPUTEX_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
RL_GPUTEX_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp
RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp
RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp
RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
RLTEXGPU_PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp
RLTEXGPU_PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp
RLTEXGPU_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
RLTEXGPU_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp
} rlGpuTexPixelFormat;
//----------------------------------------------------------------------------------
@ -139,7 +142,7 @@ RLGPUTEXAPI int rl_save_ktx_to_memory(const char *fileName, void *data, int widt
}
#endif
#endif // RL_GPUTEX_H
#endif // RLTEXGPU_H
/***********************************************************************************
*
@ -147,49 +150,49 @@ RLGPUTEXAPI int rl_save_ktx_to_memory(const char *fileName, void *data, int widt
*
************************************************************************************/
#if defined(RL_GPUTEX_IMPLEMENTATION)
#if defined(RLTEXGPU_IMPLEMENTATION)
#if defined(RL_GPUTEX_SHOW_LOG_INFO) && !defined(RL_GPUTEX_LOG)
#if defined(RLTEXGPU_SHOW_LOG_INFO) && !defined(RLTEXGPU_LOG)
#include <stdio.h> // Required for: printf()
#endif
#if !defined(RL_GPUTEX_MALLOC) || !defined(RL_GPUTEX_NULL)
#if !defined(RLTEXGPU_MALLOC) || !defined(RLTEXGPU_NULL)
#include <stdlib.h> // Required for: NULL, malloc(), calloc(), free()
#endif
#if !defined(RL_GPUTEX_MEMCPY)
#if !defined(RLTEXGPU_MEMCPY)
#include <string.h> // Required for: memcpy()
#endif
#if defined(RL_GPUTEX_MALLOC) || defined(RL_GPUTEX_FREE)
#if !defined(RL_GPUTEX_MALLOC) || !defined(RL_GPUTEX_FREE)
#warning "RL_GPUTEX_MALLOC and RL_GPUTEX_FREE allocation functions are required to be provided"
#if defined(RLTEXGPU_MALLOC) || defined(RLTEXGPU_FREE)
#if !defined(RLTEXGPU_MALLOC) || !defined(RLTEXGPU_FREE)
#warning "RLTEXGPU_MALLOC and RLTEXGPU_FREE allocation functions are required to be provided"
#endif
#endif
#if !defined(RL_GPUTEX_MALLOC)
#define RL_GPUTEX_MALLOC(sz) malloc(sz)
#define RL_GPUTEX_FREE(ptr) free(ptr)
#if !defined(RLTEXGPU_MALLOC)
#define RLTEXGPU_MALLOC(sz) malloc(sz)
#define RLTEXGPU_FREE(ptr) free(ptr)
#endif
#if !defined(RL_GPUTEX_NULL)
#define RL_GPUTEX_NULL NULL
#if !defined(RLTEXGPU_NULL)
#define RLTEXGPU_NULL NULL
#endif
#if !defined(RL_GPUTEX_MEMCPY)
#define RL_GPUTEX_MEMCPY(dest, src, num) memcpy(dest, src, num)
#if !defined(RLTEXGPU_MEMCPY)
#define RLTEXGPU_MEMCPY(dest, src, num) memcpy(dest, src, num)
#endif
// Simple warning logging system to avoid LOG() calls if required
// NOTE: Avoiding those calls, also avoids const strings memory usage
// WARN: This macro expects that newline character is added automatically
// in order to match the functionality of Raylib's TRACELOG()
#if defined(RL_GPUTEX_SHOW_LOG_INFO)
#if !defined(RL_GPUTEX_LOG)
#define RL_GPUTEX_LOG(...) (void)(printf("RL_GPUTEX: WARNING: " __VA_ARGS__), printf("\n"))
// WARNING: This macro expects that newline character is added automatically
// in order to match the functionality of raylib's TRACELOG()
#if defined(RLTEXGPU_SHOW_LOG_INFO)
#if !defined(RLTEXGPU_LOG)
#define RLTEXGPU_LOG(...) (void)(printf("RL_GPUTEX: WARNING: " __VA_ARGS__), printf("\n"))
#endif
#else
#if defined(RL_GPUTEX_LOG)
#if defined(RLTEXGPU_LOG)
// Undefine it first in order to supress warnings about macro redefinition
#undef RL_GPUTEX_LOG
#undef RLTEXGPU_LOG
#endif
#define RL_GPUTEX_LOG(...)
#define RLTEXGPU_LOG(...)
#endif
//----------------------------------------------------------------------------------
@ -204,11 +207,11 @@ void get_gl_texture_formats(int format, unsigned int *gl_internal_format, unsign
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
#if defined(RL_GPUTEX_SUPPORT_DDS)
#if defined(RLTEXGPU_SUPPORT_DDS)
// Loading DDS from memory image data (compressed or uncompressed)
void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips)
{
void *image_data = RL_GPUTEX_NULL; // Image data pointer
void *image_data = RLTEXGPU_NULL; // Image data pointer
int image_pixel_size = 0; // Image pixel size
unsigned char *file_data_ptr = (unsigned char *)file_data;
@ -256,7 +259,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
unsigned int reserved2;
} dds_header;
if (file_data_ptr != RL_GPUTEX_NULL)
if (file_data_ptr != RLTEXGPU_NULL)
{
// Verify the type of file
unsigned char *dds_header_id = file_data_ptr;
@ -264,7 +267,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
if ((dds_header_id[0] != 'D') || (dds_header_id[1] != 'D') || (dds_header_id[2] != 'S') || (dds_header_id[3] != ' '))
{
RL_GPUTEX_LOG("DDS file data not valid");
RLTEXGPU_LOG("DDS file data not valid");
}
else
{
@ -275,8 +278,8 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
*width = header->width;
*height = header->height;
if (*width % 4 != 0) RL_GPUTEX_LOG("DDS file width must be multiple of 4. Image will not display correctly");
if (*height % 4 != 0) RL_GPUTEX_LOG("DDS file height must be multiple of 4. Image will not display correctly");
if (*width % 4 != 0) RLTEXGPU_LOG("DDS file width must be multiple of 4. Image will not display correctly");
if (*height % 4 != 0) RLTEXGPU_LOG("DDS file height must be multiple of 4. Image will not display correctly");
image_pixel_size = header->width*header->height;
@ -289,11 +292,11 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
{
int data_size = image_pixel_size*sizeof(unsigned short);
if (header->mipmap_count > 1) data_size = data_size + data_size/3;
image_data = RL_GPUTEX_MALLOC(data_size);
image_data = RLTEXGPU_MALLOC(data_size);
RL_GPUTEX_MEMCPY(image_data, file_data_ptr, data_size);
RLTEXGPU_MEMCPY(image_data, file_data_ptr, data_size);
*format = RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G6B5;
*format = RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G6B5;
}
else if (header->ddspf.flags == 0x41) // With alpha channel
{
@ -301,9 +304,9 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
{
int data_size = image_pixel_size*sizeof(unsigned short);
if (header->mipmap_count > 1) data_size = data_size + data_size/3;
image_data = RL_GPUTEX_MALLOC(data_size);
image_data = RLTEXGPU_MALLOC(data_size);
RL_GPUTEX_MEMCPY(image_data, file_data_ptr, data_size);
RLTEXGPU_MEMCPY(image_data, file_data_ptr, data_size);
unsigned char alpha = 0;
@ -315,15 +318,15 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
((unsigned short *)image_data)[i] += alpha;
}
*format = RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1;
*format = RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1;
}
else if (header->ddspf.a_bit_mask == 0xf000) // 4bit alpha
{
int data_size = image_pixel_size*sizeof(unsigned short);
if (header->mipmap_count > 1) data_size = data_size + data_size/3;
image_data = RL_GPUTEX_MALLOC(data_size);
image_data = RLTEXGPU_MALLOC(data_size);
RL_GPUTEX_MEMCPY(image_data, file_data_ptr, data_size);
RLTEXGPU_MEMCPY(image_data, file_data_ptr, data_size);
unsigned char alpha = 0;
@ -335,7 +338,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
((unsigned short *)image_data)[i] += alpha;
}
*format = RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4;
*format = RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4;
}
}
}
@ -343,19 +346,19 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
{
int data_size = image_pixel_size*3*sizeof(unsigned char);
if (header->mipmap_count > 1) data_size = data_size + data_size/3;
image_data = RL_GPUTEX_MALLOC(data_size);
image_data = RLTEXGPU_MALLOC(data_size);
RL_GPUTEX_MEMCPY(image_data, file_data_ptr, data_size);
RLTEXGPU_MEMCPY(image_data, file_data_ptr, data_size);
*format = RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8;
*format = RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8;
}
else if ((header->ddspf.flags == 0x41) && (header->ddspf.rgb_bit_count == 32)) // DDS_RGBA, no compressed
{
int data_size = image_pixel_size*4*sizeof(unsigned char);
if (header->mipmap_count > 1) data_size = data_size + data_size/3;
image_data = RL_GPUTEX_MALLOC(data_size);
image_data = RLTEXGPU_MALLOC(data_size);
RL_GPUTEX_MEMCPY(image_data, file_data_ptr, data_size);
RLTEXGPU_MEMCPY(image_data, file_data_ptr, data_size);
unsigned char blue = 0;
@ -369,7 +372,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
((unsigned char *)image_data)[i + 2] = blue;
}
*format = RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
*format = RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
}
else if (((header->ddspf.flags == 0x04) || (header->ddspf.flags == 0x05)) && (header->ddspf.fourcc > 0)) // Compressed
{
@ -379,19 +382,19 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
if (header->mipmap_count > 1) data_size = header->pitch_or_linear_size + header->pitch_or_linear_size/3;
else data_size = header->pitch_or_linear_size;
image_data = RL_GPUTEX_MALLOC(data_size*sizeof(unsigned char));
image_data = RLTEXGPU_MALLOC(data_size*sizeof(unsigned char));
RL_GPUTEX_MEMCPY(image_data, file_data_ptr, data_size);
RLTEXGPU_MEMCPY(image_data, file_data_ptr, data_size);
switch (header->ddspf.fourcc)
{
case FOURCC_DXT1:
{
if (header->ddspf.flags == 0x04) *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT1_RGB;
else *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT1_RGBA;
if (header->ddspf.flags == 0x04) *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT1_RGB;
else *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT1_RGBA;
} break;
case FOURCC_DXT3: *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT3_RGBA; break;
case FOURCC_DXT5: *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT5_RGBA; break;
case FOURCC_DXT3: *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT3_RGBA; break;
case FOURCC_DXT5: *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT5_RGBA; break;
default: break;
}
}
@ -402,13 +405,13 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
}
#endif
#if defined(RL_GPUTEX_SUPPORT_PKM)
#if defined(RLTEXGPU_SUPPORT_PKM)
// Loading PKM image data (ETC1/ETC2 compression)
// NOTE: KTX is the standard Khronos Group compression format (ETC1/ETC2, mipmaps)
// PKM is a much simpler file format used mainly to contain a single ETC1/ETC2 compressed image (no mipmaps)
void *rl_load_pkm_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips)
{
void *image_data = RL_GPUTEX_NULL; // Image data pointer
void *image_data = RLTEXGPU_NULL; // Image data pointer
unsigned char *file_data_ptr = (unsigned char *)file_data;
@ -439,13 +442,13 @@ void *rl_load_pkm_from_memory(const unsigned char *file_data, unsigned int file_
// NOTE: The extended width and height are the widths rounded up to a multiple of 4
// NOTE: ETC is always 4bit per pixel (64 bit for each 4x4 block of pixels)
if (file_data_ptr != RL_GPUTEX_NULL)
if (file_data_ptr != RLTEXGPU_NULL)
{
pkm_header *header = (pkm_header *)file_data_ptr;
if ((header->id[0] != 'P') || (header->id[1] != 'K') || (header->id[2] != 'M') || (header->id[3] != ' '))
{
RL_GPUTEX_LOG("PKM file data not valid");
RLTEXGPU_LOG("PKM file data not valid");
}
else
{
@ -465,13 +468,13 @@ void *rl_load_pkm_from_memory(const unsigned char *file_data, unsigned int file_
int data_size = (*width)*(*height)*bpp/8; // Total data size in bytes
image_data = RL_GPUTEX_MALLOC(data_size*sizeof(unsigned char));
image_data = RLTEXGPU_MALLOC(data_size*sizeof(unsigned char));
RL_GPUTEX_MEMCPY(image_data, file_data_ptr, data_size);
RLTEXGPU_MEMCPY(image_data, file_data_ptr, data_size);
if (header->format == 0) *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC1_RGB;
else if (header->format == 1) *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC2_RGB;
else if (header->format == 3) *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA;
if (header->format == 0) *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC1_RGB;
else if (header->format == 1) *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC2_RGB;
else if (header->format == 3) *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA;
}
}
@ -479,12 +482,12 @@ void *rl_load_pkm_from_memory(const unsigned char *file_data, unsigned int file_
}
#endif
#if defined(RL_GPUTEX_SUPPORT_KTX)
#if defined(RLTEXGPU_SUPPORT_KTX)
// Load KTX compressed image data (ETC1/ETC2 compression)
// TODO: Review KTX loading, many things changed!
void *rl_load_ktx_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips)
{
void *image_data = RL_GPUTEX_NULL; // Image data pointer
void *image_data = RLTEXGPU_NULL; // Image data pointer
unsigned char *file_data_ptr = (unsigned char *)file_data;
@ -522,14 +525,14 @@ void *rl_load_ktx_from_memory(const unsigned char *file_data, unsigned int file_
// NOTE: Before start of every mipmap data block, we have: unsigned int data_size
if (file_data_ptr != RL_GPUTEX_NULL)
if (file_data_ptr != RLTEXGPU_NULL)
{
ktx_header *header = (ktx_header *)file_data_ptr;
if ((header->id[1] != 'K') || (header->id[2] != 'T') || (header->id[3] != 'X') ||
(header->id[4] != ' ') || (header->id[5] != '1') || (header->id[6] != '1'))
{
RL_GPUTEX_LOG("KTX file data not valid");
RLTEXGPU_LOG("KTX file data not valid");
}
else
{
@ -544,13 +547,13 @@ void *rl_load_ktx_from_memory(const unsigned char *file_data, unsigned int file_
int data_size = ((int *)file_data_ptr)[0];
file_data_ptr += sizeof(int);
image_data = RL_GPUTEX_MALLOC(data_size*sizeof(unsigned char));
image_data = RLTEXGPU_MALLOC(data_size*sizeof(unsigned char));
RL_GPUTEX_MEMCPY(image_data, file_data_ptr, data_size);
RLTEXGPU_MEMCPY(image_data, file_data_ptr, data_size);
if (header->gl_internal_format == 0x8D64) *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC1_RGB;
else if (header->gl_internal_format == 0x9274) *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC2_RGB;
else if (header->gl_internal_format == 0x9278) *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA;
if (header->gl_internal_format == 0x8D64) *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC1_RGB;
else if (header->gl_internal_format == 0x9274) *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC2_RGB;
else if (header->gl_internal_format == 0x9278) *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA;
// TODO: Support uncompressed data formats? Right now it returns format = 0!
}
@ -608,7 +611,7 @@ int rl_save_ktx(const char *file_name, void *data, int width, int height, int fo
w /= 2; h /= 2;
}
unsigned char *file_data = RL_GPUTEX_MALLOC(data_size);
unsigned char *file_data = RLTEXGPU_MALLOC(data_size);
unsigned char *file_data_ptr = file_data;
ktx_header header = { 0 };
@ -620,7 +623,7 @@ int rl_save_ktx(const char *file_name, void *data, int width, int height, int fo
const char ktx_identifier[12] = { 0xAB, 'K', 'T', 'X', ' ', '1', '1', 0xBB, '\r', '\n', 0x1A, '\n' };
// Get the image header
RL_GPUTEX_MEMCPY(header.id, ktx_identifier, 12); // KTX 1.1 signature
RLTEXGPU_MEMCPY(header.id, ktx_identifier, 12); // KTX 1.1 signature
header.endianness = 0;
header.gl_type = 0; // Obtained from format
header.gl_type_size = 1;
@ -642,10 +645,10 @@ int rl_save_ktx(const char *file_name, void *data, int width, int height, int fo
// NOTE: We can save into a .ktx all PixelFormats supported by raylib, including compressed formats like DXT, ETC or ASTC
if (header.gl_format == -1) RL_GPUTEX_LOG("RL_GPUTEX: GL format not supported for KTX export (%i)", header.gl_format);
if (header.gl_format == -1) RLTEXGPU_LOG("RL_GPUTEX: GL format not supported for KTX export (%i)", header.gl_format);
else
{
RL_GPUTEX_MEMCPY(file_data_ptr, &header, sizeof(ktx_header));
RLTEXGPU_MEMCPY(file_data_ptr, &header, sizeof(ktx_header));
file_data_ptr += sizeof(ktx_header);
int temp_width = width;
@ -657,8 +660,8 @@ int rl_save_ktx(const char *file_name, void *data, int width, int height, int fo
{
unsigned int data_size = get_pixel_data_size(temp_width, temp_height, format);
RL_GPUTEX_MEMCPY(file_data_ptr, &data_size, sizeof(unsigned int));
RL_GPUTEX_MEMCPY(file_data_ptr + 4, (unsigned char *)data + data_offset, data_size);
RLTEXGPU_MEMCPY(file_data_ptr, &data_size, sizeof(unsigned int));
RLTEXGPU_MEMCPY(file_data_ptr + 4, (unsigned char *)data + data_offset, data_size);
temp_width /= 2;
temp_height /= 2;
@ -671,34 +674,34 @@ int rl_save_ktx(const char *file_name, void *data, int width, int height, int fo
int success = false;
FILE *file = fopen(file_name, "wb");
if (file != RL_GPUTEX_NULL)
if (file != RLTEXGPU_NULL)
{
unsigned int count = (unsigned int)fwrite(file_data, sizeof(unsigned char), data_size, file);
if (count == 0) RL_GPUTEX_LOG("FILEIO: [%s] Failed to write file", file_name);
else if (count != data_size) RL_GPUTEX_LOG("FILEIO: [%s] File partially written", file_name);
else (void)0; // WARN: this branch is handled by Raylib, since rl_gputex only prints warnings
if (count == 0) RLTEXGPU_LOG("FILEIO: [%s] Failed to write file", file_name);
else if (count != data_size) RLTEXGPU_LOG("FILEIO: [%s] File partially written", file_name);
else (void)0;
int result = fclose(file);
if (result != 0) RL_GPUTEX_LOG("FILEIO: [%s] Failed to close file", file_name);
if (result != 0) RLTEXGPU_LOG("FILEIO: [%s] Failed to close file", file_name);
if (result == 0 && count == data_size) success = true;
}
else RL_GPUTEX_LOG("FILEIO: [%s] Failed to open file", file_name);
else RLTEXGPU_LOG("FILEIO: [%s] Failed to open file", file_name);
RL_GPUTEX_FREE(file_data); // Free file data buffer
RLTEXGPU_FREE(file_data); // Free file data buffer
// If all data has been written correctly to file, success = 1
return success;
}
#endif
#if defined(RL_GPUTEX_SUPPORT_PVR)
#if defined(RLTEXGPU_SUPPORT_PVR)
// Loading PVR image data (uncompressed or PVRT compression)
// NOTE: PVR v2 not supported, use PVR v3 instead
void *rl_load_pvr_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips)
{
void *image_data = RL_GPUTEX_NULL; // Image data pointer
void *image_data = RLTEXGPU_NULL; // Image data pointer
unsigned char *file_data_ptr = (unsigned char *)file_data;
@ -756,7 +759,7 @@ void *rl_load_pvr_from_memory(const unsigned char *file_data, unsigned int file_
} PVRMetadata;
#endif
if (file_data_ptr != RL_GPUTEX_NULL)
if (file_data_ptr != RLTEXGPU_NULL)
{
// Check PVR image version
unsigned char pvr_version = file_data_ptr[0];
@ -768,7 +771,7 @@ void *rl_load_pvr_from_memory(const unsigned char *file_data, unsigned int file_
if ((header->id[0] != 'P') || (header->id[1] != 'V') || (header->id[2] != 'R') || (header->id[3] != 3))
{
RL_GPUTEX_LOG("PVR file data not valid");
RLTEXGPU_LOG("PVR file data not valid");
}
else
{
@ -779,24 +782,24 @@ void *rl_load_pvr_from_memory(const unsigned char *file_data, unsigned int file_
*mips = header->num_mipmaps;
// Check data format
if (((header->channels[0] == 'l') && (header->channels[1] == 0)) && (header->channel_depth[0] == 8)) *format = RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
else if (((header->channels[0] == 'l') && (header->channels[1] == 'a')) && ((header->channel_depth[0] == 8) && (header->channel_depth[1] == 8))) *format = RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA;
if (((header->channels[0] == 'l') && (header->channels[1] == 0)) && (header->channel_depth[0] == 8)) *format = RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
else if (((header->channels[0] == 'l') && (header->channels[1] == 'a')) && ((header->channel_depth[0] == 8) && (header->channel_depth[1] == 8))) *format = RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA;
else if ((header->channels[0] == 'r') && (header->channels[1] == 'g') && (header->channels[2] == 'b'))
{
if (header->channels[3] == 'a')
{
if ((header->channel_depth[0] == 5) && (header->channel_depth[1] == 5) && (header->channel_depth[2] == 5) && (header->channel_depth[3] == 1)) *format = RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1;
else if ((header->channel_depth[0] == 4) && (header->channel_depth[1] == 4) && (header->channel_depth[2] == 4) && (header->channel_depth[3] == 4)) *format = RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4;
else if ((header->channel_depth[0] == 8) && (header->channel_depth[1] == 8) && (header->channel_depth[2] == 8) && (header->channel_depth[3] == 8)) *format = RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
if ((header->channel_depth[0] == 5) && (header->channel_depth[1] == 5) && (header->channel_depth[2] == 5) && (header->channel_depth[3] == 1)) *format = RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1;
else if ((header->channel_depth[0] == 4) && (header->channel_depth[1] == 4) && (header->channel_depth[2] == 4) && (header->channel_depth[3] == 4)) *format = RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4;
else if ((header->channel_depth[0] == 8) && (header->channel_depth[1] == 8) && (header->channel_depth[2] == 8) && (header->channel_depth[3] == 8)) *format = RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
}
else if (header->channels[3] == 0)
{
if ((header->channel_depth[0] == 5) && (header->channel_depth[1] == 6) && (header->channel_depth[2] == 5)) *format = RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G6B5;
else if ((header->channel_depth[0] == 8) && (header->channel_depth[1] == 8) && (header->channel_depth[2] == 8)) *format = RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8;
if ((header->channel_depth[0] == 5) && (header->channel_depth[1] == 6) && (header->channel_depth[2] == 5)) *format = RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G6B5;
else if ((header->channel_depth[0] == 8) && (header->channel_depth[1] == 8) && (header->channel_depth[2] == 8)) *format = RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8;
}
}
else if (header->channels[0] == 2) *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_PVRT_RGB;
else if (header->channels[0] == 3) *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_PVRT_RGBA;
else if (header->channels[0] == 2) *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_PVRT_RGB;
else if (header->channels[0] == 3) *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_PVRT_RGBA;
file_data_ptr += header->metadata_size; // Skip meta data header
@ -804,36 +807,36 @@ void *rl_load_pvr_from_memory(const unsigned char *file_data, unsigned int file_
int bpp = 0;
switch (*format)
{
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G6B5:
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break;
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_PVRT_RGB:
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G6B5:
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break;
case RLTEXGPU_PIXELFORMAT_COMPRESSED_PVRT_RGB:
case RLTEXGPU_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break;
default: break;
}
int data_size = (*width)*(*height)*bpp/8; // Total data size in bytes
image_data = RL_GPUTEX_MALLOC(data_size*sizeof(unsigned char));
image_data = RLTEXGPU_MALLOC(data_size*sizeof(unsigned char));
RL_GPUTEX_MEMCPY(image_data, file_data_ptr, data_size);
RLTEXGPU_MEMCPY(image_data, file_data_ptr, data_size);
}
}
else if (pvr_version == 52) RL_GPUTEX_LOG("PVRv2 format not supported, update your files to PVRv3");
else if (pvr_version == 52) RLTEXGPU_LOG("PVRv2 format not supported, update your files to PVRv3");
}
return image_data;
}
#endif
#if defined(RL_GPUTEX_SUPPORT_ASTC)
#if defined(RLTEXGPU_SUPPORT_ASTC)
// Load ASTC compressed image data (ASTC compression)
void *rl_load_astc_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips)
{
void *image_data = RL_GPUTEX_NULL; // Image data pointer
void *image_data = RLTEXGPU_NULL; // Image data pointer
unsigned char *file_data_ptr = (unsigned char *)file_data;
@ -856,13 +859,13 @@ void *rl_load_astc_from_memory(const unsigned char *file_data, unsigned int file
unsigned char length[3]; // void *Z-size (1 for 2D images)
} astc_header;
if (file_data_ptr != RL_GPUTEX_NULL)
if (file_data_ptr != RLTEXGPU_NULL)
{
astc_header *header = (astc_header *)file_data_ptr;
if ((header->id[3] != 0x5c) || (header->id[2] != 0xa1) || (header->id[1] != 0xab) || (header->id[0] != 0x13))
{
RL_GPUTEX_LOG("ASTC file data not valid");
RLTEXGPU_LOG("ASTC file data not valid");
}
else
{
@ -881,14 +884,14 @@ void *rl_load_astc_from_memory(const unsigned char *file_data, unsigned int file
{
int data_size = (*width)*(*height)*bpp/8; // Data size in bytes
image_data = RL_GPUTEX_MALLOC(data_size*sizeof(unsigned char));
image_data = RLTEXGPU_MALLOC(data_size*sizeof(unsigned char));
RL_GPUTEX_MEMCPY(image_data, file_data_ptr, data_size);
RLTEXGPU_MEMCPY(image_data, file_data_ptr, data_size);
if (bpp == 8) *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA;
else if (bpp == 2) *format = RL_GPUTEX_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA;
if (bpp == 8) *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA;
else if (bpp == 2) *format = RLTEXGPU_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA;
}
else RL_GPUTEX_LOG("ASTC block size configuration not supported");
else RLTEXGPU_LOG("ASTC block size configuration not supported");
}
}
@ -907,27 +910,27 @@ static int get_pixel_data_size(int width, int height, int format)
switch (format)
{
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G6B5:
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break;
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT1_RGB:
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT1_RGBA:
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC1_RGB:
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC2_RGB:
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_PVRT_RGB:
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break;
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT3_RGBA:
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT5_RGBA:
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA:
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break;
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G6B5:
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break;
case RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT1_RGB:
case RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT1_RGBA:
case RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC1_RGB:
case RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC2_RGB:
case RLTEXGPU_PIXELFORMAT_COMPRESSED_PVRT_RGB:
case RLTEXGPU_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break;
case RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT3_RGBA:
case RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT5_RGBA:
case RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA:
case RLTEXGPU_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break;
case RLTEXGPU_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break;
default: break;
}
@ -937,8 +940,8 @@ static int get_pixel_data_size(int width, int height, int format)
// if texture is smaller, minimum dataSize is 8 or 16
if ((width < 4) && (height < 4))
{
if ((format >= RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) data_size = 8;
else if ((format >= RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_GPUTEX_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) data_size = 16;
if ((format >= RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) data_size = 8;
else if ((format >= RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RLTEXGPU_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) data_size = 16;
}
return data_size;
@ -959,69 +962,69 @@ void get_gl_texture_formats(int format, unsigned int *gl_internal_format, unsign
{
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *gl_internal_format = GL_LUMINANCE; *gl_format = GL_LUMINANCE; *gl_type = GL_UNSIGNED_BYTE; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *gl_internal_format = GL_LUMINANCE_ALPHA; *gl_format = GL_LUMINANCE_ALPHA; *gl_type = GL_UNSIGNED_BYTE; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *gl_internal_format = GL_RGB; *gl_format = GL_RGB; *gl_type = GL_UNSIGNED_SHORT_5_6_5; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *gl_internal_format = GL_RGB; *gl_format = GL_RGB; *gl_type = GL_UNSIGNED_BYTE; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *gl_internal_format = GL_RGBA; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_SHORT_5_5_5_1; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *gl_internal_format = GL_RGBA; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_SHORT_4_4_4_4; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *gl_internal_format = GL_RGBA; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_BYTE; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *gl_internal_format = GL_LUMINANCE; *gl_format = GL_LUMINANCE; *gl_type = GL_UNSIGNED_BYTE; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *gl_internal_format = GL_LUMINANCE_ALPHA; *gl_format = GL_LUMINANCE_ALPHA; *gl_type = GL_UNSIGNED_BYTE; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *gl_internal_format = GL_RGB; *gl_format = GL_RGB; *gl_type = GL_UNSIGNED_SHORT_5_6_5; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *gl_internal_format = GL_RGB; *gl_format = GL_RGB; *gl_type = GL_UNSIGNED_BYTE; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *gl_internal_format = GL_RGBA; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_SHORT_5_5_5_1; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *gl_internal_format = GL_RGBA; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_SHORT_4_4_4_4; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *gl_internal_format = GL_RGBA; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_BYTE; break;
#if !defined(GRAPHICS_API_OPENGL_11)
#if defined(GRAPHICS_API_OPENGL_ES3)
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32: *gl_internal_format = GL_R32F_EXT; *gl_format = GL_RED_EXT; *gl_type = GL_FLOAT; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32G32B32: *gl_internal_format = GL_RGB32F_EXT; *gl_format = GL_RGB; *gl_type = GL_FLOAT; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: *gl_internal_format = GL_RGBA32F_EXT; *gl_format = GL_RGBA; *gl_type = GL_FLOAT; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16: *gl_internal_format = GL_R16F_EXT; *gl_format = GL_RED_EXT; *gl_type = GL_HALF_FLOAT; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16G16B16: *gl_internal_format = GL_RGB16F_EXT; *gl_format = GL_RGB; *gl_type = GL_HALF_FLOAT; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: *gl_internal_format = GL_RGBA16F_EXT; *gl_format = GL_RGBA; *gl_type = GL_HALF_FLOAT; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32: *gl_internal_format = GL_R32F_EXT; *gl_format = GL_RED_EXT; *gl_type = GL_FLOAT; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32G32B32: *gl_internal_format = GL_RGB32F_EXT; *gl_format = GL_RGB; *gl_type = GL_FLOAT; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: *gl_internal_format = GL_RGBA32F_EXT; *gl_format = GL_RGBA; *gl_type = GL_FLOAT; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16: *gl_internal_format = GL_R16F_EXT; *gl_format = GL_RED_EXT; *gl_type = GL_HALF_FLOAT; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16G16B16: *gl_internal_format = GL_RGB16F_EXT; *gl_format = GL_RGB; *gl_type = GL_HALF_FLOAT; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: *gl_internal_format = GL_RGBA16F_EXT; *gl_format = GL_RGBA; *gl_type = GL_HALF_FLOAT; break;
#else
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32: *gl_internal_format = GL_LUMINANCE; *gl_format = GL_LUMINANCE; *gl_type = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32G32B32: *gl_internal_format = GL_RGB; *gl_format = GL_RGB; *gl_type = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: *gl_internal_format = GL_RGBA; *gl_format = GL_RGBA; *gl_type = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32: *gl_internal_format = GL_LUMINANCE; *gl_format = GL_LUMINANCE; *gl_type = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32G32B32: *gl_internal_format = GL_RGB; *gl_format = GL_RGB; *gl_type = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: *gl_internal_format = GL_RGBA; *gl_format = GL_RGBA; *gl_type = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
#if defined(GRAPHICS_API_OPENGL_21)
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16: *gl_internal_format = GL_LUMINANCE; *gl_format = GL_LUMINANCE; *gl_type = GL_HALF_FLOAT_ARB; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16G16B16: *gl_internal_format = GL_RGB; *gl_format = GL_RGB; *gl_type = GL_HALF_FLOAT_ARB; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: *gl_internal_format = GL_RGBA; *gl_format = GL_RGBA; *gl_type = GL_HALF_FLOAT_ARB; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16: *gl_internal_format = GL_LUMINANCE; *gl_format = GL_LUMINANCE; *gl_type = GL_HALF_FLOAT_ARB; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16G16B16: *gl_internal_format = GL_RGB; *gl_format = GL_RGB; *gl_type = GL_HALF_FLOAT_ARB; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: *gl_internal_format = GL_RGBA; *gl_format = GL_RGBA; *gl_type = GL_HALF_FLOAT_ARB; break;
#else // defined(GRAPHICS_API_OPENGL_ES2)
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16: *gl_internal_format = GL_LUMINANCE; *gl_format = GL_LUMINANCE; *gl_type = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16G16B16: *gl_internal_format = GL_RGB; *gl_format = GL_RGB; *gl_type = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: *gl_internal_format = GL_RGBA; *gl_format = GL_RGBA; *gl_type = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16: *gl_internal_format = GL_LUMINANCE; *gl_format = GL_LUMINANCE; *gl_type = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16G16B16: *gl_internal_format = GL_RGB; *gl_format = GL_RGB; *gl_type = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: *gl_internal_format = GL_RGBA; *gl_format = GL_RGBA; *gl_type = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float
#endif
#endif
#endif
#elif defined(GRAPHICS_API_OPENGL_33)
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *gl_internal_format = GL_R8; *gl_format = GL_RED; *gl_type = GL_UNSIGNED_BYTE; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *gl_internal_format = GL_RG8; *gl_format = GL_RG; *gl_type = GL_UNSIGNED_BYTE; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *gl_internal_format = GL_RGB565; *gl_format = GL_RGB; *gl_type = GL_UNSIGNED_SHORT_5_6_5; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *gl_internal_format = GL_RGB8; *gl_format = GL_RGB; *gl_type = GL_UNSIGNED_BYTE; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *gl_internal_format = GL_RGB5_A1; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_SHORT_5_5_5_1; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *gl_internal_format = GL_RGBA4; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_SHORT_4_4_4_4; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *gl_internal_format = GL_RGBA8; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_BYTE; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32: *gl_internal_format = GL_R32F; *gl_format = GL_RED; *gl_type = GL_FLOAT; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32G32B32: *gl_internal_format = GL_RGB32F; *gl_format = GL_RGB; *gl_type = GL_FLOAT; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: *gl_internal_format = GL_RGBA32F; *gl_format = GL_RGBA; *gl_type = GL_FLOAT; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16: *gl_internal_format = GL_R16F; *gl_format = GL_RED; *gl_type = GL_HALF_FLOAT; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16G16B16: *gl_internal_format = GL_RGB16F; *gl_format = GL_RGB; *gl_type = GL_HALF_FLOAT; break;
case RL_GPUTEX_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: *gl_internal_format = GL_RGBA16F; *gl_format = GL_RGBA; *gl_type = GL_HALF_FLOAT; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *gl_internal_format = GL_R8; *gl_format = GL_RED; *gl_type = GL_UNSIGNED_BYTE; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *gl_internal_format = GL_RG8; *gl_format = GL_RG; *gl_type = GL_UNSIGNED_BYTE; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *gl_internal_format = GL_RGB565; *gl_format = GL_RGB; *gl_type = GL_UNSIGNED_SHORT_5_6_5; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *gl_internal_format = GL_RGB8; *gl_format = GL_RGB; *gl_type = GL_UNSIGNED_BYTE; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *gl_internal_format = GL_RGB5_A1; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_SHORT_5_5_5_1; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *gl_internal_format = GL_RGBA4; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_SHORT_4_4_4_4; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *gl_internal_format = GL_RGBA8; *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_BYTE; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32: *gl_internal_format = GL_R32F; *gl_format = GL_RED; *gl_type = GL_FLOAT; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32G32B32: *gl_internal_format = GL_RGB32F; *gl_format = GL_RGB; *gl_type = GL_FLOAT; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: *gl_internal_format = GL_RGBA32F; *gl_format = GL_RGBA; *gl_type = GL_FLOAT; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16: *gl_internal_format = GL_R16F; *gl_format = GL_RED; *gl_type = GL_HALF_FLOAT; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16G16B16: *gl_internal_format = GL_RGB16F; *gl_format = GL_RGB; *gl_type = GL_HALF_FLOAT; break;
case RLTEXGPU_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: *gl_internal_format = GL_RGBA16F; *gl_format = GL_RGBA; *gl_type = GL_HALF_FLOAT; break;
#endif
#if !defined(GRAPHICS_API_OPENGL_11)
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT1_RGB: *gl_internal_format = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT1_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT3_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_DXT5_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC1_RGB: *gl_internal_format = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC2_RGB: *gl_internal_format = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_PVRT_RGB: *gl_internal_format = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_PVRT_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
case RL_GPUTEX_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
case RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT1_RGB: *gl_internal_format = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT1_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
case RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT3_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
case RLTEXGPU_PIXELFORMAT_COMPRESSED_DXT5_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
case RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC1_RGB: *gl_internal_format = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3
case RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC2_RGB: *gl_internal_format = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3
case RLTEXGPU_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3
case RLTEXGPU_PIXELFORMAT_COMPRESSED_PVRT_RGB: *gl_internal_format = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU
case RLTEXGPU_PIXELFORMAT_COMPRESSED_PVRT_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU
case RLTEXGPU_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
case RLTEXGPU_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: *gl_internal_format = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
#endif
default: RL_GPUTEX_LOG("GPUTEX: Current format not supported (%i)", format); break;
default: RLTEXGPU_LOG("GPUTEX: Current format not supported (%i)", format); break;
}
*/
}
#endif // RL_GPUTEX_IMPLEMENTATION
#endif // RLTEXGPU_IMPLEMENTATION
/*
// OpenGL texture data formats

View File

@ -2166,7 +2166,7 @@ static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode)
return mapScancodeToKey[sdlScancode];
}
return KEY_NULL; // No equivalent key in Raylib
return KEY_NULL; // No equivalent key in raylib
}
// Get next codepoint in a byte sequence and bytes processed

View File

@ -1652,9 +1652,9 @@ int InitPlatform(void)
if (rlGetVersion() == RL_OPENGL_SOFTWARE) // Using software renderer
{
TRACELOG(LOG_INFO, "GL: OpenGL device information:");
TRACELOG(LOG_INFO, " > Vendor: %s", "raylib");
TRACELOG(LOG_INFO, " > Renderer: %s", "rlsw - OpenGL Software Renderer");
TRACELOG(LOG_INFO, " > Version: %s", "1.0");
TRACELOG(LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR));
TRACELOG(LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER));
TRACELOG(LOG_INFO, " > Version: %s", glGetString(GL_VERSION));
TRACELOG(LOG_INFO, " > GLSL: %s", "NOT SUPPORTED");
}
@ -1870,7 +1870,8 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara
// WARNING: Don't trust the docs, they say this message can not be obtained if not calling DefWindowProc()
// in response to WM_WINDOWPOSCHANGED but looks like when a window is created,
// this message can be obtained without getting WM_WINDOWPOSCHANGED
HandleWindowResize(hwnd, &platform.appScreenWidth, &platform.appScreenHeight);
// WARNING: This call fails for Software-Renderer backend
//HandleWindowResize(hwnd, &platform.appScreenWidth, &platform.appScreenHeight);
} break;
//case WM_MOVE
case WM_WINDOWPOSCHANGED:

View File

@ -40,7 +40,7 @@
* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms
* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation
* [rtextures] rl_gputex (Ramon Santamaria) for GPU-compressed texture formats
* [rtextures] rltexgpu (Ramon Santamaria) for GPU-compressed texture formats
* [rtext] stb_truetype (Sean Barret) for ttf fonts loading
* [rtext] stb_rect_pack (Sean Barret) for rectangles packing
* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation

View File

@ -100,19 +100,19 @@
#endif
#if SUPPORT_FILEFORMAT_DDS
#define RL_GPUTEX_SUPPORT_DDS
#define RLTEXGPU_SUPPORT_DDS
#endif
#if SUPPORT_FILEFORMAT_PKM
#define RL_GPUTEX_SUPPORT_PKM
#define RLTEXGPU_SUPPORT_PKM
#endif
#if SUPPORT_FILEFORMAT_KTX
#define RL_GPUTEX_SUPPORT_KTX
#define RLTEXGPU_SUPPORT_KTX
#endif
#if SUPPORT_FILEFORMAT_PVR
#define RL_GPUTEX_SUPPORT_PVR
#define RLTEXGPU_SUPPORT_PVR
#endif
#if SUPPORT_FILEFORMAT_ASTC
#define RL_GPUTEX_SUPPORT_ASTC
#define RLTEXGPU_SUPPORT_ASTC
#endif
// Image fileformats not supported by default
@ -161,13 +161,13 @@
#pragma GCC diagnostic ignored "-Wunused-function"
#endif
#define RL_GPUTEX_MALLOC RL_MALLOC
#define RL_GPUTEX_FREE RL_FREE
#define RL_GPUTEX_LOG(...) TRACELOG(LOG_WARNING, "IMAGE: " __VA_ARGS__)
#define RL_GPUTEX_SHOW_LOG_INFO
#define RL_GPUTEX_IMPLEMENTATION
#include "external/rl_gputex.h" // Required for: rl_load_xxx_from_memory()
// NOTE: Used to read compressed textures data (multiple formats support)
#define RLTEXGPU_MALLOC RL_MALLOC
#define RLTEXGPU_FREE RL_FREE
#define RLTEXGPU_LOG(...) TRACELOG(LOG_WARNING, "IMAGE: " __VA_ARGS__)
#define RLTEXGPU_SHOW_LOG_INFO
#define RLTEXGPU_IMPLEMENTATION
#include "external/rltexgpu.h" // Required for: rl_load_xxx_from_memory()
// NOTE: Used to read compressed textures data (multiple formats support)
#if defined(__GNUC__) // GCC and Clang
#pragma GCC diagnostic pop
#endif